Hackaday Podcast 164: Vintage NASA Soldering, Mouse Bites, ATTiny85 Graphics, And PVC Pontoons

Join Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi as they review the most interesting hacks and stories of the previous week. This time we’ll start things off by talking about the return of in-person events, and go over several major conventions and festivals that you should add to your calendar now. Then we’ll look at a NASA training film from the Space Race, an interesting radio-controlled quirk that Tesla has built into their cars for some reason, a very promising autonomous boat platform, and some high performance visuals generated by an ATtiny85. Stick around to find out what happens with an interplanetary probe looses its ride to space, and why the best new enclosure for your Raspberry Pi 4 might be a surveillance camera.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments below!

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A computer program written in basic next to a modular synthesizer with many switches and lights

Modular Synth Pairs Perfectly With The Apple II

We have a soft spot for synthesizers – seriously, who doesn’t? So when [Joshua Coleman] combined his retro-looking DIY modular synth with the equally retro Apple II computer, we just had to share it with you.

The two machines are paired using a vintage digital-to-analog logic controller pack. This DAC was originally used to control model trains using your Apple II – something that we now desperately need to see in action. The pack can output voltages between 0 and 2.55 V at 8-bit resolution (or 256 steps), which is plenty for a retro synth.

With the card installed in Slot 7 of the Apple II and the DAC wired through to the synth’s CV/gate, it’s then a trivial matter of writing POKE statements in Applesoft BASIC to control the synth. The video after the break demonstrates playing a simple melody, as well as how one might use the Apple II keyboard to ‘play’ the synth in real time.

If you’re interested in building your own, the video below has all the information needed, as well as helpful advice on where to find a DAC for your preferred model of vintage computer. If all that doesn’t tickle your musical fancy, make sure to check out our coverage on the Game Boy MIDI synth, or perhaps this peculiar synth and visualizer combo.

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An Up-To-Date Development Environment For The Nokia N-Gage

One of the brave but unsuccessful plays from Nokia during their glory years was the N-Gage, an attempt to merge a Symbian smartphone and a handheld game console. It may not have managed to dethrone the Game Boy Advance but it still has a band of enthusiasts, and among them is [Michael Fitzmayer] who has produced a CMake-based toolchain for the original Symbian SDK. This is intended to ease development on the devices by making them more accessible to the tools of the 2020s, and may serve to bring a new generation of applications to those old Nokias still lying forgotten in dusty drawers.

In much of the public imagination, the invention of the smartphone came with the release of the first Apple iPhone in 2007. Hackaday readers will of course trace the smartphone back much further than that to an original IBM prototype, and will remind any doubters that the Nokias which the iPhone vanquished were very successful smartphones without any of Cupertino’s magic in sight. Nokia’s tragedy was that they appeared not to understand what they had in Symbian, and released a bewildering array of devices intended to satisfy every possible market without recognizing that the market they needed to serve was their customers being easily able to run the apps of their choice on the things.

Symbian itself has long ago become a piece of abandonware, but during its chequered history there was a period in which an open-source version was released. It would be nice to think that projects such as this one might revive interest in this capable yet forgotten operating system, as with the passage of a decade the cost of hardware which might run it has fallen to the point of affordability. Does anyone want to relive the 2000s?

Header image: Evan-Amos, Public domain.

Pocket-Sized DOOM Is Actually Playable

It used to be that you needed a well-equipped expensive new beige-box PC if you wanted to play DOOM at all. Now, you can do so in a form factor with a footprint smaller than a credit card, as demonstrated by this nifty little build from Adafruit.

The build relies on the Retro-Go firmware for ESP32 devices, which can emulate a range of machines, from the Nintendo NES and Game Boy to the NEC PC Engine, Atari Lynx, and, yes, DOOM itself. It can even run DOOM, via the WAD architecture used by the game.

It was a simple matter of porting Retro-Go to run on the tiny QT Py ESP32 Pico board, and everything fell into place. With six tactile buttons, it’s capable of not just running DOOM, but running it at full playable speeds including that classic soundtrack. The 1.3″ 240×240 screen looks surprisingly crisp and does a great job of displaying the game while keeping everything readable.

It’s one of the smaller DOOM-capable portables we’ve seen; we reckon you could stuff this in the change pocket in your jeans if you tried hard enough. We’ll never quite get over seeing the world’s most loved FPS running on commercial kitchen hardware, though.

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Hackaday Podcast 152: 555 Timer Extravaganza, EMF Chip Glitching 3 Ways, A Magnetic Mechanical Keyboard, And The Best Tricorder Ever

Join Hackaday Editor-in-Chief Elliot Williams and Managing Editor Tom Nardi as they bring you up to speed on the best stories and projects from the week. There’s some pretty unfortunate news for the physical media aficionados in the audience, but if you’re particularly keen on 50 year old integrated circuits, you’ll love hearing about the winners of the 555 Timer Contest. We’ll take a look at a singing circuit sculpture powered by the ESP32, extol the virtues of 3D printed switches, follow one hacker’s dream of building the ultimate Star Trek tricorder prop, and try to wrap our heads around how electronic devices can be jolted into submission. Stick around to the end as we take a close look at some extraordinary claims about sniffing out computer viruses, and wrap things up by wondering why everyone is trying to drive so far.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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Hackaday Links: January 9, 2022

It looks like we have a new space observatory! According to NASA, all the major deployments on the James Webb Space Telescope have been completed successfully. This includes the tricky sunshield deployment and tensioning, which went off this week without much in the way of trouble. The final major deployment, the unfolding of the starboard wing of the primary mirror of the telescope, was completed on Saturday while the spacecraft was still almost 400,000 km from its forever home orbiting Lagrange point L2. Mission controllers had allotted two weeks for the 300-odd deployments needed to turn the packaged machine into a working observatory. The remaining two weeks or so of flight include less dramatic tasks, such as trimming the shape of the primary mirror with servos that subtly alter the position and curvature of each of the 18 segments, plus a bunch of calibration tasks. But it looks like most of the really scary stuff is behind us now.

From the “Interesting Innards” department, if you’re a fan of either gaming or industrial CT scans, check out Scan of the Month’s look inside Nintendo handheld game consoles. They’ve put a bunch of games through computed tomography scans, and the results are really interesting, false-colored though they may be. Seeing the progression of technology from the original 1989 Game Boy to the Switch is fascinating. The side notes on the history and tech inside each one are pretty cool too.

A couple of weeks ago we mentioned Andrew Sink’s online low-poly generator, which takes any 3D model and allows you to control the number of polygons used to render it. He dropped us a line to let us know the tool proved popular enough that he had to move it off GitHub and onto a dedicated site. Check it out at its new home.

When something like this pops up in your feed, it seems like the best approach is to share it. It’s called DentalSlim, and claims to be the first intra-oral device designed for weight loss. It’s a hardware lock for your teeth, and it looks perfectly horrifying. The device is designed to be applied by a sadist dentist and effectively locks the lower jaw to the upper with magnets, allowing the wearer to open his or her mouth only enough to take a liquid diet. There’s also a provision for the wearer to unlock the device in an emergency, which is wise — can you imagine catching a stomach bug with your jaw locked shut? — but that seems to defeat the “hardware-enforced willpower” that the device is based on.

Have you got a bunch of filament spools lying around from all that 3D printing? Rather than put them to use rolling up strings of lights from the Christmas tree, here’s another idea: turn them into nice covered bird feeders. All you need to do is apply a rim around one side to hold the seed before hanging them out for the birds. We suppose walling off the space between the sides completely and drilling some holes could also turn them into birdhouses, too.

And finally, if your filament spool bird feeder isn’t attracting the attention of the neighborhood cats, perhaps it’s because they’ve found a nice, cozy spot to soak up some heat. At least that’s what some Starlink users are seeing as their feline friends cuddle up on Dishy McFlatface for a long winter’s nap. You see, the phased array antenna inside the enclosure gets pretty toasty, and cats are pretty much any-port-in-a-storm critters, so it’s only natural. We can’t imagine their choice of basking locale does much for data throughput, and it’s probably quite a laugh when the dish pivots to track a satellite. But it’s hard to feel sorry for something that sleeps 23-½ hours a day.

Hackaday Podcast 148: Pokemon Trades, Anniversary IPod Prototype, Stupid Satellite Tricks, And LED Strip Sensors

Hackaday editors Elliot Williams and Mike Szczys get caught up on the week that was. People go to great lengths for video game saves, but this Pokemon hack that does hardware-based trade conversion between the Game Boy’s Pokemon 2 and Pokemon 3 is something else. Why do we still use batteries when super capacitors exist? They’re different components, silly, and work best at different things. Turns out you can study the atmosphere by sending radio waves through it, and that’s exactly what the ESA is doing… around Mars! And will machined parts become as easy to custom order as PCBs have become? This week we take a closer look at prototyping as a service.

Take a look at the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

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