Arcade1up Cabinet Mod Raspberry Pi 3

Arcade1up Cabinet Solderless Upgrade With A Side Of Raspberry Pi

Upon announcement of the Arcade1up replica arcade cabinets earlier this year, many laid in waiting for the day they could see a teardown. A four foot tall cab with an LCD outputting the proper 4:3 aspect ratio and the simple construction of IKEA furniture certainly seemed appealing. In theory, it wouldn’t take long to customize such a piece of hardware provided the internals lent themselves to that sort of thing. Now that the cabinets are on store shelves, [ETA Prime] made a tutorial video on his method for upgrading the Arcade1up cabinet with a Raspberry Pi calling the shots.

The entirety of the mod is solder-free and uses plenty of readily available parts from your favorite online reseller. The brains of the operation is a Raspberry Pi 3 Model B+ running Emulation Station. The Arcade1up Street Fighter 2 cabinet’s less than stellar audio receives an upgrade in a 2x20W car audio amp, while the middling joysticks are swapped out for some more robust Sanwa-clone ball tops.

Since there is no “select/coin” button natively, [ETA Prime] added some and in the process replaced them all with beefier LED-lit 30mm buttons. The replacement joysticks and buttons were all part of a kit, so they plug-in conveniently to a plug and play USB encoder. To adapt the 17″ LCD’s output over LVDS, [ETA Prime] elected to go with an LCD controller board that outputs DVI, VGA, or HDMI. Luckily the Arcade1up cabinet’s 12V power supply could be reused to power the LCD controller board and in the process bring down the overall cost of the upgrade.

While this Arcade1up cabinet mod won’t solve the whole “bats versus ball tops” argument, it does provide a template to build on. The tutorial video is below and the list of parts used can be found in the YouTube description.

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CRT Monitor Recyling Center

Retrotechtacular: Some Of The Last CRTs From The Factory Floor

It seems crazy having to explain what a piece of technology was like to someone who is barely fifteen years your junior, but yet we have reached that point when it comes to CRTs. There may still be remnants of CRT televisions and monitors left out in the wild, however, the chances that a kid preparing to enter high school has encountered one is slim. While there may be no substitute for the real thing, there is this raw video from [Glenn] who shared his tour of the Sony Trinitron assembly line in the early 2000s. Sony Trinitron Television

Sony Electronics’ cathode ray tube manufacturing facility was located alongside headquarters in Rancho Bernado, CA. The facility was shuttered in 2006 when Sony transitioned wholly onto digital displays like the flat-panel LCD line of Bravia televisions. [Glenn]’s video shows that the manufacturing process was almost entirely automated from end to end. A point that was made even more clear with the distinct lack of human beings in the video.

The Trinitron line of televisions first appeared in 1968. At a time where most manufacturer’s were offering black and white picture tubes, Sony’s Trinitron line was in color. That name carried through until the end when it was retired alongside tube televisions themselves. Sony’s focus on technological innovation (and proprietary media formats) made them a giant in the world of consumer electronics for over forty years in the United States, but in the transition to a digital world saw them seeding market share to their competitors.

A quick word of warning as the video below was shot directly on Sony’s factory floor so the machinery is quite loud. Viewers may want to reduce the volume prior to pressing play.

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Mini Vectrex Prototype NVMUSA

Mini Vectrex Prototype Restored By National Videogame Museum

The crash of the videogame market in 1983 struck down a slew of victims, and unique products such as the Vectrex were not immune to its destructive ways. The all-in-one console featured a monochromatic vector display and offered an arcade-like experience at home complete with an analog joystick controller. It sadly never made it to its second birthday before being axed in early 1984, however, thanks to the [National Videogame Museum] we now how a glimpse of an alternate history for the Vectrex. They posted some photos of an unreleased Vectrex prototype that was restored to working order.

Little was known about this “Mini version” of the Vectrex as its very existence was called into question. The console came into and left the videogame market in such short order that its distributor, Milton Bradley, would have killed any additional model posthaste. Little thought was given to the idea, though a rumor appeared in Edge magazine issue 122. The article detailed a fan’s memory of seeing a Vectrex shaped “like a shoebox” on the president’s desk.

Seven years after the publication of that story, photos of the Vectrex design revision were posted by one of the Vectrex designer’s sons on Flickr. These photos served as the only concrete evidence as to the existence of the machine that were widely available for some time. That was until the [National Videogame Museum] managed to acquire the actual prototype as part of the museum’s collection in Frisco, TX. So for those without plans to swing through the DFW area in the near future, there is the video of the mini Vectrex in action below.

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Poké Ball Plus Teardown Reveals No Pikachu Inside

The latest entry in the fan favorite franchise Pokémon saw release earlier this month alongside a particularly interesting controller. Known as the Poké Ball Plus, this controller is able to control Pokémon games that are available on completely separate platforms, as well as transfer data between them. It rumbles, It talks, it lights up, it’s wireless, and [Spawn] uploaded a video that reveals what’s really inside.

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Xbox One Adaptive Controller Mod

Dad’s Custom Xbox Adaptive Controller Build For His Child

When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.

Xbox One Adaptive Controller Build Push Button Switches

His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.

After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.

However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.

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Neo Geo Mini Gets The Ben Heck Portable Treatment

It feels like that Neo Geo Mini kinda came and went. All the hype surrounding the idea of having a tiny usable arcade machine melted away when the original system’s fans first touched the “non-clicky” joystick. While it was encouraging to see the inclusion USB-C power, there was no internal battery to allow players to use the system untethered. Not satisfied with the product in its current state [Ben Heck] shot a video detailing his latest portable creation using the Neo Geo Mini internals.

The design of the portable focuses around incorporating aspects of the Neo Geo MVS arcade system that the Neo Geo Mini lacks. The D-pad includes tiny micro-switches, or as [Ben Heck] calls them nano-switches, for a decidedly more tactile feel. He was able to re-purpose the speakers and headphone jack from the original PCB along with the 4:3 aspect ratio LCD. The custom faceplate wraps everything in the familiar red and white insignia while the 3D printed face buttons come in the classic red, yellow, green, and blue. Don’t worry, they are finally in the right button configuration here.

It’s great to see [Ben Heck] still making portable magic since his YouTube show ended earlier this year. He has contributed a lot to the modding community over the years, and there are plenty of helpful tips scattered throughout this Neo Geo Mini portable video as well. Note that the build is split into two separate videos (part two is below). We look forward to many more projects like this from [Ben Heck] in the future.

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Super Mario Bros 2 Player Rom Hack

NES Hack Lets The Mario Bros. Play Together

Being relegated to player two used to be a mark of disgrace in the 8-bit era of videogames. Between never being to select a level and having to wait your turn to play, the second player experience was decidedly third rate. Super Mario Bros. on the Nintendo Entertainment System was no different in this regard as it offered no character selection option and also required players to alternate taking control upon failing stages. It made the two player mode more like playing in parallel than actually together. However, there is a new ROM Hack for the original Super Mario Bros. from [Corpse Grinder] that allows players to play as the Brothers Mario simultaneously. Finally, a true co-op experience.

It’s important to note that the level power-ups have not been doubled-up in the patch, so this will no doubt be some friendly competition. Also it would be in both players interest to play with someone around their same skill level as any player dying in a level will cause both to start back at the last checkpoint. Not to worry, [Corpse Grinder] appears to have yet another Super Mario Bros. co-op patch in the works with this video from their YouTube channel below.

Whether you dump your own NES cartridge or extract the ROM image of Super Mario from a Virtual Console download, the patch itself comes in the form of a XDelta file. In order to apply the patch to a ROM image of Super Mario Bros. you’ll need a program like xdelta UI. Make sure to backup a copy of the ROM image before applying the patch, because this process is a one-way street.

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