A Retro Gaming Console For The New Generation

Ostensibly the ESPboy is an open-source hackable game engine built as an IoT platform for STEM education and play, but there’s no way [RomanS] could have been inspired by anything other than retro gaming consoles from the near past. For anyone who grew up playing with Tamagotchi pets or Palm Pilots, this project is going to be a major throwback.

The Saint Petersburg-based microcontroller hobbyist utilizes a ESP8266 microcontroller to build a series of modules for different game play modes, including a TFT display, GSM phone, MP3 player, GPS navigator, FM radio, and keyboard module. He has plans to build even more modules, including a LoRa messenger and thermal camera, to really expand the system’s capabilities.

Since the board has built-in WiFi, firmware can be uploaded to the device without a wired connection and compiler. The nature of the project makes the board compatible with the Arduino IDE and Micropython, which makes hacking the software even easier.

A TP4056 battery charging module charges the LiPo, although depending on the battery capacity, the charging current (set by the R3 resistor on the controller) does require some change. A MCP4725 I2C DAC is used for smooth driving the LCD’s backlight. In order to extend the battery life, the battery controller uses sleep mode to periodically wake up to measure and send data, which allows it to extend its battery life without external power. There’s also transistor driven buzzers that provide a little extra feedback to the user when playing games, complete with a variable resistor to adjust the sound volume.

A number of free pins run along the periphery for connecting to other modules, including pins for GPIO extension, sensor adapters, connectors to addressable LEDs, and an extension slot for actuators. For anyone interested in making their own version of the ESPboy, the PCB schematics are accessible online.

Projects like the Arduboy have shown that a small microcontroller-based game system can be equal parts fun and educational, so we’ve been excited to see more of these types of projects popping up during the course of the 2019 Hackaday Prize.

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Fried Desk Lamp Reborn: How To Use ESP8266 To Build Connected Devices

Some hacks are born of genius or necessity, and others from our sheer ham-fisted incompetence. This is not a story about the first kind. But it did give me an excuse to show how easy it is to design WiFi-connected devices that work the way you want them to, rather than the way the manufacturer had in mind.

It started out as a sensible idea – consumer electronics in Vietnam have many different electric plug types for mains AC power: A, C, G, F, and I are fairly present, with A and C being most common. For a quick review of what all those look like, this website sums it up nicely. There are universal power adapters available of course, but they tend to fit my most common type (C) poorly, resulting in intermittent power loss whenever you sneeze. So I figured I should replace all the plugs on my devices to be A-type (common to those of you in North America), as it holds well in all the power bar types I have, mainly leftover server PDUs.

This was very straightforward until I got to my desk lamp. Being a fancy Xiaomi smart lamp, they had opted to hide a transformer in the plug with such small dimensions that I failed to notice it. So instead of receiving a balmy 12 volts DC, it received 220 volts AC. With a bright flash and bang, it illuminated my desk one final time.

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A Useless Tomb Of Eternal Doom

It’s officially October, and that means we can start unleashing the Halloween hacks. Take for example this restless skeleton that master automaton maker [Greg Zumwalt] has doomed to spend eternity inside of a useless box. If that wasn’t enough to wake the dead, every time some joker pushes the button, these blinky lights come on. Hey, at least there’s no opera music.

The ironic thing about useless machines is that there are a ton of ways to make them. This spooktacular Halloween-themed do-nothing box doesn’t use a microcontroller, or even a 555 — it’s purely electromechanical. When the button is pressed, two AAAs power a small gear motor that simultaneously lifts the lid, raises the dead, and twists him a quarter turn so he can close the lid and put himself back to eternal rest.

The intricately-printed skeleton doesn’t really push the button — he’s far too dead and frail for that. The gear motor also turns a dual-lobe cam that activates a pair of roller switches that handle the candles and lower Mr. Bones back into his crypt. Clear as blood? Skitter past the break for a closer look at the mechanism.

Halloween or not, we love a good useless machine around these parts. Here’s one that incorporates a real candle and who could forget this octo-switched beast?

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Ask Hackaday: Does Your Car Need An Internet Killswitch?

Back in the good old days of carburetors and distributors, the game was all about busting door locks and hotwiring the ignition to boost a car. Technology rose up to combat this, you may remember the immobilizer systems that added a chip to the ignition key without which the vehicle could not be started. But alongside antitheft security advances, modern vehicles gained an array of electronic controls covering everything from the entertainment system to steering and brakes. Combine this with Bluetooth, WiFi, and cellular connectivity — it’s unlikely you can purchase a vehicle today without at least one of these built in — and the attack surface has grown far beyond the physical bounds of bumpers and crumple zones surrounding the driver.

Cyberattackers can now compromise vehicles from the comfort of their own homes. This can range from the mundane, like reading location data from the navigation system to more nefarious exploits capable of putting motorists at risk. It raises the question — what can be done to protect these vehicles from unscrupulous types? How can we give the user ultimate control over who has access to the data network that snakes throughout their vehicle? One possible solution I’m looking at today is the addition of internet killswitches.

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A Web API For Your Pi

There are many ways to attach a project to the Internet, and a plethora of Internet-based services that can handle talking to hardware. But probably the most ubiquitous of Internet protocols for the average Joe or Jane is the web browser, and one of the most accessible of programming environments lies within it. If only somebody with a bit of HTML and Javascript could reach a GPIO pin on their Raspberry Pi!

If that’s your wish, then help could be at hand in the form of [Victor Ribeiro]’s RPiAPI. As its name suggests, it’s an API for your Raspberry Pi, and in particular it provides a simple web-accessible endpoint wrapper for the Pi’s GPIO library from which its expansion port pins can be accessed. By crafting a simple path on the address of the Pi’s web server each pin can be read or written to, which while it’s neither the fastest or most accomplished hardware interface for the platform, could make it one of the easiest to access.

Security comes courtesy of Apache password protected directories via .htaccess files, so users would be well-advised to consider the implications of connecting this to a public IP address very carefully. But for non experts in security it still has the potential to make a very useful tool in the armoury of ways to control hardware from the little single board computer. It’s not the first try at this idea as we’ve seen a PHP example early in the Pi’s lifetime as well as one relying upon MySQL, but it does seem to be a simpler option than the others.

3D Print Your Own Thermal Insert Press

Thermal inserts are a big thing when it comes to engineering with plastic. They make it easy to use threaded fasteners with plastic parts, and they work great with 3D printing too. There’s a bit of a knack to installing them without damaging your workpiece, however, and [John Culbertson] wanted to make using them as easy as possible. Thus, he created a thermal insert press of his very own!

If you’re not using heat-set inserts with your 3D printed parts you’re missing out. Hackaday’s own [Joshua Vasquez] wrote a great guide on thermal inserts which you heat up to securely melt the plastic as they are pushed into a slightly under-sized hole. While it’s possible to install these inserts by hand, using a press means much more consistent results.

This press relies on 3D printed components in combination with off-the-shelf bearings and fasteners. There’s a linear rail as well, to give the soldering iron a  clean, smooth downward motion. This helps make sure that the inserts go in straight and true, first time, every time. We’ve seen other DIY builds before, like this modified arbor press that gets the job done. Continue reading “3D Print Your Own Thermal Insert Press”

Entombed Secrets Partially Unearthed As Researchers Dissect Clever Maze-Generating Algorithm

If you look at enough of another developer’s code, you will eventually say, “What were you thinking, you gosh-darn lunatic?” Now, this exchange can precede the moment where you quit a company and check into a padded room, or it can be akin to calling someone a mad genius and offering them a beer. In the case of [Steven Sidley]’s 1982 game Entombed, [John Aycock] and [Tara Copplestone] found a mysterious table for generating pseudo-random mazes and wrote a whitepaper on how it all works (PDF). The table only generates solvable mazes, but if any bits are changed, the puzzles become inescapable.

The software archaeologists are currently in a labyrinth of their own, in which the exit is an explanation of the table, but the path is overgrown with decade-old vines. The programmer did not make the table himself, and its creator’s name is buried somewhere in the maze. Game cart storage was desperately limited so mazes had to be generated on-the-fly rather than crafted and stored. Entombed‘s ad-hoc method worked by assessing the previous row and generating the next based on particular criteria, with some PRNG in places to keep it fresh. To save more space, the screen was mirrored down the center which doubles the workload of the table. Someday this mysterious table’s origins may be explained but for now, it is a work of art in its own right.

Aside from a table pulled directly from the aether, this maze game leaned on pseudo-random numbers but there is room for improvement in that regard too.

Via BBC Future.