Is That Antenna Allowed? The Real Deal On The FCCs OTARD Rule

The Hackaday comments section is generally a lively place. At its best, it’s an endless wellspring of the combined engineering wisdom of millions of readers which serves to advance the state of the art in hardware hacking for all. At its worst — well, let’s just say that at least it’s not the YouTube comments section.

Unfortunately, there’s also a space between the best and the worst where things can be a bit confusing. A case in point is [Bryan Cockfield]’s recent article on a stealth antenna designed to skirt restrictions placed upon an amateur radio operator by the homeowners’ association (HOA) governing his neighborhood.

Hiding an antenna in plain sight.

Putting aside the general griping about the legal and moral hazards of living under an HOA, as well as the weirdly irrelevant side-quest into the relative combustibility of EVs and ICE cars, there appeared to be a persistent misapprehension about the reality of the US Federal Communications Commission’s “Over-the-Air Reception Devices” rules. Reader [Gamma Raymond] beseeched us to clarify the rules, lest misinformation lead any of our readers into the unforgiving clutches of the “golf cart people” who seem to run many HOAs.

According to the FCC’s own OTARD explainer, the rules of 47 CFR § 1.400 are intended only to prevent “governmental and nongovernmental restrictions on viewers’ ability to receive video programming signals” (emphasis added) from three distinct classes of service: direct satellite broadcasters, broadband radio service providers, and television broadcast services.

Specifically, OTARD prevents restrictions on the installation, maintenance, or use of antennas for these services within limits, such as dish antennas having to be less than a meter in diameter (except in Alaska, where dishes can be any size, because it’s Alaska) and restrictions on where antennas can be placed, for example common areas (such as condominium roofs) versus patios and balconies which are designated as for the exclusive use of a tenant or owner. But importantly, that’s it. There are no carve-outs, either explicit or implied, for any other kind of antennas — amateur radio, scanners, CB, WiFi, Meshtastic, whatever. If it’s not about getting TV into your house in some way, shape, or form, it’s not covered by OTARD.

It goes without saying that we are not lawyers, and this is not to be construed as legal advice. If you want to put a 40′ tower with a giant beam antenna on your condo balcony and take on your HOA by stretching the rules and claiming that slow-scan TV is a “video service,” you’re on your own. But a plain reading of OTARD makes it clear to us what is and is not allowed, and we’re sorry to say there’s no quarter for radio hobbyists in the rules. This just means you’re going to need to be clever about your antennas. Or, you know — move.

A Little Optical Magic Makes This Floating Display Pop

If there’s a reason that fancy holographic displays that respond to gestures are a science fiction staple, it’s probably because our current display technology is terrible. Oh sure, Retina displays and big curved gaming monitors are things of wonder, but they’re also things that occupy space even when they’re off — hence the yearning for a display that can appear and disappear at need.

Now, we’re not sure if [Maker Mac70]’s floating display is the answer to your sci-fi dreams, but it’s still pretty cool. And, as with the best of tricks, it’s all done with mirrors. The idea is to use a combination of a partially reflective mirror, a sheet of retroreflective material, and a bright LCD panel. These are set up in an equilateral triangle arrangement, with the partially reflective mirror at the top. Part of the light from the LCD bounces off the bottom surface of the mirror onto a retroreflector — [Mac] used a sheet of material similar to what’s used on traffic signs. True to its name, the retroreflector bounces the light directly back at the semi-transparent mirror, passing through it to focus on a point in space above the whole contraption. To make the display interactive, [Mac] used a trio of cheap time-of-flight (TOF) sensors to watch for fingers poking into the space into which the display is projected. It seemed to work well enough after some tweaking; you can check it out in the video below, which also has some great tips on greebling, if that’s your thing.

We suspect that the thumbnail for the video is a composite, but that’s understandable since the conditions for viewing such a display have to be just right in terms of ambient light level and the viewer’s position relative to the display. [Mac] even mentions the narrow acceptance angle of the display, touting it as a potential benefit for use cases where privacy is a concern. In any case, it’s very different from his last sci-fi-inspired volumetric display, which was pretty cool too.

Continue reading “A Little Optical Magic Makes This Floating Display Pop”

Nice Retro Displays Set This Watch On Edge

A common design language for watches has evolved ever since they first started popping up in the 1500s. Whether worn on the wrist or in a pocket, watches are relatively slim front to back, with the display mounted on the face. That’s understandable given the imperatives of human anatomy. Still, it’s not the only way to arrange things, as this very cool LED matrix watch with an edge-mounted display demonstrates.

True, the unique form factor of this watch wasn’t really the point of the whole project. Rather, [Vitali]’s design was driven by a couple of things. First off were the extremely cool Hewlett Packard HDSP-2000 displays, with four 5×5 5×7 LED matrices shining through the clear cover of a DIP-12 package. Also visible through the cover are the shift registers that drive the matrices, complete with gold bonding wires.

The main attraction for [Vitali], though, was the challenge of working within the limits of the ATtiny85 he chose to run the watch. The MCU’s limited IO made hardware multiplexing necessary, no mean feat given the limited resources and real estate available. He still managed to pack everything in, with the unique edge-mount display coming from the LEDs bridging the space between the two main PCBs. Everything fits into a nice wood veneer case, although we think it looks just fine without it. [Vitali] puts it through its paces in the short video below.

Hats off to [Vitali] for a great-looking project that pushed his limits. We just love these displays, too; of course, it’s not the first time we’ve seen them put to similar use.

Continue reading “Nice Retro Displays Set This Watch On Edge”

Hackaday Links Column Banner

Hackaday Links: August 25, 2024

The Sun has been remarkably active lately, so much so that it might have set a new sunspot record. According to the sun watchers at the Space Weather Prediction Center, on August 8, the Solar Dynamics Observatory snapped a picture that was positively bedazzled with sunspots. Counting methods vary, but one count put the sunspot number at a whopping 337 that day. That would be the largest number since 2001, during the peak of Solar Cycle 23. The sunspot number is highly correlated with solar storms and coronal mass ejections; more spots mean more magnetic activity and more chance for something to go very, very wrong. We’ve been pretty lucky so far with Solar Cycle 25; despite being much more active than the relatively lazy Cycle 24 and much stronger than predicted, most of this cycle’s outbursts have been directed away from Earth or only dealt us a glancing blow. Seeing all those spots, though, makes us think it’s only a matter of time before we get hit with something that does more than make pretty lights.

Continue reading “Hackaday Links: August 25, 2024”

Compact Driver Powers Steppers With USB-C PD

NEMA-17 steppers are (almost) a dime a dozen. They’re everywhere, they’re well-known to hackers and makers, and yet they’re still a bit hard to integrate into projects. That’s because the motor alone isn’t much use, and by the time you find or build a driver and integrate it with a microcontroller, you’ve probably expended more effort than you will on the rest of the project. This USB-C PD stepper driver aims to change that.

What caught our eye about [Josh Rogan]’s PD Stepper is his effort to make this a product rather than just a project. The driver is based on a TMC2209 for silent operation and a lot of torque thanks to the power delivery capabilities of USB-C PD. The PCB is very nicely designed and has an AS5600 rotary magnetic encoder for closed-loop operation. There’s also an ESP32-S3 on-board, so WiFi and Bluetooth operation are possible — perfect for integration into Home Assistant via ESPHome.

[Josh]’s mechanical design is top-notch, too, with a machined aluminum spacer that fits on the back of a NEMA-17 motor perfectly and acts as a heat spreader. A machined polycarbonate cover protects the PCB and makes a very neat presentation. [Josh] has kits available, or you can roll your own with the provided build files.

Continue reading “Compact Driver Powers Steppers With USB-C PD”

A Game Of Snake On A LEGO Mechanical Computer

Really, [OzzieGerff] had us at “LEGO.” But then he took it to another place entirely and built a completely mechanical, nearly 100% LEGO version of Snake. And it’s just as cool as it sounds.

Mind you, it’s a little hard to grok how this whole contraption works, which has been in the works for a while, but we’ll try to summarize as best we can. The most important aspect of this build is that there are no electronics at all — everything is done with mechanical linkages, with some Technics pneumatic components and a couple of electric motors to provide the oomph. The three main components are the input section, which consists of a two-axis joystick, a tail buffer, which keeps track of the length of the snake’s tail as gameplay progresses, and the largest component, the 16×16 display.

The joystick translates user inputs into pneumatic signals which pass through a mechanical filtering unit that prevents the head of the snake from doubling back on itself. The filtered inputs then pass into the screen reader, a complex device that probes the status of a given pixel on the display and determines the status of the snake’s head. If it touches a snake pixel, the game’s over. Hitting a blank pixel moves the head of the snake by one and takes one pixel off the end, while a food pixel extends the snake’s length.

Keeping track of the length of the snake is the job of the buffer, which uses Technics tank tracks and levers. Setting a one is done by flipping the lever to one side as it passes under the write head; a read head further down the track senses which way the lever is flipped and translates it into a pneumatic signal. The buffer has four channels, one for each possible direction the snake’s head could be moving. The signals drive a screen writer, which moves a pyramidal follower across a series of push-rods that flip the corresponding pixel on the display to show the proper icon. Simplicity itself? No, but the video below will make things a lot clearer.

It doesn’t look like [Ozzie] is quite done with this game, as he doesn’t show any actual gameplay yet. We’d love to see and hear that — we suspect it’ll make quite a racket. We’ll be keeping an eye out for this one, but while we wait, check out this rope braiding machine or watch Lego break steel.

Continue reading “A Game Of Snake On A LEGO Mechanical Computer”

A Field Guide To The North American Substation

Drive along nearly any major road in the United States and it won’t be long before you see evidence of the electrical grid. Whether it’s wooden poles strung along the right of way or a line of transmission towers marching across the countryside in the distance, signs of the grid are never far from view but often go ignored, blending into the infrastructure background and becoming one with the noise of our built environment.

But there’s one part of the electrical grid that, despite being more widely distributed and often relegated to locations off the beaten path, is hard to ignore. It’s the electrical substation, more than 55,000 of which dot the landscape of the US alone. They’re part of a continent-spanning machine that operates as one to move electricity from where it’s produced to where it’s consumed, all within the same instant of time. These monuments of galvanized steel are filled with strange, humming equipment of inscrutable purpose, seemingly operating without direct human intervention. But if you look carefully, there’s a lot of fascinating engineering going on behind those chain-link fences with the forbidding signage, and the arrangement of equipment within them tells an interesting story about how the electrical grid works, and what the consequences are when it doesn’t.

Continue reading “A Field Guide To The North American Substation”