Rapid-Reload Vacuum Cannon Totally Demolishes Those Veggies

[NightHawkInLight] has been developing his design for a vacuum canon for a while now, so it seems fitting to drop in check out the progress. The idea is pretty straightforward, take a long rigid tube, insert a close fitting piston, magnetically attached to a projectile, and stopper the open end with something easily destroyed. The piston needs to be pulled into the tube with some force, to pull a vacuum against the stopper. The interesting bit happens next, when the piston exits the other end of the tube, with the vacuum at its maximum, there is a sudden inrush of air.  Apparently this inrush of supersonic velocity, and the momentum of the mass of air is sufficient to eject the projectile at considerable velocity, smashing through the plug and demolishing the target. So long as the target is of the soft and squishy variety anyway.

It’s an interesting idea, and certainly gives plenty of bang for not many bucks. That big lump of acrylic tubing (presumably used for ease of explanation in the video) looks fairly expensive to buy off the shelf, but we reckon any old pipe would probably work out fine.

We’ve definitely covered our share of DIY projectile weapons, like this air cannon made from PVC pipe parts, and of course there’s this crazy big one, that you should definitely not try at home.

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Game Boy Becomes Super Game Boy With A Pair Of Pis

For the Nintendo aficionados of the 90s, the Super Game Boy was a must-have cartridge for the Super Nintendo which allowed gamers to play Game Boy games on your TV. Not only did it allow four-color dot-matrix gaming on the big screen, but it let you play those favorite Game Boy titles without spending a fortune on AA batteries. While later handhelds like the PSP or even Nintendo Switch are able to output video directly to TVs without issue, the original Game Boy needed processing help from an SNES or, as [Andy West] shows us, it can also get that help from a modern microcontroller.

Testing the design before installing it in the NES case.

The extra processing power in this case comes from a Raspberry Pi Pico which is small enough to easily fit inside of a donor NES case and also powerful enough to handle the VGA directly. For video data input, the Pico is connected to the video pins on the Game Boy’s main board through a level shifter. The main board is also connected to a second Pico which handles the controller input from an NES controller. Some fancy conversion needed to be done at this point because although the controller layouts are very similar, they are handles by the respective consoles completely differently.

With all of the technical work largely out of the way, [Andy] was able to put the finishing touches on the build. These included making sure the power buttons, status LEDs, and reset button all functioned, and restoring the NES case complete with some custom “Game Guy” graphics to match the original design of the Game Boy. We commend the use of original Game Boy hardware in this build as well, which even made it possible for [Andy] and his wife to play a head-to-head game of Dr. Mario through a link cable with another Game Boy. If you’re looking for a simpler way of playing on original hardware without burning a hole in your wallet buying AA batteries, take a look at this Game Boy restoration which uses a Lithium battery instead.

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Miniature Space Invaders game

Arduino And An OLED Make This Space Invaders Cabinet Tiny

For as simple as it appears now, Space Invaders was one machine from the Golden Age of video games that always seemed to have a long line waiting for a chance to lose a couple of quarters. And by way of celebrating the seminal game’s influence, [Nick Cranch] has executed what might just be the world’s smallest Space Invaders replica.

It appears that this started mainly as an exercise in what’s possible with what’s on hand, which included a couple of quite small OLED displays. For the build photos it looks like there’s an Arduino Nano running the show; [Nick] relates that the chosen hardware proved challenging, and that he had to hack the driver library to make it work. Once he got a working game, [Nick] didn’t rest on his laurels. Rather, he went the extra mile and built a miniature cabinet to house everything in.

The video quality below may be poor, but it’s more than enough to see how much work he put into detailing the cabinet. The graphics of the original US release of the game cabinet are accurately represented, right down to the art on the front glass. The cabinet itself is made from 1.5 mm plywood which he cut by hand. It even looks like he recreated the original scheme of cellophane overlays on the monochrome screen to add a little color to the game. Nice touch!

We really appreciate the attention to detail here, with our only quibble being no schematics or code being posted. Hopefully, we’ll see those later, but for now, this looks like a fun project and a nice trip down memory lane. But if you think it’s too small, no worries — we’ve got a much, much bigger version of the game too.

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Digital Rain Animation Crammed Into Pi Pico

With a new Matrix movie now in cinemas, we’ve all been reminded of those screensavers that were just the coolest thing ever when the original film dropped in 1999. [en0b] decided to recreate the classic “digital rain” effect on the Raspberry Pi Pico, using up all the little microcontroller’s storage in the process.

Rather than rely on existing graphics libraries, [en0b] set about using a high-quality GIF for the animation. The original file was 8 MB, which was far too big to fit on the Pico. After some finagling in an image editor and with the help of a custom Python script, however, [en0b] managed to fit the 127-frame animation at 240 x 135 resolution into the 2 MB Flash onboard the chip. With the microcontroller hooked up to the 1.14″ IPS “Pico Display” from Pimoroni, the final looks great and faithfully recreates the aesthetic seen in the film.

[en0b]’s technique could reliably be used for displaying any GIF that you can cut down to 14 to 16 colors without losing too much quality. It’s not the world’s highest-end graphics format, but it does the job for little animations like these.

We’ve seen similar builds before too, using more heavy-duty hardware to build a magic 8-ball in much the same way. Meanwhile, if you’ve got your own neat little GIF hacks or Pico projects, don’t hesitate to send them in!

LED Bubbles From The 1970s Tell The Time

[CuriousMarc] is nothing if not curious. Finding some old TI timekeeping chips to reverse engineer, he set out to make a clock using old-fashioned “bubble LEDs.” You can see the result of his tinkering in the video below. For the uninitiated, bubble LEDs are 7-segment LEDs with magnifying bubbles over each digit. These were popular in calculators, watches, and other places that used LEDs before LCDs largely displaced them.

The history of these has to do with the power required to light an LED. You don’t technically need a magnifying lens, but larger LEDs take more power. These displays were relatively low power and used tiny LEDs with light pipes to make each dot a full segment. The lens made the segments larger and easier to see.

Beyond the TI chip and HP displays, there isn’t too much else needed. [Marc] just wired the whole thing using the IC as a substrate. Sort of dead bug construction using enameled wire. At first, it didn’t work but it turned out to be a battery issue. The device really wanted 2.5 V and not the 3 V provided by the battery. The solution required a little detective work.

We know this isn’t a very practical project, but we love seeing this old tech again and while the dead bug construction isn’t beautiful, there is something appealing about the look of it. Maybe one day people will build steampunk things and discopunk will be for the 1970s?

We’ve seen bubble LED projects before. If you want something more in a watch form factor, that exists, too.

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Vacuum tube Atari Punk Console

The Atari Punk Console, Now With More Vacuum Tubes

Most of us have beheld the sonic glory of an Atari Punk Console, that lo-fi synth whose classic incarnation is a pair of 555 timers set up to warble and bleep in interesting ways. Very few of us, however, have likely seen an APC built from 555s that are made from vacuum tubes.

It’s little surprise to regular readers that this one comes to us by way of [David] at Usagi Electric, who hasn’t met a circuit that couldn’t be improved by realizing it in vacuum tubes. His “hollow-state” Atari Punk Console began with the 18-tube version of the 555 that he built just for fun a while back, which proved popular enough that he’s working on a kit version, the prototype of which served as the second timer for the synth. With 32 tubes aglow amid a rats-nest of jumpers, the console managed to make the requisites sounds, but lacked a certain elegance. [David] then vastly simplified the design, reducing the BOM to just four dual-triode tubes. Housed on a CNC milled PCB in a custom wood box, the synth does a respectable job and looks good doing it. The video below shows both versions in action, as well as detailing their construction.

As cool as a vacuum tube synth may be, we realize that not everyone goes for the hot glass approach. No worries — plenty of silicon Atari Punk Consoles to choose from here. There’s one built into a joystick, a circuit sculpture version complete with mini-CRT, or even eight APCs teamed up with MIDI control.

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HitClips Cartridge Hack

HitClips Custom Cartridge Hack Will Never Give Up, Let Down, Or Turn Around

In August 2000, Tiger Electronics released HitClips: Music cartridges and players designed to easily share 60 second low quality Clips of a youngster’s favorite Hits. Various players were available, and individual cartridges were inexpensive enough to collect. And it’s these toy music players that [Guy Dupont] has been hacking quite successfully on as you can see in the video after the break and on [Guy]’s Hackaday.io page.

HitClips Cartridge Hack
Two PCB’s make up the new cartridge

[Guy]’s main goal was to make cartridges of his own that could not just hold more music than the short clips in the commercially made product, but could make use of modern technology that has matured since HitClips came onto the scene more than 20 years go.

The project’s components are relatively simple, but beautifully executed. An ATTINY84 didn’t work out, so a SAM D09 controller was put it place to to read files from a microSD card and translate the WAV file into the HitClips player’s format. 3d printed cartridges and custom PCB’s complete the hack, ensuring that you can use any of the many HitClips players to play something new for a change.

The end result is quite good, considering that it’s still just 8 bit audio on a 20 year old toy player. Tiger Electronics made another toy that’s quite popular with hackers of the musical kind.

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