Split Flap Clock Keeps Time Thanks To Custom Frequency Converter

Why would anyone put as much effort into resurrecting a 1970s split-flap clock as [mitxela] did when he built this custom PLL frequency converter? We’re not sure, but we do like the results.

The clock is a recreation of the prop from the classic 1993 film, Groundhog Day, rigged to play nothing but “I Got You Babe” using the usual sound boards and such. But the interesting part was getting the clock mechanism keeping decent time. Sourced from the US, the clock wanted 120 VAC at 60 Hz rather than the 240 VAC, 50 Hz UK standard. The voltage difference could be easily handled, but the frequency mismatch left the clock running unacceptably slow.

That’s when [mitxela] went all in and designed a custom circuit to convert the 50 Hz mains to 60 Hz. What’s more, he decided to lock his synthesized waveform to the supply current, to take advantage of the long-term frequency control power producers are known for. The write-up goes into great detail about the design of the phase-locked loop (PLL), which uses an ATtiny85 to monitor the rising edge of the mains supply and generate the PWM signal that results in six cycles out for every five cycles in. The result is that the clock keeps decent time now, and he learned a little something too.

If the name [mitxela] seems familiar, it’s probably because we’ve featured many of his awesome builds before. From ludicrous-scale soldering to a thermal printer Polaroid to a Morse-to-USB keyboard, he’s always got something cool going on.

VR On The 6502

The MOS Technology 6502 was one of the more popular processors of the 1980s. It ran the Commodore 64, the NES in a modified form, and a whole bunch of other hardware, too. By modern standards, it’s barely fit to run a calculator, but no matter – [Nick Bild] built a VR game that runs on the retro CPU anyway!

[Nick]’s project is built on his 6502 computer, the Vectron 64. Being a breadboard build, it’s easy to modify things and add additional hardware, and that’s precisely what he did. The VR system uses two 320 x 240 LCD screens, one for each eye. These are controlled over SPI, but the humble 6502 simply doesn’t have the speed to clock out enough bits fast enough for a video game. Instead, additional hardware is added to generate pulses to run the screens. There’s a bunch of other neat hacks as well that help make the game playable, like overclocking the CPU to 1.75 MHz and drawing common elements to both screens at the same time.

To test out the VR system, [Nick] coded a basic Asteroids VR game. It’s not really practical to demonstrate the game without the hardware, but we’d love to try it out. There’s something compelling about a low-resolution VR game with 8-bit graphics, and we hope to see the concept further developed in future.

More grunt would make this project even more capable, and for that, a 6502 running at 20MHz could come in handy. Video after the break.

[Thanks to Fred Gimble for the tip!]

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This Upgraded Power Wheels Toy Is Powerful Enough To Need Traction Control

A Lamborghini Aventador Is beyond the budget of all but the most well-heeled fathers, but [CodeMakesItGo] came pretty close with a gift for his young son. It was a Lamborghini Aventador all right, but only the 6V Power Wheels ride-on version. As such it was laclustre even for a youngster in its performance, so he decided to give it a 12V upgrade. This proved to have enough grunt to cause wheelspin on those hard plastic wheels, so a further upgrade was a traction control system featuring a NodeMCU. No other child has such a conveyance!

Veterans of the Power Racing Series or Hacky Racers might have expected to see a Chinese motor controller in the mix, but instead he’s used a set of relays for simple on-off control. The traction control has a pair of 3D-printed sensor wheels that operate upon a corresponding  pair of optocouplers to provide feedback to the NodeMCU. A set of different drive options were tried, with finally an H-bridge board being found to be most reliable.

The video below the break shows the hardware, and goes into some detail on the software. The NodeMCU’s WiFi is used to provide some tweakability to the system on the go. The traction control turns out to lower the standing start speed a little, but makes the machine more controllable by its driver. he certainly seems happy with his toy!

Long-time readers will know this isn’t the first Power Wheels upgrade we’ve shown you.

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A TTL CPU, Minimising Its Chip Count

By now we should all be used to the astonishing variety of CPUs that have come our way created from discrete logic chips. We’ve seen everything from the familiar Von Neumann architectures to RISC and ever transport-triggered architecture done in 74 TTL derivatives, and fresh designs remain a popular project for many people with an interest in the inner workings of a computer.

[Warren Toomey]’s CSCvon8 is an interesting machine that implements an 8-bit computer with a 64-bit address space using only 17 chips, and without resorting to any tricks involving microcontrollers. It implements a fairly conventional Von Neumann architecture using TTL with a couple of tricks that use modern chips but could have been done in the same way in decades past. Instruction microcode is stored in an EEPROM, and the ALU is implemented in a very large EPROM that would probably once have been eye-wateringly expensive. This in particular removes many discrete TTL chips from the total count, in the absence of the classic 74181 single-chip part. To make it useful there is 32k each of RAM and EEPROM, and also a UART for serial access. The whole is brought together on a neat PCB, and there is a pile of demo code to get started with. Everything can be found in the project’s GitHub repository.

At the start of this article we mentioned a couple of unconventional TTL CPUs. The transport triggered one we featured in 2017, and the RISC one is the Gigatron which has appeared here more than once.

Home Made Gears Save This Shredder

It’s very likely that a majority of readers will have had a gear fail in a piece of equipment, causing it to be unrepairable. This is a problem particularly with plastic gears, which shed teeth faster than a child who has discovered the financial returns of the Tooth Fairy.

[BcastLar] has a shredder with a gear that has, well, shredded. He’s posted a video series over three parts that while ostensibly about fixing his shredder, is in reality a three-part tutorial on how to create custom gears using FreeCAD. While the principles of a gear are readily apparent to most observers their intricacies hide significant complexity which he does a great job of explaining. How to measure the parameters of a given gear, explaining mysteries such as pitch angle or beta, he breaks everything down in easy to understand steps.

His tool of choice is FreeCAD, and while he explains that FreeCAD has the ability to make gears from scratch the tool employed in the videos is the Gear Workbench plugin. He shows how this software removes the complexity of creating a gear, and shows the process on his screen as he creates the custom shredder part.

Finally, the process of 3D printing the gear is explained. You might ask why not machine it, to which he responds that tooling for non-standard gear profiles is prohibitively expensive. We’ve placed all three videos below the break, and we think you might want to make yourself a cup of tea or something and work through them.

Thanks [Andy Pugh] for the tip.

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A Two Metre Bridge Across The Atlantic For The First Time

Amateur radio is a pursuit with many facets, some of which hold more attention than others for the hacker. Though there have been radio amateurs for a century it still has boundaries that are being tested, and sometimes they come in surprising places.

A recent first involved something you might consider a done deal, a transatlantic radio contact. On June 16th, for the first time ever a contact was made between the operators [D41CV] and [FG8OJ] at 3867 km across the Atlantic ocean from the Cape Verde Islands to Guadeloupe, on the 2 metre (144 MHz) band. If this means little to you it’s worth explaining that the 2 m band is a VHF band, with a range normally similar to that you’d expect from an FM broadcast station. Nobody has ever done this before, so it’s a significantly big deal.

Before you dismiss this as merely some radio amateur chasing grid squares and thus not particularly impressive, it’s worth talking about both the radio mode used and the unusual atmospheric conditions that were carefully sought for the achievement. The attempt was made to coincide with a prediction of transatlantic tropospheric ducting, and the mode employed was [Joe Taylor K1JT]’s FT8. This is a digital mode designed especially for weak-signal and long-distance work. It is theorised that the propagation was so-called surface ducting, in which the signal travels and is reflected between the surface of the sea and a relatively low-level reflective layer of atmosphere. The contact really pushed the limit of what is possible with radio, and while you wouldn’t use it for a voice conversation, proves that there are new tricks in an old hobby for the hardcore experimenter.

We’ve talked about [K1JT] modes crossing the Atlantic before, but of course not at such a high frequency.

Banana Bomb Is Likely To Get You In Trouble

If there’s one thing Hollywood loves, it’s a ticking clock to create drama. Nuclear weapons, terrorist bombs, and all manner of other devices have been seen featuring foreboding numbers counting down on a series of 7-segment displays. In this vein, [deshipu] developed a rather ridiculous take on the classic trope.

The project is built around a ticking four-digit display. The blue LEDs give it a modern touch, and it’s attached on top of an Arduino Pro Mini 3.3V. This enables the whole module to be powered by a coin cell, for an incredibly compact and tidy timer that is barely bigger than the display itself. There’s also a buzzer attached, which chirps each second, somewhat heightening the stress level in the immediate vicinity.

With a functioning timer, [deshipu] then went for comedy points, by hooking it up to a trio of bananas. This is widely considered more courteous than attaching it to a detonator circuit and actual dynamite, and is key to staying off government watchlists.

It’s a piece that would be amusing at a Halloween party or similar, and is easily completed by any beginner learning Arduino. It goes without saying that, while this is amusing, it’s a build that should very much not be bandied about in public or used for a prank. In this day and age, even touting a custom clock can draw unwelcome attention, so it’s important to be careful.  Video after the break.

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