Building A Mask To Induce Lucid Dreaming

While dreams are generally thought of as the unconscious wanderings of the mind, that’s not the full story. Lucid dreams are ones in which the individual is conscious or semi-conscious in the dream state, and may be able to control the dream environment. Over the years, various devices have been used to generate these dream states more reliably. [Ben] decided to have a go at building his own, inspired by designs from the 1990s.

To induce lucid dreaming, the aim is to first detect that the mask wearer is in REM sleep. This is commonly done with an infrared eye tracker, which detects the rapid twitching of the eye. [Ben] used the onboard IR proximity sensor on the Adafruit Circuit Playground Express to pull this off. The accelerometer hardware was then used to detect if the wearer was still, indicating they are indeed fully asleep. Once the user is in the correct state, the mask then flashes LEDs which are intended to be visible to the wearer while dreaming. This allows them to realise they are dreaming, and thus enter a conscious, lucid state.

[Ben] doesn’t report the success rate at using the mask, but we’d love to know more about how well the mask works. We’ve seen others do similar work before, and even a recent Hackaday Prize entry. Video after the break.

Continue reading “Building A Mask To Induce Lucid Dreaming” →

DIY Camera Motion Rig Is Mostly 3D Printed

These days, Youtube is more competitive than ever. Creators put out videos of wildly expensive, complex projects with equally pricy camera gear. [Do It Whenever?] wanted to join the arms race, building his own camera rig for smooth, swooping shots.

The rig consists of a series of 3D printed axes all joined together into a 6-axis motion rig. Additionally, actuators attached to the lens of the camera allow zoom and focus to be be controlled programmatically too. An Arduino runs the show, interpreting G-code and running the various axes, with a Raspberry Pi acting as a gateway to allow the rig to be commanded from PCs or smartphones.

Currently, control is largely manual, by entering G-code commands to move the rig in various ways. The rig can also have its motors temporarily disengaged by a button, allowing the camera to be aimed by hand, before holding the position. In this way, it acts as a highly versatile tripod. Future plans involve more automation if suitable open-source software can be found.

It’s an impressive rig, even if it hasn’t quite found the perfect software to fully exploit its capabilities yet. We’ve seen similar builds before, too. Video after the break.

Continue reading “DIY Camera Motion Rig Is Mostly 3D Printed” →

The Most Annoying Among Us Tasks Created In Real Life

Among Us is a hit game of deception and intrigue. Those who have played it know the frustration of trying to complete some of the intentionally difficult tasks onboard the Skeld. [Zach Freedman] decided to recreate some of these in real life.

[Zach] built what are arguably the three most frustrating tasks from the game. There’s the excruciatingly slow upload/download station built out of an old Samsung tablet and an NFC tag, and the reactor start console created using a Raspberry Pi 3B, Teensy 3.2, and a custom mechanical keyboard. But perhaps most annoying of all is the infamous card reader. Built with another Teensy, it requires the user to swipe their ID card at just the right speed, except that speed is randomly generated for every swipe. Also, the machine fails 20% of good swipes just because. Perhaps what we love most is the way [Zach] recreated the classic VFD look by putting an OLED display behind bottle-green plastic and using a 14-segment font.

It’s a fun homage to a wildly successful indie game, and we could imagine these props would be a hit at a makerspace party. We’ve featured other Among Us themed builds before, too. Video after the break.

Continue reading “The Most Annoying Among Us Tasks Created In Real Life” →

Artistic Robot Has Paints, Will Travel

Creativity is a very human trait, and one that many try to emulate with robots. Some focus on the cerebral side of things, working with neural networks and machine learning to produce new artistic output. Others work on the mechanical side, building ‘bots that can manipulate tools in the real world for artistic purposes. [Technovation]’s latest build falls into the latter category – a small Arduino-powered ‘bot that likes to paint.

The robot moves around on two wheels, each driven by a stepper motor for accurate movement. The paintbrush itself is controlled with another stepper, which rotates it between the paint pots and the canvas. A servo is used to dip the brush into pots, and to apply it to the canvas. An Arduino Uno runs the show, with the robot currently programmed to paint random lines of various colors on the canvas.

By virtue of its roving design, it could theoretically paint on arbitrarily large canvasses. It’s a platform that could prove highly capable when paired with a neural network and perhaps some machine vision to allow it to concoct more complex artworks. We’ve seen other paint bots before, too. Video after the break.

Continue reading “Artistic Robot Has Paints, Will Travel” →

RGB Party Bike Flashes With The Beat

One of the biggest dangers to a cyclist is not being seen at night. To counteract this, all manner of lighting and reflective gear is available to help ensure bicycles are seen on the streets. Of course, you don’t have to stop at the purely practical. [TechnoChic] decided to have some fun with her ride, festooning her party bike with many, many LEDs.

As you’d expect, the RGB illuminations are thanks to WS2812B LED strips. Running the show is  a trio of Arduino Nano 33 IoTs – one for the LEDs on the bike’s frame, the other two mounted on the front and back wheels respectively. This allowed for the easy control of LEDs on the spokes without having to pass data and power lines to the rotating wheels. The LEDs on the frame are even music-reactive, with the Arduino sampling music input via one of its analog-to-digital converters.

Paired with a boombox on the bike, the build makes for a great way to hype up group rides through the city at night. We can imagine such a bike being an absolute hit at Critical Mass, though you’ve probably gotta add a laser or glitter cannon if you’re going to draw attention at Burning Man. If you’re tired of pedaling, you might consider an electric conversion, too. Video after the break.

Continue reading “RGB Party Bike Flashes With The Beat” →

A Rocket Powered Ejection Seat For Model Aircraft

As radio control planes don’t typically have human pilots onboard, the idea of installing an ejection seat in one is somewhat frivolous. But that doesn’t mean it wouldn’t be a lot of fun, and [James Whomsley] has set his mind to achieving the task.

The build process is an iterative one, with [James] solving problems step-by-step and testing along the way. The first task was to successfully launch a small action figure and his flight seat vertically in a controlled fashion. After a few attempts, a combination of rocket motors and guide rails were settled upon that could achieve the goal. Next up, a drogue parachute system was designed and tested to stabilize the seat at the height of its trajectory. Further work to come involves handling seat separation and getting the action figure safely back to the ground.

While action figures aren’t alive and the ejection seat serves no real emergency purpose, we can imagine it would be a hit at the local flying field – assuming the parachutes don’t get tangled in someone else’s model. For those interested in the real technology, our own [Dan Maloney] did a great piece on the topic. Video after the break.

Continue reading “A Rocket Powered Ejection Seat For Model Aircraft” →

Among Us Emergency Meeting Button Becomes Reality

Among Us has been an indie gaming success story. A game built by a small team has, after several years on the market, become a worldwide sensation. Gameplay consists of players attempting to find the imposter amongst their ranks and an “Emergency Meeting” can be called if players need to speak to each other. [john lemme] wanted to be able to do the same with his roommates, and set about building the real thing.

The build relies on an ESP32, which reads the state of a big red emergency button. When pressed, the ESP32 uses its WiFi connection to trigger a Discord conference call containing all the roommates. Naturally, it also plays the buzzer sound from the actual game, too – via a small amplifier and a speaker yanked from some headphones.

It’s a fun build, though [john] notes it has its limits. The call takes 10 seconds to initiate after the button press, and the audio hardware doesn’t do a great job of recreating the buzzer noise from the game. However, it’s a good starting point, and we think the concept could actually prove useful with some refinement. Video after the break.

Continue reading “Among Us Emergency Meeting Button Becomes Reality” →