Jukebox Electromechanical Automation Explained

If you ever been curious how old-school jukeboxes work, it’s all electromechanical and no computers. In a pair of videos, [Technology Connections] takes us through a detailed dive into the operation of a 1970 Wurlitzer Statesman model 3400 that he bought with his allowance when he was in middle school. This box can play records at either 33-1/3 or 45 RPM from a carousel of 100 discs, therefore having a selection of 200 songs. This would have been one of the later models, as Wurlitzer’s jukebox business was in decline and they sold the business in 1973.

This may be the ugliest jukebox ever produced.

This jukebox is actually what turned me into the weirdo that I am today.

External appearances aside, it’s the innards of this mechanical wonder that steal the show. The mechanism is known as the Wurlamatic, invented by Frank B. Lumney and Ronald P. Eberhardt in 1967. Check out the patent US3690680A document for some wonderful diagrams and schematics that are artwork unto themselves. Continue reading “Jukebox Electromechanical Automation Explained”

Recreating MS Paint For The ESP32

Microsoft Paint was one of the first creative outlets for many children when they first laid hands on a computer in the 1990s. Now, [Volos Projects] has brought the joy of this simple application to a more compact format on the ESP32!

The GUI is a fair bit simpler than even the Windows 3.1 version of MS Paint, looking a little more like something from the very early GUI era. Regardless, one can draw simple shapes in block colors just like the old days, with a pair of potentiometers to move the cursor and twin tactile buttons for selecting tools and committing changes to the canvas.

The build shows that even a 1.3″ 240×240 TFT display can display some charming, colorful graphics, and realistically it’s not far off the resolution most computers had in the late 80s anyway.  We’d love to see the software get some more tools too, like the spray can and brushes that were such a key part of the MS Paint experience. Code is available for those eager to play with ES Paint 32 for themselves.

It bears noting that despite some claims to the contrary, MS Paint isn’t dead. Incidentally, if you’re a masochist, you can even program in everybody’s favorite Windows-bundled art program. Video after the break.

Continue reading “Recreating MS Paint For The ESP32”

The PawPet board in a 3D-printed case, with a d-pad on the right and four buttons on the left. On its small monochrome screen, there's a cat-like pet looking at you.

Reject Modernity; Return To Tamagotchi

Browsing through the recent projects on Hackaday.io, we’ve found this entry by [NanoCodeBug]: a single-PCB low-power trinket reviving the “pocket pet” concept while having some fun in the process! Some serious thought was put into making this device be as low-power as possible – with a gorgeous Sharp memory LCD and a low-power-friendly SAMD21, it can run for two weeks on a pair of mere AAA batteries, and possibly more given a sufficiently polished firmware. The hardware has some serious potential, with the gadget’s platform lending itself equally well to Arduino or CircuitPython environments, the LCD being overclock-able to 30 FPS, mass storage support to enable pet transfer and other PC integrations, a buzzer for all of your sound needs, and an assortment of buttons to help you create mini-games never seen before. [NanoCodeBug] has been working on the hardware diligently for the past month, having gone through a fair few revisions – this is shaping up to be a very polished gadget!

There’s no wonder that people love to start Tamagotchi-like projects – something special happens when an electronic device invokes the same feelings that we’d get while caring for our own pet, and this project does justice to the idea. With homebrew Tamagotchi projects, there’s a trend – once hardware is finished, the software doesn’t always get to a usable stage, feeling more like an afterthought. There’s a hacker twist that should help us subvert this trend, however – [NanoCodeBug] has shared all sources with us in a GitHub repository! If you would like to help with the “software” part, you can start working on that with just a few breakouts. The board files are also there, if you feel like the boards are marvelous enough for your liking to go through modern-day component sourcing pains.

Hackers have been playing with the “pocket pet” concept here and there, to delightful and unconventional results. If you’re on the lookout for other serious Tamagotchi recreation projects, this one takes the cake – otherwise, check out this furry Tamagotchi-like Tribble pet, disarming in its cuteness! If you’re one of our mischief-minded hackers, we have two posts to keep you entertained – one about dumping ROM on newer Tamagotchi toys, and another about building a WiFi-cracking one. And when it comes to the spirit of “what we have on hand” builds, this giant desktop-sized LED matrix Tamagotchi fits the bill pretty well!

Remoticon 2021 // Voja Antonic Makes You A Digital Designer

[Voja Antonic] has been building digital computers since before many of us were born. He designed with the Z80 when it was new, and has decades of freelance embedded experience, so when he takes the time to present a talk for us, it’s worth paying attention.

For his Remoticon 2022 presentation, he will attempt to teach us how to become a hardware expert in under forty minutes. Well, mostly the digital stuff, but that’s enough for one session if you ask us. [Voja] takes us from the very basics of logic gates, through combinatorial circuits, sequential circuits, finally culminating in the description of a general-purpose microprocessor.

A 4-bit ripple-carry adder with additional CPU flag outputs

As he demonstrates, complex digital electronics systems really are just built up in a series of steps of increasing complexity. starting with individual active elements (transistors operating as switches) forming logic elements capable of performing simple operations.

From there, higher level functions such as adders can be formed, and from those an ALU and so on. Conceptually, memory elements can be formed from logic gates, but it’s not the most efficient way to do it, and those tend to be made with a smaller and faster circuit. But anyway, that model is fine for descriptive purposes.

Once you have combinatorial logic circuits and memory elements, you have all you need to make the necessary decoders, sequencers and memory circuits to build processors and other kinds of higher complexity circuits.

Obviously forty minutes isn’t anywhere nearly enough time time to learn all of the intricacies of building a real microprocessor like the pesky details of interfacing with it and programming it, but for getting up the learning curve from just a knowledge of binary numbers to an understanding of how a CPU is built, it’s a pretty good starting point.

Now, If you can only tear your eyes away from his slick game-of-life wall mounted LED display, you might pick up a thing or two.

Continue reading “Remoticon 2021 // Voja Antonic Makes You A Digital Designer”

A wooden xylophone with electronic contraptions for robotic playback

Robotic Xylophone Makes Music With MIDI Magic

The MIDI format has long been used to create some banging electronic music, so it’s refreshing to see how [John P. Miller] applied the standard in his decidedly analog self-playing robotic xylophone.

Framed inside a fetching Red Oak enclosure, the 25-key instrument uses individual solenoids for each key, meaning that it has no problem striking multiple bars simultaneously. This extra fidelity really helps in reproducing the familiar melodies via the MIDI format. The tracks themselves can be loaded onto the device via SD card, and selected for playback with character LCD and rotary knob.

The software transposes the full MIDI music spectrum of a particular track into a 25-note version compatible with the xylophone. Considering that a piano typically has 88 keys, some musical concessions are needed to produce a recognizable playback, but overall it’s an enjoyable musical experience.

Perhaps most remarkable about this project is the documentation. If you want to build your own, everything you need to know is available online, and the no-solder approach makes this project very accessible. Most of the write-up happened some years ago, and we’re really interested to see what improvements have been made since.

The robotic xylophone is reminiscent of these automatic tubular bells from some time ago. These musical hacks can be particularly inspiring, and we can’t wait to see more.

Continue reading “Robotic Xylophone Makes Music With MIDI Magic”

SHERLOC And The Search For Life On Mars

Humanity has been wondering about whether life exists beyond our little backwater planet for so long that we’ve developed a kind of cultural bias as to how the answer to this central question will be revealed. Most of us probably imagine that NASA or some other space agency will schedule a press conference, an assembled panel of scientific luminaries will announce the findings, and newspapers around the world will blare “WE ARE NOT ALONE!” headlines. We’ve all seen that movie before, so that’s the way it has to be, right?

Probably not. Short of an improbable event like an alien spacecraft landing while a Google Street View car was driving by or receiving an unambiguously intelligent radio message from the stars, the conclusion that life exists now or once did outside our particular gravity well is likely to be reached in a piecewise process, an accretion of evidence built up over a long time until on balance, the only reasonable conclusion is that we are not alone. And that’s exactly what the announcement at the end of last year that the Mars rover Perseverance had discovered evidence of organic molecules in the rocks of Jezero crater was — another piece of the puzzle, and another step toward answering the fundamental question of the uniqueness of life.

Discovering organic molecules on Mars is far from proof that life once existed there. But it’s a step on the way, as well as a great excuse to look into the scientific principles and engineering of the instruments that made this discovery possible — the whimsically named SHERLOC and WATSON.

Continue reading “SHERLOC And The Search For Life On Mars”

An Up-To-Date Development Environment For The Nokia N-Gage

One of the brave but unsuccessful plays from Nokia during their glory years was the N-Gage, an attempt to merge a Symbian smartphone and a handheld game console. It may not have managed to dethrone the Game Boy Advance but it still has a band of enthusiasts, and among them is [Michael Fitzmayer] who has produced a CMake-based toolchain for the original Symbian SDK. This is intended to ease development on the devices by making them more accessible to the tools of the 2020s, and may serve to bring a new generation of applications to those old Nokias still lying forgotten in dusty drawers.

In much of the public imagination, the invention of the smartphone came with the release of the first Apple iPhone in 2007. Hackaday readers will of course trace the smartphone back much further than that to an original IBM prototype, and will remind any doubters that the Nokias which the iPhone vanquished were very successful smartphones without any of Cupertino’s magic in sight. Nokia’s tragedy was that they appeared not to understand what they had in Symbian, and released a bewildering array of devices intended to satisfy every possible market without recognizing that the market they needed to serve was their customers being easily able to run the apps of their choice on the things.

Symbian itself has long ago become a piece of abandonware, but during its chequered history there was a period in which an open-source version was released. It would be nice to think that projects such as this one might revive interest in this capable yet forgotten operating system, as with the passage of a decade the cost of hardware which might run it has fallen to the point of affordability. Does anyone want to relive the 2000s?

Header image: Evan-Amos, Public domain.