Vapor Trails And Fan Make For Fantastic Photos In DIY Wind Tunnel

Every wanted a mini wind tunnel to check the aerodynamics of scale model cars, drones, or other small objects? Then check out [dannyesp]’s mostly-3D-printed DIY wind tunnel (video, embedded below). Don’t forget to also browse the additional photos in this Reddit thread.

A junk parts project doesn’t have to look like a hack job.

There’s not much for plans available, since as [dannyesp] admits, this device was very much the product of trial-and-error and junk bin parts. The video and photos are more than enough for any enterprising hacker to work with.

The core of the device is a large fan made from a junked drone motor. This fan is located at the rear of the tunnel. A small anemometer is placed at the front, where some 3D-printed baffles also work to smooth out turbulent incoming air.

The foggy trails of vapor come from a hacked-up vape pen. Vapor gets piped through some tubing to the front of the tunnel. There, the vapor trails are drawn towards the low-pressure area at the rear, traveling over and around the object on the way. [dannyesp] also mentions that the platform holding the object is mounted on a rail, which incorporates some kind of pressure sensor in an attempt to quantify wind drag.

We want to take a moment to appreciate just how clean this “junk parts” project looks — even though it is made from things like broken photo frames. All of this comes down to thoughtful assembly. A hack doesn’t have to look like a hack job, after all. We also love the little control box that, instead of having a separate power indicator, lights up like a little nightlight when it has power.

Hacking vaporizers is a fantastic way to create a small, portable fog machine. These can create fantastic costume effects like this smoking Ghost Rider skull. They are a great way to turn an off-the-shelf consumer item into something that cost quite a bit more just a few years back.

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Hackaday Prize 2022: Turning Big Box Trash Into Art Student Treasure

How can the big box store mix the perfect shade of English Wedgwood right before your eyes? The answer is in highly-concentrated pigments that come in many different sizes up to a whopping five gallons. Now, just imagine the amount of watercolor, acrylic, or other types of paint that could be made by simply scraping the walls of an empty 5-gallon tub, which you know is just getting thrown away with all that usable pigment inside.

Not only is [technoplastique] making watercolors and other paints out of these pigments, but their true focus is on creating an easily-reproducible process for turning not just pigments into paint, but other things as well, like dried turmeric, charcoal, or any other feasible material.

The process will likely take the form of an open-source three-roller milling machine, which are commonly used in paint manufacture. Basically you have three rollers that process the pigment and binder, and the mixture is run through as many times as necessary. Although they are fairly simple machines in design, building them to work well requires adherence to precise technical specs.

We can’t wait to see what [technoplastique] comes up with to use for the stainless steel rollers. The rest of the plan involves a Raspberry Pi Pico, one DC motor per roller, a motor shield, and a power supply, but the rollers are pretty crucial. If you have any ideas other than steel rolling pins (the kitchen kind) or pipe couplings (which are too short, anyway), let us know in the comments!

side by side of upscaling in the AGI engine

Upscaling The Sierras

If you played many games back in the mid-80s to 90s, you might remember the iconic graphics from Sierra’s Online Adventure Games. They were brightly colored (16 colors) and dynamic with some depth. To pay homage, [eviltrout] worked to upscale the images. Despite being rendered at 160×200 at 16 colors and then stretched, storing all those bitmaps even at only 4 bits per pixel would take all the storage available on the floppy disk. The engineers on the game decided instead to take a vector approach to a raster problem.

When [eviltrout] came through to try and upscale the backgrounds, he started by writing some code to extract the draw commands from the engine of the game, known as Adventure Game Interpreter (AGI). Comparing the vector commands to equivalent PNG versions with the best compression, the AGI vector versions were around half the size. Not bad for a couple of game developers in the 80s. Since it is all vector commands under the hood, it should be relatively simple to draw them at a much higher resolution. At least, that’s what he thought. The first issue was with flood fills. Since the canvas is larger, there are gaps between lines, and the flood escapes. A few approaches were taken, such as using a low-resolution reference and marching squares, but neither was satisfactory. Eventually, [eviltrout] expanded flood fills and used thicker lines. He also first rendered to a lower resolution and connected neighboring lines of the same color. Finally, he used ImageMagick to denoise white specs in the output.

We find the effect charming, but some might say you’re distorting art into what the artist never intended to be. But, as with all graphical enhancements, some artistic liberties are being taken without the original artist involved. The code is available on GitHub under an MIT license. Video after the break.

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The blue LEGO brick described, with the OLED inside shining through the 3D-printed and subsequently cast brick body. The picture on the small OLED imitates the lines of text shown on the brick that this is an imitation of.

Computer-Shaped LEGO Brick Brought To Life

In childhood, many of us wondered — wouldn’t it be cool if our miniature toys had “real” functions? Say, that our toy cars actually were able to drive, or at least, that the headlights could light up. [James Brown] captures some of this childhood expectation of magic, recreating the 2×2 45°-sloped Lego bricks with computer screens and panels drawn on them by building a LEGO brick (thread, nitter) with an actual display inside of it.

This is possible thanks to an exceptionally small OLED display and a microcontroller board that’s not much larger. It’s designed to plug onto a LEGO platform that has an internal 9V battery, with power exposed on the brick’s studs. [James] has taken care building this — the brick was built with help of a tiny 3D-printed form, and then, further given shape by casting in what appears to be silicone or resin.

We’ve yet to hear more details like the microcontroller used — at least, the displays look similar to the ones used in a different project of [James]’, a keyboard where every keycap has a display in it (thread, nitter). Nevertheless, it is lovely to witness this feat of micro-engineering and fabrication. It reminds us of an another impressive build we covered recently — a 1/87 scale miniature Smart Car that’s as functional as you can get!

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Screenshot of the website, showing the sidebar with technology types on the left, and an entry about modifying LCD polarizers on the right, with a video showing an art piece using LCD polarizers

Alternative Display Technologies And Where To Find Them

[Blair Neal] has been working on an information database for artists and hackers – a collection of non-conventional display technologies available to us. We’ve covered this repository before, six years ago – since then, it’s moved to a more suitable platform, almost doubled in size, and currently covers over 40+ display technology types and related tricks. This database is something you should check out even if you’re not looking for a new way to display things right now, however, for its sheer educational and entertainment value alone.

[Blair] doesn’t just provide a list of links, like the “awesome-X” directories we see a lot of. Each entry is a small story that goes into detail on what makes the technology tick, its benefits and fundamental limitations, linking to illustrative videos where appropriate. It’s as if this guide is meant to give you an extensive learning course on all the ways you can visualize things on your creative journey. All of these categories have quite a few examples to draw from, highlighting individual artworks that have made use of any technology or trick in a particular way.

If you’re ever wondered about the current state of technology when it comes to flexible or transparent displays, or looked for good examples of volumetric projection done in a variety of ways, this is the place to go. It also talks about interesting experimental technologies, like drone displays, plasma combustion or scanning fiber optics. Overall, if you’re looking to spend about half an hour learning about all the ways there are to visualize something, this database is worth a read. And, if there’s a display technology the author might’ve missed and you know something about, contributions are welcome!

Someone setting out to compile information about an extensive topic is always appreciated, and helps many hackers on their path. We’ve seen that done with 3D printer resin settings and SMD part codes, to name just a few. What’s your favourite hacker-maintained database?

The Explosive Art Of Detonographs

The visual arts are a broad field, encompassing everything from the chiselling of marble sculptures to the creation of delicate landscapes in charcoal on paper. However, [Evelyn Rosenberg] has experimented with some altogether more radical techniques over the years, creating her explosively-formed detonographs.

The process of creating a detonograph starts with sketching out a design, and using it to create a plaster mold. The mold exists as a bas relief, upon which metal sheets are laid on top. Various different metals may be layered up to create varying effects, and other objects like leaves, branches, or lace may also be included in the stack up.

Rosenberg’s piece titled “Enchanted New Mexico.”

Then, the metal plate sitting atop the mold is covered with explosive powder. When this is detonated, it smashes everything together with great force. The metal sheet takes on the negative form of the bas relief mold, while also picking up imprints from any leaves or other objects included in the various layers. Dissimilar metals included in the stack-up may also weld together during this process.

With some post-processing like polishing and chemical treatments, the result is a beautiful metal artwork full of dimension and detail. It’s somewhat like an artistic take on the industrial process of explosive welding. Video after the break.

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This Spherical Lamp’s Pieces Ship Flat, Thanks To Math

[Nervous System] sells a variety of unique products, and we really appreciate the effort they put into sharing elements of their design and manufacturing processes. This time, it’s details of the work that went into designing a luxury lamp shade that caught our eye.

Top: Finished lamp. Bottom: Partially-assembled.

The finished lamp shade is spherical, but is made entirely from flat-packed pieces of laser-cut wood that have been specifically designed to minimize distortion when assembled into a curved shape. The pieces themselves are reminiscent of puzzle cells; complex, interlocking cellular shapes found in many plants.

As usual, [Nervous System] applied a hefty dose of math and computational design to arrive at a solution. Each unique panel of the lamp is the result of a process that in part implements a technique called variation surface cutting for the shape of the pieces. They also provide a couple of nifty animations that illustrate generating both the piece boundaries as well as the hole patterns in each of the 18 unique pieces that make up each lamp.

As for making the pieces themselves, they are laser-cut from wood veneer, and assembly by the end user takes an hour or two. Watch a video overview, embedded just below under the page break.

We’re glad [Nervous System] takes the time to share details like this, just like the time they figured out the very best type of wood for laser-cutting their unique puzzles and didn’t keep it to themselves.

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