Pocket Computer Reminds Us Of PDAs

Before smartphones exploded on the scene in the late 00s, there was still a reasonable demand for pocket-sized computers that could do relatively simple computing tasks. Palm Pilots and other PDAs (Personal Digital Assistants) were all the rage in the ’90s and early ’00s, although for cutting-edge tech from that era plenty of these devices had astronomical price tags. This Arduino-based PDA hearkens back to that era, albeit with a much more accessible parts list.

The build is based around an Arudino Nano with an OLED screen and has the five necessary functions for a PDA: calculator, stopwatch, games, phonebook, and a calendar. With all of these components on such a small microcontroller, memory quickly became an issue when using the default libraries. [Danko] uses his own custom libraries in order to make the best use of memory which are all available on the project’s GitHub page. The build also includes a custom PCB to keep the entire pocket computer pocket-sized.

There are some other features packed into this tiny build as well, like the breakout game that can be played with a potentiometer. It’s an impressive build that makes as much use of the microcontroller’s capabilities as is possible, and if you enjoy projects where a microcontroller is used as if it is a PC take a look at this Arduino build with its own command-line interface.

Continue reading “Pocket Computer Reminds Us Of PDAs”

StarPointer Keeps Scope On Target With Stellarium

On astronomical telescopes of even middling power, a small “finderscope” is often mounted in parallel to the main optics to assist in getting the larger instrument on target. The low magnification of the finderscope offers a far wider field of view than the primary telescope, which makes it much easier to find small objects in the sky. Even if your target is too small or faint to see in the finderscope, just being able to get your primary telescope pointed at the right celestial neighborhood is a huge help.

But [Dilshan Jayakody] still thought he could improve on things a bit. Instead of a small optical scope, his StarPointer is an electronic device that can determine the orientation of the telescope it’s mounted to. As the ADXL345 accelerometer and HMC5883L magnetometer inside the STM32F103C8 powered gadget detect motion, the angle data is sent to Stellarium — an open source planetarium program. Combined with a known latitude and longitude, this allows the software to show where the telescope is currently pointed in the night sky.

As demonstrated in the video after the break, this provides real-time feedback which is easy to understand even for the absolute beginner: all you need to do is slew the scope around until the object you want to look at it under the crosshairs. While we wouldn’t recommend looking at a bright computer screen right before trying to pick out dim objects in your telescope’s eyepiece, we can certainly see the appeal of this “virtual” finderscope.

Then again…who said this technique had to be limited to optical observations? As the StarPointer is an open hardware project, you could always integrate the tech into that DIY radio telescope you’ve always dreamed of building in the backyard.

Continue reading “StarPointer Keeps Scope On Target With Stellarium

Sea Level Rise From Melting Ice Sheets Could Soon Be Locked In

Where today we talk broadly of climate change and it’s various effects, the conversation was once simpler. We called it “global warming” and fretted about cooking outside in the summer and the sea level rise that would claim so many of our favorite cities.

Scientists are now concerned that sea level rises could be locked in, as ice sheets and glaciers pass “tipping points” beyond which their loss cannot be stopped. Research is ongoing to determine how best we can avoid these points of no return.

Continue reading “Sea Level Rise From Melting Ice Sheets Could Soon Be Locked In”

Faux-Retro “Tape” Player Runs On ESP32 And 80s Vibes

At first glance, this gorgeous retro-styled audio player built by [Max Kern] could absolutely pass for the genuine article. But then you take a closer look and realize that the “tape” it’s playing is actually an animation running on a 320 x 240 IPS display, and the Play and Rewind buttons on the front aren’t the chunky electromechanical affairs of yesteryear but actually cleverly repurposed MX keyboard switches.

By now you’re probably realizing that this player is quite a bit smaller than you first imagined, which in turn, means that it even its case is a modern fabrication. While it might perfectly encapsulate the look and feel of a piece of 1980s consumer electronics, it was squirted out on a thoroughly modern desktop 3D printer.

Even so, [Max] made sure to include draft angles in the CAD design and and a distinctive separation line so the case looked like it was injection molded. Following similar logic, he decided against using a modern rechargeable battery pack to power the electronics, opting instead for a more era-appropriate set of AA batteries.

In terms of hardware, the custom PCB is home to an ESP32 WROOM, a MAX98357A I2S audio amplifier, a FT231XS USB-to-serial chip, with enough passives and regulators to keep them all well fed and happy. The ESP32 has more than enough computational horsepower to chew through MP3 files, which are conveniently loaded via an SD slot built into the side of the player. As the player was actually intended for audio books, onboard playback is limited to a mono speaker; though there is a 3.5 mm audio jack to plug in a pair of headphones for when the built-in speaker isn’t up to the task.

Check out the video after the break to see how the player is assembled, as well as a demonstration of its simple three-button user interface. It looks like a joy to use, though the lack of fast forward and rewind sound effects took us a bit by surprise given the otherwise impeccable attention to detail. We’ll assume there’s some technical limitation that makes this particularly difficult to implement, and that their absence is currently keeping [Max] up at night.

As impressive as the final product is, we can’t say it’s a surprise. Frankly, we wouldn’t expect anything less from [Max] at this point. His adaptive OLED macro pad wowed us back in 2020, and his ZeroBot is still one of the slickest designs for a DIY two-wheeled robots we’ve ever seen.

Continue reading “Faux-Retro “Tape” Player Runs On ESP32 And 80s Vibes”

Grain Stuck In Ukraine: The Fragmented Nature Of Modern-Day Railways

The war in Ukraine has upset the global food market, and the surprising reason is not that Ukrainian wheat isn’t being harvested, but rather that it can’t leave the country. With Russia blockading sea ports, the only way out for Ukrainian grain is by train. And this exposes the long-hidden patchwork of railway tracks and train standards: trains can’t simply cross the border from Ukraine to Poland on their way to a sea port because the tracks don’t match.

Even beyond the obvious issues of connecting differently sized physical railway tracks — the track gauge — there  are different signaling systems, different voltages for electrical trains, different loading and structural gauges, and so on. In Europe today, the political history of the past few hundred years can still be traced back using its railroads, with some parts of the European Union still on 1,520 mm Soviet-standard gauge, rather than the 1,435 mm Standard Gauge, which is also known as Stephenson Gauge, European Gauge, etc.

These complications explain why for example with the current war in Ukraine its railways into the rest of Europe aren’t used more for transporting grain and other cargo: with Ukraine using 1,520 mm gauge, all cargo has to be transferred to different trains at the Ukraine-EU border or have bogies swapped. Although some variable gauge systems exist, these come with their own set of limitations.

In light of this it’s not hard to see why standardizing on a single international or even European track gauge is complicated due to having to replace or adapt all tracks and rolling stock, even before considering the aforementioned voltage and signaling differences. All which may lead one to wonder whether we’ll ever see a solution to this historically grown problem.

Continue reading “Grain Stuck In Ukraine: The Fragmented Nature Of Modern-Day Railways”

South Korea’s KSLV-2 Rocket Delivers Payloads To Orbit

South Korea’s domestically developed KSLV-2 “Nuri” rocket successfully placed six payloads into low Earth orbit Tuesday, after lifting off from from Naro Space Center at 4 PM KST. This follows an earlier attempt in October which failed to reach orbit after the booster’s third stage engine shutdown prematurely. The flight followed an initial trajectory over the East China Sea, after which the upper stage steered out towards the Philippine Sea, finally placing the payload in the desired orbital inclination of 98 degrees. This less-than-ideal path wasted energy, but ensured that the first and second stages fell into the ocean and not onto people. Success was confirmed shortly after launch as the vehicle passed over South Korea’s King Sejong Station in Antarctica.

The payload on this test flight was primarily a mass simulator of 1.3 metric tons, but a small Performance Verification Satellite (PVSAT) was included, for a grand total of 1.5 metric tons. The PVSAT itself monitors vehicle performance, but also serves as a carrier for four CubeSats. These were developed by engineering teams at various local universities and will be deployed in the coming days.

If you’re inclined to track these, the launch has been given COSPAR ID 2022-065 and the first three objects (third stage, dummy mass, and PVSAT) have been assigned the NORAD catalog numbers 52894, 52895, and 52896. It’s too early to tell which is which at this point, but as more data about their respective orbits are collected, it should be possible to tell them apart. The next four catalog numbers, 52897 – 52900, have been reserved for the CubeSats once they are released.

With this launch, South Korea has become the 10th nation to put a payload into space using its own domestic technology, and the 7th to loft a payload of more than one ton to orbit — joining the ranks of the United States, Russia, Japan, China, France, and India.

Continue reading “South Korea’s KSLV-2 Rocket Delivers Payloads To Orbit”

NeRF: Shoot Photos, Not Foam Darts, To See Around Corners

Readers are likely familiar with photogrammetry, a method of creating 3D geometry from a series of 2D photos taken of an object or scene. To pull it off you need a lot of pictures, hundreds or even thousands, all taken from slightly different perspectives. Unfortunately the technique suffers where there are significant occlusions caused by overlapping elements, and shiny or reflective surfaces that appear to be different colors in each photo can also cause problems.

But new research from NVIDIA marries photogrammetry with artificial intelligence to create what the developers are calling an Instant Neural Radiance Field (NeRF). Not only does their method require far fewer images, as little as a few dozen according to NVIDIA, but the AI is able to better cope with the pain points of traditional photogrammetry; filling in the gaps of the occluded areas and leveraging reflections to create more realistic 3D scenes that reconstruct how shiny materials looked in their original environment.

NVIDIA-Instant-NeRF-3D-Mesh

If you’ve got a CUDA-compatible NVIDIA graphics card in your machine, you can give the technique a shot right now. The tutorial video after the break will walk you through setup and some of the basics, showing how the 3D reconstruction is progressively refined over just a couple of minutes and then can be explored like a scene in a game engine. The Instant-NeRF tools include camera-path keyframing for exporting animations with higher quality results than the real-time previews. The technique seems better suited for outputting views and animations than models for 3D printing, though both are possible.

Don’t have the latest and greatest NVIDIA silicon? Don’t worry, you can still create some impressive 3D scans using “old school” photogrammetry — all you really need is a camera and a motorized turntable.

Continue reading “NeRF: Shoot Photos, Not Foam Darts, To See Around Corners”