The Real Science (Not Armchair Science) Of Consciousness

Among brain researchers there’s a truism that says the reason people underestimate how much unconscious processing goes on in your brain is because you’re not conscious of it. And while there is a lot of unconscious processing, the truism also points out a duality: your brain does both processing that leads to consciousness and processing that does not. As you’ll see below, this duality has opened up a scientific approach to studying consciousness.

Are Subjective Results Scientific?

Researcher checking fMRI images.
Checking fMRI images.

In science we’re used to empirical test results, measurements made in a way that are verifiable, a reading from a calibrated meter where that reading can be made again and again by different people. But what if all you have to go on is what a person says they are experiencing, a subjective observation? That doesn’t sound very scientific.

That lack of non-subjective evidence is a big part of what stalled scientific research into consciousness for many years. But consciousness is unique. While we have measuring tools for observing brain activity, how do you know whether that activity is contributing to a conscious experience or is unconscious? The only way is to ask the person whose brain you’re measuring. Are they conscious of an image being presented to them? If not, then it’s being processed unconsciously. You have to ask them, and their response is, naturally, subjective.

Skepticism about subjective results along with a lack of tools, held back scientific research into consciousness for many years. It was taboo to even use the C-word until the 1980s when researchers decided that subjective results were okay. Since then, here’s been a great deal of scientific research into consciousness and this then is a sampling of that research. And as you’ll see, it’s even saved a life or two.

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Nixie clock from a frequency counter

A Nixie Clock, The Hard Way

Notice: no vintage Hewlett Packard test equipment was harmed in the making of this overly complicated Nixie clock. In fact, if anything, the HP 5245L electronic counter came out better off than it went into the project.

HP 5245 hand-wired backplane
Beautiful hand-wired backplane in the HP 5245 counter.

We mention the fate of this instrument mainly because we’ve seen our fair share of cool-looking-old-thing-gutted-and-filled-with-Arduinos projects before, and while they can be interesting, there’s something deeply disturbing about losing another bit of our shared electronic heritage. To gut this device, which hails from the early 1960s and features some of the most beautiful point-to-point backplane wiring we’ve ever seen, would have been a tragedy, one that [Shahriar] wisely avoided.

After a bit of recapping and some power supply troubleshooting, the video below treats us to a tour of the Nixie-based beauty. It’s a wonderful piece, and still quite accurate after all these decades, although it did need a bit of calibration. Turning it into a clock non-destructively required adding a little bit of gear, though. Internally, [Shahriar] added a divide-by-ten card to allow the counter to use an external 10-MHz reference. Externally, an ERASynth++ programmable signal generator was used to send a signal to the counter from 0 Hz to 23,595.9 kHz, ramping up by 100 Hz every second.

The end result is the world’s most complicated 24-hour clock, which honestly wasn’t even the point of the build at all. It was to show off the glorious insides of the counter, introduce us to some cool new RF tools, and as always with [Shahriar]’s videos, to educate and inform. We’ve always enjoyed his wizardry, from his look into automotive radars to a million-dollar scope teardown, and this was another great project.

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The Seductive Pull Of An Obsolete Home Movie Format

It’s dangerous for a hardware hacker to go into a second-hand store. I was looking for a bed frame for my new apartment, but of course I spent an age browsing all the other rubbish treasures on offer. I have a rough rule of thumb: if it’s not under a tenner and fits in one hand, then it has to be exceptional for me to buy it, so I passed up on a nice Grundig reel-to-reel from the 1960s and instead came away with a folding Palm Pilot keyboard and a Fuji 8mm home movie camera after I’d arranged delivery for the bed. On those two I’d spent little more than a fiver, so I’m good. The keyboard is a serial device that’s a project for a rainy day, but the camera is something else. I’ve been keeping an eye out for one to use for a Raspberry Pi camera conversion, and this one seemed ideal. But once I examined it more closely, I was drawn into an unexpected train of research that shed some light on what must of been real objects of desire for my parents generation.

A Thrift Store Find Opens A Whole New Field

One f the surprises comes in just how small this thing is.
One of the surprises comes in just how small this thing is.

The Fuji P300 from 1972 is typical among consumer movie cameras of the day. It takes the form of a film magazine with a zoom lens assembly on its front, a reflex viewfinder on its side, and a handle with a shutter trigger button on it protruding vertically below the magazine and also housing the batteries.

Surprisingly it still has a mercury cell that would have powered its light meter; a minor annoyance to dispose of this correctly. Sometimes these devices had clockwork motors, but this one has an electric motor. It also has a light sensor that is coupled to some kind of electromechanical aperture. It would have been an expensive camera when it was new, probably as much of a purchase as an SLR or a decent mirrorless camera here in 2021.

The surprise came when I opened it up, for it looked like no other 8mm camera I had seen. I’m familiar wit the two reels of a Standard 8 or the boxy cassette of Super 8, but this one used something different. That film magazine is made to fit a compact twin-reel cartridge whose film fits in a metal film gate. This is a Single 8 camera, Fuji’s entry in the all-in-one 8 mm film market, and a format I never knew existed. To explain my unexpected discovery it was necessary to delve into the world of home movie formats in the decade before videotape arrived and drove them out. Continue reading “The Seductive Pull Of An Obsolete Home Movie Format”

You Can Always Use An ATtiny Instead Of A 555

It’s a constant of writing for Hackaday, that whenever a project appears using a 555 timer, someone will say “You could have used a microcontroller to do that!”. It’s something that [Shranav Palakurthi] has approached with the ATTiny555, a project that emulates an entire 555 by making clever use of the humble and ubiquitous microcontroller chip. We’ve all been guilty of it at some time, but now at last the ATTiny85 enthusiasts have conclusive proof that their favourite piece of cheap silicon can prove its mettle.

The full details of the ingenious 555 replacement can be found in its GitHub repository, and for those willing to take the plunge it’s as simple as adding a resistor and updating the firmware. It’s not the perfect 555 replacement with its imperfect analogue performance and swapped reset and ground pins, but it does however bring the advantage of a lower supply voltage.

You can see the device in action in the YouTube video below the break, but meanwhile rejoice that finally there’s a way to replace all those unnecessary 555s with your favourite inexpensive 8-pin chip!

While we’re on the subject of the 555, don’t forget we’re running our 555 contest again.

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Google’s T-Rex Game Ported To The ESP32

Most Chrome users will have come across a neat little Easter egg when their Internet connection has gone down – a game known as “T-Rex” where a dinosaur must be jumped over cactii. Whether or not this is accurate in terms of the evolutionary timeline, it’s a bit of fun, and Volos Projects educator [Danko Bertović] decided to port the game to the ESP32.

The game runs on the LILYGO TTGO T-Display development board, which pairs the powerful microcontroller with a 1.14-inch color LCD. His clone goes as far as authentically replicating the “No Internet” page from within Google Chrome, before kicking into the game at the press of a tactile button.

The game is built using a sprite-based engine, which enables gameplay with a minimum of flickering on the screen. Transparency is included to stop the sprites from occluding other screen elements unnecessarily. [Danko] hasn’t yet released a full tutorial on using sprites on the ESP32, but code is available for your own digestion.

It’s not the first time we’ve seen [Danko]’s ESP32 games, as he’s developed a few over the years. Others have gone so far as coding 8-bit emulators for the platform. Video after the break.

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A Slim 7400 Logic VGA Board For All Your Retro Needs

Over the years we’ve seen a number of hackers generate VGA with 74xx logic chips, but they’ve generally not been the most practical of builds. Often put together as part of a competition or purely for the challenge, these circuits are usually implemented in a mass of jumper wires and often take up multiple breadboards. Not exactly something you can toss in a drawer when you’re done with it.

But the Vectron VGA Plus, created by prolific hacker [Nick Bild], manages to improve on things considerably. Designed specifically to be smaller and simpler than its predecessors, the custom PCB contains far fewer chips than we’re used to seeing for this kind of thing. At the same time it provides a handy header row along the bottom that allows the user to connect whatever they’re working on, from microcontrollers to retro computers.

When your breadboard looks like this, it’s time for a PCB.

It looks like the PCB could still be shrunk down considerably if you’re really looking to maximize desk space, but we imagine for his purposes, [Nick] felt this was more than compact enough. Especially when you look at what the same circuit looked like during the breadboard phase. Yikes.

So, what did it take to simplify this 640 x 480 VGA interface? The short answer is adding more RAM. Wherever possible, dedicated hardware was replaced with software operations that could be performed by the externally connected device. [Nick] has provided some sample code for the Arduino that lets the microcontroller push data into the board’s memory and take control.

We can trace the origins of this project back a few years, to when [Nick] was working on adding an LCD to his homebrew 6502 computer. A few months later he put together the earlier version of this board, the Vectron VGA, before switching gears and handing VGA generation duty over to a FPGA. We’re excited to see the next evolution of this project, and given the track record of this particular hacker, we shouldn’t have to wait long before it hits our inbox.

A Programming Language To Express Programming Frustration

Programming can be a frustrating endeavor. Certainly we’ve all had moments, such as forgetting punctuation in C or messing up whitespace in Python. Even worse, an altogether familiar experience is making a single change to a program that should have resulted in a small improvement but instead breaks the program. Now, though, there’s a programming language that can put these frustrations directly into the code itself into a cathartic, frustration-relieving syntax. The language is called AHHH and it’s quite a scream.

While it may not look like it on the surface, the language is Turing complete and can be used just like any other programming language. The only difference is that there are only 16 commands in this language which are all variants of strings of four capital- or lower-case-H characters. The character “A” in the command “AHHH” starts the program, and from there virtually anything can be coded as a long, seemingly unending scream. The programming language is loosely related to COW which uses various “moos” to create programs instead of screams, and of course is also distantly related to brainfuck which was an esoteric programming language created in order to have the smallest possible compiler.

We can’t really recommend that beginner programmers start to learn this language instead of something more practical like Python, esoteric languages like these can teach us a lot about the way that computers work. This language, for example, lets you code in pixels instead of characters. Others are more for fun such as this language which turns your code into an ’80s rock ballad.

Thanks to [Kyle F] for the tip!