Automatic Transmission For Manual Transportation

The drivetrain of most modern bicycles has remained relatively unchanged for nearly a century. There have been marginal upgrades here and there like electronic shifting but you’ll still mostly see a chain with a derailleur or two. [Matthew] is taking a swing at a major upgrade to this system by replacing the front derailleur with a torque converter, essentially adding an automatic transmission to his bicycle.

Most of us will come across a torque converter in passenger vehicles with automatic transmissions, but these use fluid coupling. [Matthew] has come up with a clever design that uses mechanical coupling instead using a ratchet and pawl mechanism. There are two gear ratios here, a 1:1 ratio like a normal bicycle crank and a 1.5:1 ratio that is automatically engaged if enough torque is applied to the pedals. This means that if a cyclist encounters a hill, the gear automatically shifts down to an easier gear and then will shift back once the strenuous section is finished.

[Matthew] machined all the parts for this build from scratch, and the heavy-duty solid metal parts are both impressive but also show why drivetrains like this haven’t caught on in the larger bicycling world since they’re so heavy. There have been some upgrades in internally geared hubs lately though, which do have a number advantages over traditional chain and derailleur-based bikes with the notable downside of high cost, and there have been some other interesting developments as well like this folding mechanical drivetrain and this all-electric one.

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Electric Catamaran Sails High Seas Of Inland Canada

There are a number of plans for DIY boats available online, so [Phil] went in search of one for a custom catamaran to travel the inland waterways of Canada. But none of the plans he found had options for electric motors so he modified one popular plan to include not only that, but plenty of other unique features as well throughout a long series of videos.

This isn’t [Phil]’s first electric boat, either. His first was a monohull with a long canopy above, providing shade for the occupants and a platform to mount solar panels. But that one was top heavy and unstable, so he pivoted to this catamaran design instead which has the perk of not only stability but a small draft. The plans were modified to use a similar propulsion system, though, but mounting the heavy panels on the roof of this boat was much less problematic. The roof itself retracts, and also includes some mosquito netting to enclose the cabin. He’s also added a head which is situated inside one of the hulls and has doors which fit into the retractable roof structure as well.

For navigating the peaceful inland waterways of Canada like the famous Rideau Canal, the Trent Severn Waterway which [Phil] frequents, or even quiet Ontario lake towns like Bobcaygeon we can’t imagine a better way to go that a peaceful, small electric boat like this one.

As summer rolls around in the northern hemisphere we’ll hope to see other solar electric boats like these out on the water, like this smaller electric-assisted kayak or this much larger solar electric houseboat.

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Radio Repeaters In The Sky

One of the first things that an amateur radio operator is likely to do once receiving their license is grab a dual-band handheld and try to make contacts with a local repeater. After the initial contacts, though, many hams move on to more technically challenging aspects of the hobby. One of those being activating space-based repeaters instead of their terrestrial counterparts. [saveitforparts] takes a look at some more esoteric uses of these radio systems in his latest video.

There are plenty of satellite repeaters flying around the world that are actually legal for hams to use, with most being in low-Earth orbit and making quick passes at predictable times. But there are others, generally operated by the world’s militaries, that are in higher geostationary orbits which allows them to serve a specific area continually. With a specialized three-dimensional Yagi-Uda antenna on loan, [saveitforparts] listens in on some of these signals. Some of it is presumably encrypted military activity, but there’s also some pirate radio and state propaganda stations.

There are a few other types of radio repeaters operating out in space as well, and not all of them are in geostationary orbit. Turning the antenna to the north, [saveitforparts] finds a few Russian satellites in an orbit specifically designed to provide polar regions with a similar radio service. These sometimes will overlap with terrestrial radio like TV or air traffic control and happily repeat them at brief intervals.

[saveitforparts] has plenty of videos looking at other satellite communications, including grabbing images from Russian weather satellites, using leftover junk to grab weather data from geostationary orbit, and accessing the Internet via satellite with 80s-era technology.

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Back To Reality With The Time Brick

There are a lot of distractions in daily life, especially with all the different forms of technology and their accompanying algorithms vying for our attention in the modern world. [mar1ash] makes the same observation about our shared experiences fighting to stay sane with all these push notifications and alerts, and wanted something a little simpler that can just tell time and perhaps a few other things. Enter the time brick.

The time brick is a simple way of keeping track of the most basic of things in the real world: time and weather. The device has no buttons and only a small OLED display. Based on an ESP-01 module and housed in a LEGO-like enclosure, the USB-powered clock sits quietly by a bed or computer with no need for any user interaction at all. It gets its information over a Wi-Fi connection configured in the code running on the device, and cycles through not only time, date, and weather but also a series of pre-programmed quotes of a surreal nature, since part of [mar1ash]’s goals for this project was to do something just a little bit outside the norm.

There are a few other quirks in this tiny device as well, including animations for the weather display, a “night mode” that’s automatically activated to account for low-light conditions, and the ability to easily handle WiFi drops and other errors without crashing. All of the project’s code is also available on its GitHub page. As far as design goes, it’s an excellent demonstration that successful projects have to avoid feature creep, and that doing one thing well is often a better design philosophy than adding needless complications.

Crossing Commodore Signal Cables On Purpose

On a Commodore 64, the computer is normally connected to a monitor with one composite video cable and to an audio device with a second, identical (although uniquely colored) cable. The signals passed through these cables are analog, each generated by a dedicated chip on the computer. Many C64 users may have accidentally swapped these cables when first setting up their machines, but [Matthias] wondered if this could be done purposefully — generating video with the audio hardware and vice versa.

Getting an audio signal from the video hardware on the Commodore is simple enough. The chips here operate at well over the needed frequency for even the best audio equipment, so it’s a relatively straightforward matter of generating an appropriate output wave. The audio hardware, on the other hand, is much less performative by comparison. The only component here capable of generating a fast enough signal to be understood by display hardware of the time is actually the volume register, although due to a filter on the chip the output is always going to be a bit blurred. But this setup is good enough to generate large text and some other features as well.

There are a few other constraints here as well, namely that loading the demos that [Matthias] has written takes so long that the audio can’t be paused while this happens and has to be bit-banged the entire time. It’s an in-depth project that shows mastery of the retro hardware, and for some other C64 demos take a look at this one which is written in just 256 bytes.

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Kaleidoscopico Shows Off Pi Pico’s Capabilities

In the early days of computing, and well into the era where home computers were common but not particularly powerful, programming these machines was a delicate balance of managing hardware with getting the most out of the software. Memory had to be monitored closely, clock cycles taken into account, and even video outputs had to be careful not to overwhelm the processor. This can seem foreign in the modern world where double-digit gigabytes of memory is not only common, it’s expected, but if you want to hone your programming skills there’s no better way to do it than with the limitations imposed by something like a retro computer or a Raspberry Pi Pico.

This project is called Kaleidoscopio, built by [Linus Åkesson] aka [lft] and goes deep into the hardware of the Pi Pico in order to squeeze as much out of the small, inexpensive platform as possible. The demo is written with 17,000 lines of assembly using the RISC-V instruction set. The microcontroller has two cores on it, with one core acting as the computer’s chipset and the other acts as the CPU, rendering the effects. The platform has no dedicated audio or video components, so everything here is done in software using this setup to act as a PC from the 80s might. In this case, [lft] is taking inspiration from the Amiga platform, his favorite of that era.

The only hardware involved in this project apart from the Pi Pico itself are a few resistors, an audio jack, and a VGA port, further demonstrating that the software is the workhorse in this build. It’s impressive not only for wringing out as much as possible from the platform but for using the arguably weaker RISC-V cores instead of the ARM cores, as the Pi Pico includes both. [lft] goes into every detail on the project’s page as well, for those who are still captivated by the era of computer programming where every bit mattered. For more computing demos like this, take a look at this one which is based on [lft]’s retrocomputer of choice, the Amiga.

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Design Constraints Bring Lockbox To Life

One of the most paradoxical aspects of creating art is the fact that constraints, whether arbitrary or real, and whether in space, time, materials, or rules, often cause creativity to flourish rather than to wither. Picasso’s blue period, Gadsby by Ernest Vincent Wright, Tetris, and even the Volkswagen Beetle are all famous examples of constraint-driven artistic brilliance. Similarly, in the world of electronics we can always reach for a microcontroller but this project from [Peter] has the constraint of only using passive components, and it is all the better for it.

The project is a lockbox, a small container that reveals a small keypad and the associated locking circuitry when opened. When the correct combination of push buttons is pressed, the box unlocks the hidden drawer. This works by setting a series of hidden switches in a certain way to program the combination. These switches are connected through various diodes to a series of relays, so that each correct press of a button activates the next relay. When the final correct button is pushed, power is applied to a solenoid which unlocks the drawer. An incorrect button push will disable a relay providing power to the rest of the relays, resetting the system back to the start.

The project uses a lot of clever tricks to do all of this without using a single microcontroller, including using capacitors that carefully provide timing to the relays to make them behave properly rather than all energizing at the same time. The woodworking is also notable as well, with the circuit components highlighted when the lid is opened (but importantly, hiding the combination switches). Using relays for logic is not a novel concept, though; they can be used for all kinds of complex tasks including replacing transistors in single-board computers.

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