VCF East XIII Is Right Around The Corner

The middle of May is a very special time at the Jersey Shore. It’s finally warm enough that business owners decide they might as well unlock their doors, but still cool enough that you can go on the boardwalk without having to bump into sweaty strangers. It’s a time for saltwater taffy without the risk of skin cancer, for hot dogs without seagulls trying to steal them from you. You get the idea.

This year it’s also when the Vintage Computer Festival East will be held in Wall, New Jersey. Running from May 18th to the 20th, VCF East XIII will play host to talks, workshops, and demonstrations focusing on the storied days before we all started carrying supercomputers in our pants. Of course it wouldn’t be a computer festival without vendor tables, and there’s even a consignment area where VCF staffers will sell your old gear while you peruse the show.

Here’s hoping that [Don Eyles] brings his hardcopy of the lunar module source code with him. Our own [Greg Charvat] got a close look at this incredible piece of history.
A trio of keynote speakers will help set the tone of VCF East. On Friday [Bill Dromgoole] will discuss the ongoing restoration of a UNIVAC 1219-B military mainframe. Once designed to handle the radar on a Navy destroyer, thanks to the tireless efforts of [Bill] and his merry band, it’s currently on the hunt for the Wumpus. Saturday will see NASA contractor [Don Eyles] explain how he hacked his way around a stuck “Abort” button on Apollo 14, deftly avoiding the kind of problems the previous guys had in getting to the Moon. Finally on Sunday [Dave Walden] will talk about his work in Ye Olden Days of the Internet: programming the very first routers, known as “Internet Message Processors” or IMPs.

If you’re looking to get up close and personal with tech of yesteryear, you’ll definitely want to check out the exhibit area. Arguably the largest single draw of VCF, this is where you’ll see everything from 1980’s robots to software defined radio on the MITS Altair 8800. In previous years we’ve seen WWII Enigma machines, as well all the cool toys that kids had back in the day.

As usual we’ll be there to take plenty of pictures and dive into the sundry amusements offered by the show and the InfoAge Museum which plays host to it. Hackaday is once again a proud sponsor of VCF East and their continuing efforts to preserve technology history for future generations. We’d love to see you there and we’re always looking for the inside scoop on interesting hardware so don’t be shy about tracking me down with your story!

Microsoft Kinect Episode IV: A New Hope

The history of Microsoft Kinect has been of a technological marvel in search of the perfect market niche. Coming out of Microsoft’s Build 2018 developer conference, we learn Kinect is making another run. This time it’s taking on the Internet of Things mantle as Project Kinect for Azure.

Kinect was revolutionary in making a quality depth camera system available at a consumer price point. The first and second generation Kinect were peripherals for Microsoft’s Xbox gaming consoles. They wowed the world with possibilities and, thanks in large part to an open source driver bounty spearheaded by Adafruit, Kinect found an appreciative audience in robotics, interactive art, and other hacking communities. Sadly its novelty never translated to great success in its core gaming market and Kinect as a gaming peripheral was eventually discontinued.

For its third-generation, Kinect retreated from gaming and found a role in Microsoft’s HoloLens AR headset running “backwards”: tracking user’s environment instead of user’s movement. The high cost of a HoloLens put it out of reach of most people, but as a head-mounted battery-powered device, it pushed Kinect technology to shrink in physical size and power consumption.

This upcoming fourth generation takes advantage of that evolution and the launch picture is worth a thousand words all on its own: instead of a slick end-user commercial product, we see a populated PCB awaiting integration. The quoted power draw of 225-950mW is high by modern battery-powered device standards but undeniably a huge reduction from previous generations’ household AC power requirement.

Microsoft’s announcement heavily emphasized how this module will work with their cloud services, but we hope it can be persuaded to run independently from Microsoft’s cloud just as its predecessors could run independent of game consoles. This will be a big factor for adoption by our community, second only to the obvious consideration of price.

[via Engadget]

Modular Robotics: When You Want More Robots In Your Robot

While robots have been making our lives easier and our assembly lines more efficient for over half a century now, we haven’t quite cracked a Jetsons-like general purpose robot yet. Sure, Boston Dynamics and MIT have some humanoid robots that are fun to kick and knock over, but they’re far from building a world-ending Terminator automaton.

But not every robot needs to be human-shaped in order to be general purpose. Some of the more interesting designs being researched are modular robots. It’s an approach to robotics which uses smaller units that can combine into assemblies that accomplish a given task.

We’ve been immersing ourselves in topics like this one because right now the Robotics Module Challenge is the current focus of the Hackaday Prize. We’re looking for any modular designs that make it easier to build robots — motor drivers, sensor arrays, limb designs — your imagination is the limit. But self contained robot modules that themselves make up larger robots is a fascinating field that definitely fits in with this challenge. Join me for a look at where modular robots are now, and where we’d like to see them going.

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1960’s Console Stereo Gets Raspberry Pi Touch Screen

When he was but a wee hacker, [WhiskeyDrinker] loved to play with the big console stereo his grandparents had. The idea of a functional piece of furniture always appealed to him, and he decided that when he grew up and had a place of his own he’d get a similar stereo. Fast forward to the present, and a Craigslist ad for a working Penncrest stereo seemed to be a dream come true. Until it wasn’t.

The original physical controls are connected to the Pi’s GPIO

As difficult as it might be to believe, sometimes things we read on the Internet are not true. The “working” Penncrest radio turned out to be a dud. But realizing that the look of the cabinet was more important to him than historical accuracy, [WhiskeyDrinker] decided to outfit it with a Raspberry Pi powered touch screen that would look as close to stock hardware as possible.

The final result really does look like some kind of alternate timeline piece of consumer electronics: where chunky physical buttons and touch screens coexisted in perfect harmony. The vintage stereo aficionados will probably cry foul, but let them. [WhiskeyDrinker] did a fantastic job of blending old and new, being respectful to the original hardware and aesthetic where it made sense, and clearing house where only nostalgia had lease.

A HiFiBerry DAC+ Pro is used to get some decent audio out of the Raspberry Pi, and the touch screen interface is provided by Volumio. [WhiskeyDrinker] mentions that it even has a GPIO plugin which he successfully used to handle getting the physical buttons to play nice with their digital counterparts.

Updating old audio gear is always a sensitive subject around these parts. Sometimes they go so far that the original hardware is almost an afterthought. On the other side of the spectrum are the projects which try to take modern gear and mimic the look of the classics. In any event, one thing is clear: they don’t make ’em like they used to.

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Quiet Your Car The Cheap And Effective Way

If you’ve been on the Earth for a couple of decades or more, or have just grown up riding around in some older metal, you’d know that cars can be incredibly noisy. If you’re unfamiliar, buy yourself a nice car like a 2000 Honda Civic, strip out all the carpet and interior panels, and go for a drive. Huge amounts of research and development have gone into making modern cars as quiet and comfortable as possible. Through the correct use of sound deadening materials and techniques, a car can be made much quieter and audio quality from the sound system can be improved too. [camerajack21] decided to get to work on their Volkswagen to see what could be done.

The project in question pays special attention to the door panels. These are where the primary speakers are housed, and there were issues with rattles if the speakers were allowed to operate at frequencies below 100 Hz. Weather stripping, foam, and improved fasteners were pressed into service to reduce this issue.

Think of a musical bell. If you touch a small part of the bell with just your finger, it no longer can ring true. You don’t need to wrap your entire hand around a bell to keep it from ringing. Your finger is not absorbing sound, just preventing the bell from ringing.

Focus then moved to the body panels. Special sound deadening material (in this case, Silent Coat brand) was then applied to the insides of the doors and trunk to bring the sound level down. The key to effective application of such materials is not to waste money covering entire panels – the Reddit comments are particularly enlightening here. It only takes a small amount of material to stop a panel from vibrating, with most testing suggesting anymore than 30% coverage of a panel brings diminishing returns.

With your car’s sound environment tidily improved, you might be looking for ways to improve your sound system. There’s plenty of ways to go about it – you can even use guitar effects.

Vector Network Analyzer Uses SoC FPGA

If you are working with AC circuits a vector network analyzer (VNA) is quite handy. As an entry to the InnovateFPGA competition for students, [Evgenii Vostrikov], [Danila Nikiforovskii], and [Daniil Smirnov] created a VNA using a DE10-Nano, high-speed analog to digital and digital to analog converters, and a circulator. Most of the details are in the video below, and on the project’s GitHub page.

The DE10-Nano has a dual-core ARM processor and an Altera FPGA in one package. That allows you to use the CPUs where that makes sense and still leverage the FPGA where you need high performance.

The circulator uses an op-amp to allow the test signal to route to the device under test, while steering any reflected signal back to the device for measurement. The design also uses a lock-in amplifier, something we’ve talked about a few times recently. This allows less expensive converters to generate magnitude and phase information.

Judging by the fan in the video, we suspect the setup gets a little toasty. The GitHub page has a lot of Russian on it, so we aren’t sure how much we could puzzle out since our Russian skills were mostly from watching the Adventures of Moose and Squirrel.

If you are interested in a VNA, they aren’t as expensive as they used to be. Particularly, if you roll your own and already have some things in your junk box.

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Pic16maze secret maze game

PIC16Maze Upgrades Secret Maze Game

We really like it when a reader is inspired by something they see on Hackaday, build on it, and let us know so we can pass it on. In this case, [Vegipete] made a secret maze game using a minimal number of parts and some neat software trickery.

It’s built around an 8-pin PIC16F18313 microcontroller, uses a joystick for input, and nine WS2812 LEDs to display the player and the surrounding maze walls. His inspiration was [David Johnson-Davies’] minimalist secret maze game built around the 8-pin ATTiny85. In that one, [David] cleverly used charlieplexing to get four pins to control four LEDs and four pushbuttons. [Vegipete’s] use of the WS2812 LEDs allowed him to control the LEDs with just one pin, and also get color while using three pins for the joystick and its button. He may use another pin in the future for sound and vibration.

He goes into some detail on the WS2812 protocol, how communication is done with the LEDs using just one pin and different pulse-lengths to represent 0 and 1. We’ll leave you to see his post for more depth but basically, he introduces a module on the PIC called the Configurable Logic Cell (CLC) which makes this easy and frees up processor cycles for the user’s code to do other things.

Secret maze wall bitsHis source code is available on request but he does detail a neat software trick he uses for rotating the view. It may be confusing for some but as you move through the maze, your viewpoint rotates so that up is always the direction you’re facing. Luckily, the walls surrounding the user can be represented using 8-bits, four for east, west, north, and south, and four more for the corners. The maze is stored as a bitmap and from it, 8-bit values are extracted for the current position, each bit representing a wall around the position. To rotate the walls to match the user’s current orientation, the bits are simply shifted as needed. Then they’re shifted out to set each LED. Check it out in the video below.

It works very well despite the minimal interface and part count.

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