Flexible Actuators Spring Into Action

Most experiments in flexible robot actuators are based around pneumatics, but [Ayato Kanada] and [Tomoaki Mashimo] has been working on using a coiled spring as the moving component of a linear actuator. Named the flexible ultrasonic motor (FUSM), [Yunosuke Sato] built on top of their work and assembled a pair of FUSM into a closed-loop actuator with motion control in two dimensions.

A single FUSM is pretty interesting by itself, its coiled spring is the only mechanical moving part. An earlier paper published by [Kanada] and [Mashimo] laid out how to push the spring through a hole in a metal block acting as the stator of this motor. Piezoelectric devices attached to that block minutely distorts it in a controlled manner resulting in linear motion of the spring.

For closed-loop feedback, electrical resistance from the free end of the spring to the stator block can be measured and converted to linear distance to within a few millimeters. However, the acting end of the spring might be deformed via stretching or bending, which made calculating its actual position difficult. Accounting for such deformation is a future topic for this group of researchers.

This work was presented at IROS2020 which like many other conferences this year, moved online and became IROS On-Demand. After a no-cost online registration we can watch the 12-minute recorded presentation on this project or any other at the conference. The video includes gems such as an exaggerated animation of stator block deformation to illustrate how a FUSM works, and an example of the position calculation challenge where the intended circular motion actually resulted in an oval.

Speaking of conferences that have moved online, we have our own Hackaday Remoticon coming up soon!

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Big Workshop Clock Is 3D Printing Done Right

Time is something uniquely important to humans, and they remain the only creatures on the planet to build devices to regularly track its progress. [Ivan Miranda] is one such creature, and built a giant 7-segment clock for his workshop that really ties the room together.

The clock is a testament to [Ivan]’s design skills in the 3D printed space. Taking advantage of his large format printer, each segment consists of a front panel, large single-piece diffuser, LED carrier, and backing plate. There are plenty of nice touches, from the interlocking ridges between each digit, to integral printed arrows on the inside that guide installation of the LED strips. Fit and finish approaches the level of a commercial product, a reward for [Ivan]’s years of practice in the field.

Electronically, an ESP8266 runs the show, synchronizing the time over its in-built WiFi connection. Each segment contains 9 WS2812B LEDs, wired up in a single long strip that’s addressed by the microcontroller. This means that the segments can be lit up to any color of the rainbow, though [Ivan] is a man who best appreciates the look of classic red.

[Ivan]’s long been a proponent of big 3D-printed builds — his tank-tracked electric skateboard is a particularly good example. Video after the break.

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Burning Your Own PS1 Modchip Is Easy

The original Sony PlayStation came out just in time for CD piracy to really start taking off. Aware of this threat to sales, Sony engineers included a copy protection and region locking mechanism that placated executives and annoyed end-users alike. [MattKC] explores how this copy protection worked, and how you can burn your own modchip at home for just a few dollars.

Sony’s method of copy protection relied on steps taken during the manufacturing process, pressing a special groove into the game media that regular CD burners couldn’t replicate, a topic our own [Drew Littrell] has covered in depth. This groove contained a four letter code that could be read by the console, corresponding to the region in which the game was sold. The console would read this groove on startup, and check that the code in the game matched the code in the console before booting. Modchips circumvent this by injecting a spoof code into the console that matches the local region, regardless of what is read off the disc. This has the effect of both allowing users to run bootleg CD-Rs, homebrew code, as well as games from other regions.

Today, we’re blessed with the Internet and cheap hardware. As [MattKC] demonstrates, it’s no longer necessary to mail-order a chip from a dodgy ad in the back of a games magazine; instead, one can download source code and flash it to a commodity PIC microcontroller for just a few bucks. With the chip soldered in to the relevant points of the PS1’s motherboard, you’re good to go.

As far as console modding goes, the PS1 is a great platform to start with — simple to work on, and also the best selling console of all time, so the stakes are low if you mess up. Video after the break. Continue reading “Burning Your Own PS1 Modchip Is Easy”

Fuel Cell Drone Aims For Extended Flight Times

The RC world was changed forever by the development of the lithium-polymer battery. No longer did models have to rely on expensive, complicated combustion engines for good performance. However, batteries still lack the energy density of other fuels, and so flying times can be limited. Aiming to build a drone with impressively long endurance, [Игорь Негода] instead turned to hydrogen power.

The team fitted a power meter to the plane, aiming a camera at it to measure power draw during flight.

With a wingspan of five meters, and similar length, the build is necessarily large in order to carry the hydrogen tank and fuel cell that will eventually propel the plane, which uses a conventional brushless motor for propulsion. Weighing in at 6 kilograms, plenty of wing is needed to carry the heavy components aloft. Capable of putting out a maximum of 200W for many hours at a time, the team plans to use a booster battery to supply extra power for short bursts, such as during takeoff. Thus far, the plane has flown successfully on battery power, with work ongoing to solve handling issues and determine whether the platform can successfully fly on such low power.

We’re eager to see how the project develops, particularly in regards to loiter time. We can imagine having a few pilots on hand may be necessary with such a long flight time planned — other drones of similar design have already surpassed the 60-minute mark. Video after the break.

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Kelvin Probes Review Shows How 4-Wire Resistance Measurement Works

You might think the probes in the picture are just funny looking alligator clips. But if you watch [tomtektest’s] recent video, you’ll learn they are really Kelvin probes. Kelvin probes are a special type of probe for making accurate resistance measurements using four wires and, in fact, the probe’s jaws are electrically isolated from each other.

We liked [Tom’s] advice from his old instructor: you aren’t really ever measuring a resistance. You are measuring a voltage and a current. With a four-wire measurement, one pair of wires carries current to the device under test and the other pair of wires measure the voltage drop.

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Self-Driving RC Truck Is A Master’s Thesis In Cybernetics And Robotics

RC cars are a fun pastime, but for many hackers, taking things to the next level involves making the cars drive themselves. For his Masters thesis, [Jon] did just that, building a self-driving robot truck that confidently cruises the floor of his laboratory.

The truck is based on a 1/14th scale Tamiya chassis, and had been fitted out by a prior group with an inductive charging system. On top of this platform, [Jon] added a Jetson TX2 to act as the brains of the system, hooking it up with a Slamtec RPLIDAR scanner to map its surrounding environment. There’s also a Teensy microcontroller onboard which handles synthesizing PWM signals for the radio control hardware that drives the truck, and a Logitech webcam up front for machine vision. The truck is capable of operating in a variety of modes, from full manual operation, to driving based on LIDAR mapping or with an AI controlling the truck based on camera data. The truck is programmed to drive a route including an inductive charging pad so it can keep its power levels up without human intervention.

It’s a great blueprint for a self-driving system, and [Jon]’s thesis goes into great detail on how everything works at the base level (available on this page as a 67 MB PDF). His Code is on Github for the curious. We’ve seen similar projects before too, like this robot that navigates its builder’s house using LIDAR. Video after the break.

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Using Open Source To Train Your Dog

An open-source canine training research tool was just been released by [Walker Arce] and [Jeffrey Stevens] at the University of Nebraska — Lincoln’s Canine Cognition and Human Interaction Lab (C-CHIL).

We didn’t realize that dog training research techniques were so high-tech. Operant conditioning, as opposed to Pavlovian, gives a positive reward, in this case dog treats, to reinforce a desired behavior. Traditionally operant conditioning involved dispensing the treat manually and some devices do exist using wireless remote controls, but they are still manually operated and can give inconsistent results (too many or too few treats). There weren’t any existing methods available to automate this process, so this team decided to rectify the situation.

They took a commercial treat dispenser and retro-fitted it with an interface board that taps into the dispenser’s IR sensors to detect that the hopper is moving and treats were actually dispensed. The interface board connects to a Raspberry Pi which serves as a full-featured platform to run the tests. In this demonstration it connects to an HDMI monitor, detecting touches from the dog’s nose to correlate with events onscreen. Future researchers won’t have to reinvent the wheel, just redesign the test itself, because [Walker] and [Jeffrey] have released all the firmware and hardware as open-source on the lab’s GitHub repository.

In the short video clip below, watch the dog as he gets a treat when he taps the white dot with his snout. If you look closely, at one point the dog briefly moves the mouse pointer as well. We predict by next year the C-CHIL researchers will have this fellow drawing pictures and playing checkers.

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