Teletype Machine From An Electric Typewriter

This project, by an unknown hacker, patches into an electric typewriter and uses it as a Teletype. An AVR ATmega168 microcontroller patches into the key matrix of the typewriter which allows it to artificially type. Now, data can be sent over a serial connection to the AVR for output on the typewriter.

We’re not quite sure what this is going to be used for.  We’ve seen hacks like this for Twitter reading in the past but he makes no mention of that type of use. Personally, we’d like to have this just to “print” out the occasional letter. Typewriters are so rarely used these days it would be a bit peculiar to get a letter that has the dimpled impressions associated with slamming a die into a piece of paper.

HUD For Real Life Capture-the-flag

If you’ve played any of the Splinter Cell games you’ll remember the PDA that [Sam Fisher] carried around with him.  What if you could have one of your own when playing capture-the-flag? [Brad] has created the ZephyrEye as an electronic command and communications device for real-life games.

Each player carries around their own unit. The ZephyrEye has a GPS module, Xbee module, LCD screen, and control buttons. This allows a player to setup one of several different games, map out the game field including base locations and flag locations, and monitor a time limit and scoring. Other players can join the game in progress. The best part? The GPS modules report tracking to each handheld and act as radar for your team and the enemy team. We’ve got a couple of demo videos after the break.

Words can’t describe how delighted this would have made us back in the day. We don’t play outside with the other neighborhood kids anymore (insert dirty-old-man joke here) but that might change just because of this device. We may end up joining [Barney Stinson] for some amazingly awesome laser-tag games after all.

[Brad’s] posted hardware information and source code so that you can use to throw together a dozen or so units. We think the next version should incorporate a wearable display.

Continue reading “HUD For Real Life Capture-the-flag”

‘tiny’ Power Supply Monitor

[Manekinen] built a power supply monitor based around an AVR ATtiny13. Voltage and amperage are displayed on a 16×2 LCD character display (we’re not sure what the third number is… samples per second?). This is no small feat considering that the tiny13 is an 8-pin chip. He makes it happen by using the pins for both LCD control and ADC input. To make this happen the HD44780 compliant display is used in 4-bit mode. Check out the video after the break and hit up the non-translated page if you want to download the source code and PCB artwork. A note of warning, he’s using the RESET pin for I/O which means once you burn the fuses you’ll need a programmer that has High Voltage Serial Programming capabilities if you want to reprogram the chip. Continue reading “‘tiny’ Power Supply Monitor”

Modded C64 Eye Candy

“Everyone needs a hobby,” they tell us. For the blogger mysteriously identified only as “R,” that hobby would be an almost fanatical nostalgia for the Commodore 64 computer.

At first we thought this was a fan community site, but apparently it’s all the work of a single person. [R] has tweaked, extended, repackaged and resurfaced this 1980’s icon in nearly every imaginable way. They tend to gloss over the technical aspects of these mods, but that’s okay – the C64 is such an exhaustively documented system now that the site dwells mainly on the aesthetics and meaning of these reborn devices.

The 64 has made an indelible impression on electronic music, and the machines are still sought after by collectors, composers and circuit-benders. [R] pays homage by housing these vintage systems in styles reminiscent of even vintage-er synthesizers. Any one of these would warrant a post here, yet there’s a whole collection to browse. Check it out!

[via Retro Thing]

Hardware Based Randomness For Linux

True randomness can be hard to come by in the digital world. [Andy Green] is making it easier to get true entropy by using this random USB dongle. The Whirlygig uses a CPDL to gather data from a set of of oscillators. The oscillators have a constantly fluctuating frequency due to temperature changes; if they run faster they generate more heat which in turn slows them down. This, along with the variable latency associated with polling a USB device, gives great depth of randomness. The device is detected and mounted under ‘/dev/hw_random’ and can then be fed into ‘/dev/random’ using the rng-tools package. [Andy’s] done a lot of testing, both on the hardware, and on the quality of randomness. We didn’t see an option to order this but he’s got hardware and firmware repositories so that you can throw one together yourself.

[Thanks Zunk]

Pre-spun Hard Drives

This device is lovingly called the SPINmaster. [Linux-works] built it to spin up multiple hard drives before the motherboard starts up. It detects the power-up from the PSU and uses a relay to hold the motherboard in reset, indicated by the red LED. Each of four relays then spins up a hard drive and illuminates the green LED when ready. Once all green lights come on the reset relay shuts off and the bios starts up. This type of staggered startup takes a lot of the load off of an under-powered PSU. He’s posted firmware and there’s a schematic available too. We took a look at his video but there’s not much to see as it’s just the inside of the machine while it boots up.

Repurposing A Click Wheel

We think the click wheel is the biggest contributor to the success of the original iPods. The devices were a brick with a monochrome screen but the user interface was slick and easy to use. [Jason] decided he wanted to add a click wheel to his own project. After using a logic analyzer he discovered that it doesn’t implement a common protocol such as I2C, perhaps a deliberate move by Apple to keep the controller under wraps? He managed to get past this hurdle, as seen in the video after the break, by bit-banging the data in from the click wheel and then reverse engineering the protocol.

It’s connected to an AVR ATtiny88 with feedback shown on a character LCD screen. We’re glad that [Jason] tipped us off about this, but he doesn’t have any code available yet. We love to dive into the source so the sooner he gets it up the better! We’ve got an old 3rd generation with a bad board that is begging to have the wheel ripped out of it, not to mention the dirt-cheap replacements available on ebay. Continue reading “Repurposing A Click Wheel”