Hackaday Prize 2023: PAROL6 – A GPL Desktop Robotic Arm

Parol 6 is a 3D-printed six-axis robot arm created by [Petar Crnjak] as a combination of the principles from a few previous projects. Aside from a pneumatic gripper, each axis is driven by a stepper motor, with at least a few of these axes being driven through a metal planetary gearbox for extra precision and torque.

From what we can glean from the work-in-progress documentation, there are some belt drives on four of the relevant axes and a mix of NEMA17 format steppers driving either 20:1 or 10:1 reduction boxes. There appears to be a mix of inductive sensors and traditional microswitches used, but it’s not so easy to work out where these are placed. Continue reading “Hackaday Prize 2023: PAROL6 – A GPL Desktop Robotic Arm”

Install ChimeraOS And Never Leave The Sofa

There are some projects that initially don’t seem to make sense, but actually turn out to have valid use cases. ChimeraOS appears to be one of those. The idea is that if you own a gaming PC, but it is not necessarily located where you want to be all the time (like in a gaming den or office for example) then ChimeraOS allows you to play games on it remotely via a local machine. That machine may be a media PC attached to your main TV, or perhaps a mobile device like a steam deck.

With support for AMD GPUs only, there is one issue with deployment — if you’re an Nvidia owner you’re out of luck — the premise is to be able to boot up into a gaming-friendly environment with minimal fuss. Hook up a controller and you’re good to go. Support is also there for a few mobile devices, specifically some Aokzoe, Aya Neo, and OneXPlayer devices as well as some preliminary support for the Asus ROG Ally not to mention the Steam Deck as we touched on earlier. From a software perspective, it obviously supports the Steam platform but also Epic Games, Good Old Games (GOG), and tentatively a mention of console platforms. Sadly the website doesn’t mention much detail on that last bit, but there are some tantalizing hints in the project’s Twitter/X/whatever feed. Reading the release notes, there are mentions of PCSX2 (Playstation 2) Super Game Boy and Atari platforms, so digging into the GitHub repo might be instructive, or you know, actually installing it and trying. This scribe doesn’t own an AMD GPU so that isn’t an option, but do drop us a line in the comments if you’ve tried it and how it works for you.

Many of us at Hackday are avid gamers, especially of the retro kind, which is why we really like these projects. Here’s a nice game controller you can print yourself. For self-builds, there’s nothing quite like the satisfaction of a DIY arcade machine, but what if you think outside the box?

PentaBlinky – When One LED Is Not Blinky Enough

[michimartini] over on Hackaday.io loves playing with multivibrator circuits, and has come across a simple example of a ring oscillator. This is a discrete transistor RC-delay design utilizing five identical stages, each of which has a transistor that deals with charging and discharging the timing capacitor, passing along the inverted signal to its nearest neighbor. The second transistor isn’t strictly needed and is only there to invert the signal in order to drive the LED. When the low pulse passes by the LED lights, without it you’d see all the LEDs lit bar one, which doesn’t look as good.

Compare this with an astable multivibrator to understand how it works

Essentially this circuit is just the classic astable multivibrator circuit that has been split in half and replicated so that the low pulse propagates through more stages than just the two, but thinking about it as a single stage doesn’t work so well until you draw in a couple of neighbors to help visualize the behavior better.

[michimartini] does lament that the circuit starts up in a chaotic fashion and needs a quick short applying to one transistor element in order to get it to settle into a steady rhythm. Actually, that initial behaviour could be interesting in itself, especially as the timing changes with voltage and temperature.

Anyway, we like the visual effect and the curvy organic traces. It would make a neat pin badge. Since we’re thinking about blinkies, here are couple of somewhat minimalist attempts, the world’s smallest blinky, and an even smaller one. Now, who doesn’t love this stuff?

Continue reading “PentaBlinky – When One LED Is Not Blinky Enough”

Super Mario In Sed, Sort Of

We definitely needed to reach for a sed reference guide for this one, but looking at the animated GIF of the script running, it is recognizably Super Mario Bros. albeit with minimal gameplay beyond jumping obstacles and avoiding or destroying koopas et al. Creator [Ivan Chebykin] is for certain a master of the dark arts.

Digging in a bit deeper, it’s not strictly speaking 100% sed. A wrapper shell script is required to interface to the shell and grab the keyboard input to pass along. This is simply because sed is a stream processor, and as such it requires text to be fed into it, and it produces a text output. It has no way of reading the terminal input directly, hence the wrapper script. However, all the game logic and ‘graphics’ rendering is pure sed, so that’s perfectly reasonable.

Such programming demos are a great way to hone the finer points of various tools we use every day, whilst not being serious enough to matter if we fail. Pushing the boundaries of what can be done with these basic nuts and bolts we take for granted, is for us the very essence of software hacking, and bravo we say.

Reckon you could top this? Show us! In the meantime, here’s a guide to hacking the recently released Game and Watch, and then doing the decent thing and running DOOM on it. Finally, sed is notoriously tricky to work with, so to help here’s a graphical debugger to make things a little clearer.

The Orb Web Desktop

[Hugo Leisink] is a programmer who contributes to Open Source projects. In their spare time, they have been developing a web-browser-based operating system called Orb. It is available for the princely sum of zero cheeseburgers and doesn’t need a high-spec machine to run smoothly. The project is built using PHP and Javascript, which allows it to run efficiently on most desktop devices. There are a number of apps included, which are again written in a combination of PHP and js, together with a few written using webasm.

A few notable examples include a C64 emulator, minesweeper, and even a js port of Wolfenstein 3D so this isn’t just a toy, but actually useful. Ok, for real use cases, there are also the usual file browsers, and document readers as well as a writing application based on CKeditor. There is a kind of Windows 3.1 look and feel simplicity to the experience which is refreshing in the modern era of complex applications with their learning curves. Orb could be very useful in an educational setting, or just for jotting your own notes as you travel. Who knows, because the possibilities are endless if you’re willing to get your hands dirty with a bit of coding.

We’ve seen a few web desktops before, here’s a collection of them we saw last year. If you want to go in the other direction and turn a webpage into a desktop app, then look no further than Gluon.

No Need To Buy A Woodchipper – Build One!

Polish YouTuber WorkshopFromScratch finally got fed up with tripping over piles of garden detritus and decided to have a go at building a woodchipper (Video, embedded below). Since they had a ‘small’ 1.5kW gearmotor just lying idle (as you do) it was an obvious fit for a machine that needs torque rather than supersonic speed. The video is a fabulous 20-minute journey through the workshop showing just about every conceivable metalworking tool being used at some point.

Checkout out the thickness of my blades!

One interesting point is the bottom roller, which sits between a pair of removable guides, which should help the thing self-feed without jamming. Whether that was necessary is not for us to judge, but it can’t hurt. The frame looks like it was constructed from at least 1/4″ thick steel, which is expensive if you don’t happen to have a supply to hand. There’s lots to see, everything from thin sheet metalworking, which was plasma cut, constructing the feed and exhaust guides, to box sections being skilfully welded at some interesting angles to make a cart to move the thing. They tell us the blades were constructed from some seriously thick slabs of C45 grade steel, but currently are not hardened. This is planned for the future, but we suspect not something that is easily achieved in the home workshop!

If this channel is familiar, then you might remember the earlier stump grinder they built. If you are drowning in sawdust, but have a log burner, then you’ll appreciate this sawdust briquette machine.

Continue reading “No Need To Buy A Woodchipper – Build One!”

The Egyptian Coin Box ‘Trick’

[James Stanley] likes to spend time making puzzles and gadgets for escape rooms, and decided for a change to try their hand at a bit of magic. The idea was to construct a ‘magic box’, in which a coin can be placed in one of a number of slots, and then be able to remotely be able to determine the slot by means unseen. Obviously, this is an electronics hack, with a neat package of sensor and radio comms hidden inside a stack of CNC-milled wood. Coin locations are transmitted via Bluetooth to a Bangle.js smartwatch, which vibrates according to the slot occupied, allowing [James] to predict where the coin was placed. Continue reading “The Egyptian Coin Box ‘Trick’”