A Replica From WarGames, But Not The One You Think

Remember the WOPR from WarGames? The fictional supercomputer that went toe-to-toe with Matthew Broderick and his acoustic coupler was like a love letter to the blinkenlight mainframes of yesteryear, and every hacker of a certain age has secretly yearned for their own scaled down model of it. Well…that’s not what this project is.

The [Unexpected Maker] is as much a WarGames fan as any of us, but he was more interested in recreating the red alphanumeric displays that ticked along as the WOPR was trying to brute force missile launch codes. These displays, complete with their thoroughly 1980s “computer” sound effects, were used to ratchet up the tension by showing how close the supercomputer was to kicking off World War III.

The display as it appeared in the film.

Of course, most us don’t have a missile silo to install his recreated display in. So when it’s not running through one of the randomized launch code decoding sequences, the display doubles as an NTP synchronized clock. With the retro fourteen segment LEDs glowing behind the smoked acrylic front panel, we think the clock itself is pretty slick even without the movie references.

Beyond the aforementioned LEDs, [Unexpected Maker] is using a ESP32 development board of his own design called the TinyPICO. An associated audio “Shield” with an integrated buzzer provides the appropriate bleeps and bloops as the display goes through the motions. Everything is held inside of an understated 3D printed enclosure that would look great on the wall or a desk.

Once you’ve got your launch code busting LED clock going in the corner, and your illuimated DEFCON display mounted on the wall, you’ll be well on the way to completing the WarGames playset we’ve been dreaming of since 1983. The only way to lose is to not play the game! (Or something like that…)

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Raspberry Pi 4 And The State Of Video Game Emulation

The modern ideal of pixel art is a fallacy. Videogame art crammed onto cartridges and floppy discs were beholden to the CRT display technology of their day. Transmitting analog video within the confines of dingy yellow-RCA-connector-blur, the images were really just a suggestion of on-screen shapes rather than clearly defined graphics. Even when using the superior RGB-video-over-SCART cables, most consumer grade CRT televisions never generated more than about 400 lines, so the exacting nature of digitized plots became a fuzzy raster when traced by an electron beam. It wasn’t until the late 90s when the confluence of high resolution PC monitors, file sharing, and open source emulation software that the masses saw pixels for the sharp square blocks of color that they are.

More importantly, emulation software is not restricted to any one type of display technology any more than the strata of device it runs on. The open-source nature of videogame emulators always seems to congregate around the Lowest Common Denominator of devices, giving the widest swath of gamers the chance to play. Now, that “L.C.D.” may very well be the Raspberry Pi 4. The single board computer’s mix of tinker-friendly IO at an astonishingly affordable entry price has made it a natural home for emulators, but at fifty bucks what options unlock within the emulation scene?

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CircuitPython Now Working On Teensy 4.0

Python is often touted as a great language for beginner coders to learn. Until recently, however, it simply wasn’t a viable choice in the embedded space. That’s begun to change with projects like CircuitPython, and now it’s available on the Teensy 4.0!

This milestone is thanks in part to [arturo182], who did the ground work of getting CircuitPython to run on the iMX RT series of microcontrollers. This was built upon by [tannewt], who is the lead in charge of the CircuitPython project.

There are some bugs to work out; currently, the project is in a very early stage of development. [Paul Stoffregen], who heads Teensy development, has already pointed out that there needs to be allowance for the 4096 byte recovery partition in the Teensy 4.0’s storage, for example. Development continues at a rapid pace, and those with ideas about where the project should go can weigh in online.

It’s an exciting development, which brings easy Python development to one of the more powerful embedded development platforms on the market. We look forward to seeing many more projects take advantage of the power of the Teensy 4.0 moving forward. If you’re eager to see what can be done with CircuitPython, be sure to check out projects we’ve featured before. Video after the break.

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Node-RED Laser Shooting Gallery Goes Anywhere

When you think of a shooting gallery, you might envision a line of tin cans set up along a split-rail fence, or a few rows of ducks or bottles lined up at a carnival. But what do these have in common? You, standing in one spot, and shooting in the same general direction. You’re exposed! If those targets could shoot back, you’d be dead within seconds. Wouldn’t it be more fun if the targets were all around you in 360°? We think so, too.

So how could you possibly set up a shooting gallery this way? [Another Maker] already solved that problem for you with ESP32s and Node-RED (YouTube). Each target has an ESP32, a laser sensor, and an LED that lights up when the target is ready, and turns off once it’s been hit. They all make an enticing ‘shoot me’ sound that goes with their graphics, and a second mp3 plays upon direct hit.

The PVC gun houses an ESP8266, a laser module at the end of the barrel, and runs on a cylindrical USB battery slipped down in the secondary grip. [Another Maker] can spread the targets out far and wide, as long as they all stay in range of the localized WiFi access point.

The best part is that the Node-RED system is target-agnostic — it doesn’t care how many you have or how they’re made, and it can juggle up to 250 of them. Because of the way the target objects are programmed, it would be quite easy to add actuators that make them drop down or fall backward when hit. You could also implement [Another Maker]’s fantastic suggestion of hitting arcade buttons with NERF darts instead. Charge those lasers and fire at the break button to see the demo and walk-through video.

If you plan to knock the targets down or over in your implementation, you’ll want an easy way to reset them. Here’s a scrap-built shooting gallery that uses a windshield wiper motor to set ’em back up.

In Soviet Russia, Doorbell Rings You

We can imagine that the origin of the doorbell is truly ancient. if you lived in a cave, you probably had a stick and a rock nearby for people to get your attention without invading your cave. In 1817 a Scot named William Murdoch had a bell in the house that visitors rang via a compressed air system, but the electric doorbell had to wait until 1831. Since then, little has changed with the basic idea. [Erientes] — who lives in the Netherlands, not Russia — wanted a smarter doorbell. In particular, he’s read about older people being victimized by people who ring the doorbell for entry. So [Erientes] used a Raspberry Pi to make a doorbell that supports facial recognition.

The exercise is really more of an operations challenge than a technical one thanks to a high-quality Python library for face recognition powered by DLib. However, we did like the user interface aimed at non-technical users. The metaphor is a traffic light in which a red light means do not allow entry. The lights are buttons, so you can use them to whitelist or blacklist a particular person.

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Run Java On An Amiga

In the modern world, we take certain tools for granted. High-level programming languages such as C or Python haven’t been around that long in the grand scheme of things, and Java has only existed since the ’90s. Getting these tools working on machines that predate them is more of a challenge than anything, and [Michael Kohn] was more than willing to tackle this one. He recently got Java running on a Commodore Amiga.

The Amgia predates Java itself by almost a decade, so this process wasn’t exactly straightforward. The platform has a number of coprocessors that were novel for their time but aren’t as commonplace now, taking care of such tasks such as graphics, sound, and memory handling. Any psoftware running on the Amiga needs to be in a specially formatted program as well, so that needed to be taken care of, even loading Java on the computer in the first place took some special work using a null modem cable rather than the floppy disk an Amiga would have used back in the day.

Loading Java on an antique Amiga is certainly a badge of honor, but [Michael] isn’t a stranger to Java and the Motorola 68000s found in Amigas. There’s a 68000 in the Sega Genesis as well, and we’ve seen how [Michael] was able to run Java on that too.

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Active Suspension R/C Car Really Rocks

When you’re a kid, remote control cars are totally awesome. Even if you can’t go anywhere by yourself, it’s much easier to imagine a nice getaway from the daily grind of elementary school if you have some wheels. And yeah, R/C cars are still awesome once you’re an adult, but actual car-driving experience will probably make you yearn for more realism.

What could be more realistic and fun than an active suspension? Plenty of adults will never get the chance to hit the switches in real car, but after a year of hard work, [snoopybg] is ready to go front and back, side to side, and even drift in this super scale ’63 Oldsmobile Dynamic 88 wagon. We think you’ll agree that [snoopybg] didn’t miss a detail — this thing makes engine noises, and there are LEDs in the dual exhaust pipes to simulate flames.

An Arduino reads data from a triple-axis accelerometer in real time, and adjusts a servo on each wheel accordingly, also in real time, to mimic a real car throwing its weight around on a real suspension system. If that weren’t cool enough, most of the car is printed, including the tires. [snoopybg] started with a drift car chassis, but even that has been hacked and drilled out as needed.

There are a ton of nice pictures on [snoopybg]’s site if you want to see what’s under the hood. We don’t see the code anywhere, but [snoopybg] seems quite open to publishing more details if there is interest out there. Strap yourself in and hold on tight, because we’re gonna take this baby for a spin after the break.

If this is all seems a bit much for you, but you’ve got that R/C itch again, there’s a lot to be said for upgrading the electronics in a stock R/C car.

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