Making A 3D Printed DSLR Camera Mount Even Better

We’d love to say that all of our projects worked perfectly on the first try, but the average Hackaday reader is a bit too experienced to buy a fib like that. The reality is, DIY projects rarely get everything right out of the gate. It takes some time to identify issues and work out all the kinks. But of course, that’s half the fun.

For a perfect example of this process, check out the latest update on the 3D printed DSLR camera mount that [isaac879] has been working on. When we last checked in with this project over the summer the mount was already impressive, but with the latest improvements and the addition of a whole new axis of movement, this homebrew camera motion system is an extremely compelling project for anyone who wants to take their project videos to the next level.

The new Hall effect sensor mounts are a very nice touch.

Back in June, the mount [isaac879] showed off was only capable of pan and tilt. But as you can see in the video after the break, he’s since mounted that to a track made of 20×40 aluminum extrusion and added another stepper motor. This allows the pan/tilt mount to move itself back and forth on the track to get those slick panning shots that all the cool kids use in their videos nowadays.

But even if you’re not interested in the slider aspect, the core pan/tilt mount has also received a number of refinements over the last few months. Perhaps the most obvious is the switch over to thinner and lighter stepper motors. Reducing mass is always an improvement with a moving system like this, and in the case of the pan motor, the shorter can prevents a potential collision with the camera itself. Obviously the smaller motors are weaker, but [isaac879] considers that a feature; the mini motors will just start skipping steps if things get bound up instead of potentially damaging your expensive camera.

He’s switched to flange bearings to help hold the frame together, improved wire routing, added a mounting point for the electronics, reprinted the pinion gears in a flexible filament to help absorb some vibrations, and switched over to TMC2208 stepper drivers. The new drivers may actually be one of the biggest usability upgrades, as they allow the entire mount to move faster and more accurately. Critically, [isaac879] also reports the new drivers have solved a troublesome vibration issue he was seeing when the camera was moving slowly.

Obviously you can throw together a simple pan and tilt mount with a couple of servos and some zip ties if you only need to use it once or twice, but a project of this caliber would rightfully become a permanent fixture in your workspace. Perfect if you’re looking to up your project photography game.

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An Automatic Label Dispenser For Quicker Stickers

If you have any kind of business, chances are it involves stickers at some point in the process. More accurately it involves you peeling the backs off of sticker after sticker, slowly wasting time and working your way toward a repetitive stress injury. Why do that to yourself when you could have a machine do it for you?

That’s exactly the thinking behind [Mr Innovative]’s automatic label dispensing machine. All he has to do is load up the roll of labels, dial in the length of each label, and away the machine goes, advancing and dispensing and taking up the empty paper all at once. In fact, that’s how it works: the take-up reel is on the shaft of a NEMA-17 stepper motor, which gets its instructions from an Arduino Nano and an A4988 motor driver. Our favorite part is the IR sensor located underneath the sticker that’s ready to take — the machine doesn’t feed another until it senses that you’ve taken the previous sticker. We stuck the demo and build video after the break.

Our other favorite thing about this build is that [Mr Innovative] seems to have used the same PCB as his freaky fast bobbin winder.

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Linux Fu: Troubleshooting Incron

You probably know about cron, a program that lets you schedule programs to run at various times. We’ve also talked about incron, which is very similar but instead of time, it reacts to changes in the file system. If you ever wanted to write a program that, say, detects a change in a file and automatically uploads it to a programmer, backs it up, e-mails it somewhere, or anything else, then incron might be for you. Although we’ve talked about it before, incron has some peculiarities that make it very difficult to debug problems, so I thought I’d share some of the tricks I use when working with incron.

I was thinking about this because I wanted to set up a simple system where I have a single document directory under git control. Changing a markdown file in that folder would generate Word document and PDF equivalents. Conversely, changing a Word document would produce a markdown version.

This is easy to do with pandoc — it speaks many different formats. The trick is running it only on changed files and as soon as they change. The task isn’t that hard, but it does take a bit to debug since it’s a bit nontrivial.

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Replace Your IR Remote With A Web Browser

While more and more consumer products are rushing to include WiFi and Bluetooth connectivity, the simplicity and reliability of infrared has kept it in the game in the game far longer than many might have thought. Despite being thinner and sleeker, the IR remote control that comes with your brand new smart TV isn’t fundamentally different than what we were using in the 1980s.

But that doesn’t mean IR devices can’t enjoy some modern conveniences. Sick of misplacing his remote, [Sasa Karanovic] decided to come up with a way he could emulate it to control his TV over the network. Now with nothing more exotic than a web browser on his phone or computer, he can tap away at a visual representation of a remote to control the TV from anywhere in the house. As you might expect, this project could readily be adapted to control whatever IR gadget you might have in mind.

Assembling a simple IR transmitter dongle.

Admittedly, this isn’t exactly breaking any new ground. We’ve seen plenty of people come up with similar IR gateways in the past with varying levels of complexity. But what we really like about this project is that not only has [Sasa] shared the source code that turns an ESP32 into a network-controlled IR transmitter, but he’s put together a concise video that demonstrates how easy it is so spin up your own version. The 3D printed enclosure that looks like a traditional IR remote was a nice touch too.

The hardware for this project is little more than an ESP32 development board and an LED, but if you’re looking for something a bit more built for purpose, we recently saw a very slick open hardware IR gateway that might fit your needs.

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Bringing High Temperature 3D Printing To The Masses

Despite the impressive variety of thermoplastics that can be printed on consumer-level desktop 3D printers, the most commonly used filament is polylactic acid (PLA). That’s because it’s not only the cheapest material available, but also the easiest to work with. PLA can be extruded at temperatures as low as 180 °C, and it’s possible to get good results even without a heated bed. The downside is that objects printed in PLA tend to be somewhat brittle and have a low heat tolerance. It’s a fine plastic for prototyping and light duty projects, but it won’t take long for many users to outgrow its capabilities.

The next step up is usually polyethylene terephthalate glycol (PETG). This material isn’t much more difficult to work with than PLA, but is more durable, can handle higher temperatures, and in general is better suited for mechanical parts. If you need greater durability or higher heat tolerance than PETG offers, you could move on to something like acrylonitrile butadiene styrene (ABS), polycarbonate (PC), or nylon. But this is where things start to get tricky. Not only are the extrusion temperatures of these materials greater than 250 °C, but an enclosed print chamber is generally recommended for best results. That puts them on the upper end of what the hobbyist community is generally capable of working with.

Industrial 3D printers like the Apium P220 start at $30,000.

But high-end industrial 3D printers can use even stronger plastics such as polyetherimide (PEI) or members of the polyaryletherketone family (PAEK, PEEK, PEKK). Parts made from these materials are especially desirable for aerospace applications, as they can replace metal components while being substantially lighter.

These plastics must be extruded at temperatures approaching 400 °C, and a sealed build chamber kept at >100 °C for the duration of the print is an absolute necessity. The purchase price for a commercial printer with these capabilities is in the tens of thousands even on the low end, with some models priced well into the six figure range.

Of course there was a time, not quite so long ago, where the same could have been said of 3D printers in general. Machines that were once the sole domain of exceptionally well funded R&D labs now sit on the workbenches of hackers and makers all over the world. While it’s hard to say if we’ll see the same race to the bottom for high temperature 3D printers, the first steps towards democratizing the technology are already being made.

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The 10,000 Pixel Per Inch Display Is Now Possible

A good smartphone now will have about 500 pixels per inch (PPI) on its screen. Even the best phones we could find clock in at just over 800 PPI. But Stanford researchers have a way to make displays with more than 10,000 pixels per inch using technology borrowed from solar panel research.

Of course, that might be overkill on a six-inch phone screen, but for larger displays and close up displays like those used for virtual reality, it could be a game-changer. Your brain is good at editing it out, but in a typical VR headset, you can easily see the pixels from the display even at the highest PPI resolutions available. Worse, you can see the gaps between pixels which give a screen door-like effect. But with a density of 10,000 PPI it would be very difficult to see individual pixels, assuming you can drive that many dots.

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A VGA Retro Console With Everything Generated From A Single ARM Cortex M0

The later game consoles of the 8-bit era such as Nintendo’s NES or Sega’s Master System produced graphics that went beyond what owners of early 1980s home computers had come to expect from machines with the same processors, but they did so only with the help of powerful custom chipsets for their day that took care of the repetitive hard work of assembling frames and feeding them to the display device. Reproducing their equivalent with more modern hardware requires either some means of creating similar custom silicon, or a processor significantly more powerful such that it can do the work of those extra chips itself. But even with a modern microcontroller it’s still a significant challenge, so [Nicola Wrachien]’s uChip, a VGA console that does the whole job in software on a humble ARM Cortex M0 is a significant achievement.

If you are familiar with the home computers that used the processor to generate the display output, you’ll know that they spent most of their time working on the lines of the display and only had a few milliseconds of the frame blanking period for the device to perform any computing tasks before returning to the next frame. The 320×240 at 57 frames per second gives a line sync frequency of 30 kHz, and the computing happens while the display is sent the black space at the top and bottom of the screen. This is reckoned to be equivalent of the ATSAMD21E18 microcontroller on the uChip module the system uses running at only 10MHz rather than the 48MHz it is running at in reality, and with these resources it also runs the game logic, USB controller interfacing, reading games from the SD card, and game sound.

The result is a complete game console on a small PCB little longer on its longest side than its connectors. We may have largely seen the demise of VGA on the desktop several years after we called it, but it seems there is plenty of life in the interface yet for hardware hackers.