SID Organ Pulls Out All The Stops

Someone left this organ out in the rain, but [Tinkartank] rescued it and has given it a new life as a SID controller. What’s a SID, you ask? That’s the sound chip Commodore used in the C64, a remarkable chip revered among retro gamers that was way ahead of its time.

He threw out everything but the keyboard assembly for the build. Each key press now drives a momentary button, and those are all wired up to an Arduino Mega through some I/O expansion boards left over from another project. The Mega drives the MOS6581 SID chip which generates those sweet chiptunes. There are four CV outs for expanding the organ’s horizons with Eurorack modules.

Our favorite part is the re-use of the stop knobs — particularly that they are actuated the same way as before. The knobs still technically control the sound, but in a new way — now they turn pots that change the arpeggio, frequency, or whatever he wants ’em to do.

The plans for the future revolve around switching to a Teensy to help out with memory issues. Although it’s a work in progress, this organ already has a ton of features. Be sure to check them out after the break.

Once you dive down the chiptunes rabbit hole, you might want to take them everywhere.  When you get to that point, here’s a portable SID player. A SIDman, if you will.

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44 Layers Of Katharine Burr Blodgett

Whether you realize it or not, Katharine Burr Blodgett has made your life better. If you’ve ever looked through a viewfinder, a telescope, or the windshield of a car, you’ve been face to face with her greatest achievement, non-reflective glass.

Katharine was a surface chemist for General Electric and a visionary engineer who discovered a way to make ordinary glass 99% transparent. Her invention enabled the low-cost production of nearly invisible panes and lenses for everything from picture frames and projectors to eyeglasses and spyglasses.

Katharine’s education and ingenuity along with her place in the zeitgeist led her into other fields throughout her career. When World War II erupted, GE shifted their focus to military applications. Katharine rolled up her sleeves and got down in the scientific trenches with the men of the Research Lab. She invented a method for de-icing airplane wings, engineered better gas masks, and created a more economical oil-based smokescreen. She was a versatile, insightful scientist who gave humanity a clearer view of the universe.

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Joule Thief Steals In Favor Of Christmas

A lot of things tend to get stretched during the holiday season, like shopping budgets and waistbands and patience. This year, [Chris] is stretching the limits of both the mini breadboard and the humble 1.5 V LR44 coin cell with his joule thief-driven LED mini Christmas tree.

With the push of a micro momentary, the joule thief circuit squeezes enough power from an LR44 to boot an MSP430 microcontroller, which needs 1.8 V – 3.6 V. After boot, the micro takes control of the joule thief circuit and milks it whenever the voltage falls below 3.2 V. This tree may be small in stature, but it’s feature-rich. A push of the same momentary button cycles through four different light shows, ending with a medley of all four. Be dazzled after the break.

The code for this tiny tree, which features an awesome ASCII breadboard layout and schematic, is up on GitHub. [Chris] has it listed among a few other manageable bare-metal ‘430 projects that would be great for beginners at pure C. If that sounds like you, why not give yourself the gift of learning a new language?

We’ve seen some spirited ways of lighting LEDs, but doing it with candle power takes the fruitcake.

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A Robot Arm For Virtual Beer Pong

Leave it to engineering students to redefine partying. [Hyun], [Justin], and [Daniel] have done exactly that for their final project by building a virtually-controlled robotic arm that plays beer pong.

There are two main parts to this build: a sleeve worn by the user, and the robotic arm itself. The sleeve has IMUs at the elbow and wrist and a PIC32 that calculates their respective angles. The sleeve sends angle data to a second PIC32 where it is translated it into PWM signals and sent to the arm.

There’s a pressure sensor wired sleeve-side that’s worn between forefinger and thumb and functions as a release mechanism. You don’t actually have to fling your forearm forward to get the robot to throw, but you can if you want to. The arm itself is built from three micro servos and mounted for stability. The spoon was a compromise. They tried for a while to mimic fingers, but didn’t have enough time to implement grasping and releasing on top of everything else.

Initially, the team wanted wireless communication between the sleeve and the arm. They got it to work with a pair of XBees, but found that RF was only good for short periods of use. Communication is much smoother over UART, which you can see in the video below.

You don’t have to have a machine shop or even a 3-D printer to build a robot arm. Here’s another bot made from scrap wood whose sole purpose is to dunk tea bags.

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Dumb Coffee Grinder Gets Smarter With Time

[Forklift] has a Rancilio Rocky, a prosumer-level coffee grinder that’s been a popular mainstay for the last few decades. It’s a simple machine with a direct-drive motor. Rocky has one job, and it will do that job in one of 55 slightly different ways as long as someone is pushing the grind button. What Rocky doesn’t have is any kind of metering technology. There’s no way to govern the grind length, so repeatable results rely on visual estimates and/or an external clock. Well, there wasn’t until [Forklift] designed a programmable timer from the ground up.

The timer interface is simple—there’s a D-pad of buttons for navigation through the OLED screen, and one button to start the grind. The left and right buttons move through four programmable presets that get stored in the EEPROM of the timer’s bare ATMega328P brain. Grind duration can be adjusted with the up/down buttons.

We like that [Forklift] chose to power it by piggybacking on the 240VAC going to the grinder. The cord through the existing grommet and connects with spade terminals, so there are no permanent modifications to the grinder. Everything about this project is open source, including the files for the 7-segment font [Forklift] designed.

Tea aficionados may argue that creating their potion is the more time sensitive endeavor. We’ve got you covered there. Only question is, one button or two?

Guitar Game Plays With Enhanced Realism

There’s a lot more to learning how to play the guitar than just playing the right notes at the right time and in the right order. To produce any sound at all requires learning how to do completely different things with your hands simultaneously, unless maybe you’re a direct descendant of Eddie Van Halen and thus born to do hammer ons. There’s a bunch of other stuff that comes with the territory, like stringing the thing, tuning it, and storing it properly, all of which can be frustrating and discouraging to new players. Add in the calluses, and it’s no wonder people like Guitar Hero so much.

[Jake] and [Jonah] have found a way to bridge the gap between pushing candy colored buttons and developing fireproof calluses and enough grip strength to crush a tin can. For their final project in [Bruce Land]’s embedded microcontroller design class, they made a guitar video game and a controller that’s much closer to the experience of actually playing a guitar. Whether you’re learning to play for real or just want to have fun, the game is a good introduction to the coordination required to make more than just noise.

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