Mining And Refining: Graphite

In my teenage years I worked for a couple of summers at a small amusement park as a ride operator. Looking back on it, the whole experience was a lot of fun, although with the minimum wage at $3.37 an hour and being subjected to the fickle New England weather that ranged from freezing rains to heat stroke-inducing tropical swelter, it didn’t seem like it at the time.

One of my assignments, and the one I remember most fondly, was running the bumper cars. Like everything else in the park, the ride was old and worn out, and maintenance was a daily chore. To keep the sheet steel floor of the track from rusting, every morning we had to brush on a coat of graphite “paint”. It was an impossibly messy job — get the least bit of the greasy silver-black goop on your hands, and it was there for the day. And for the first few runs of the day, before the stuff worked into the floor, the excited guests were as likely as not to get their shoes loaded up with the stuff, and since everyone invariably stepped on the seat of the car before sitting on it… well, let’s just say it was easy to spot who just rode the bumper cars from behind, especially with white shorts on.

The properties that made graphite great for bumper cars — slippery, electrically conductive, tenacious, and cheap — are properties that make it a fit with innumerable industrial processes. The stuff turns up everywhere, and it’s becoming increasingly important as the decarbonization of transportation picks up pace. Graphite is amazingly useful stuff and fairly common, but not all that easy to extract and purify. So let’s take a look at what it takes to mine and refine graphite.

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Black 4.0 Is The New Ultrablack

Vantablack is a special coating material, moreso than a paint. It’s well-known as one of the blackest possible coatings around, capable of absorbing almost all visible light in its nanotube complex structure. However, it’s complicated to apply, delicate, and not readily available, especially to those in the art world.

It was these drawbacks that led Stuart Semple to create his own incredibly black paint. Over the years, he’s refined the formula and improved its performance, steadily building a greater product available to all. His latest effort is Black 4.0, and it’s promising to be the black paint to dominate all others.

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How Framework Laptop Broke The Hacker Ceiling

We’ve been keeping an eye on the Framework laptop over the past two years – back in 2021, they announced a vision for a repairable and hacker-friendly laptop based on the x86 architecture. They’re not claiming to be either open-source or libre hardware, but despite that, they have very much delivered on repairability and fostered a hacker community around the laptop, while sticking to pretty ambitious standards for building upgradable hardware that lasts.

I’ve long had a passion for laptop hardware, and when Hackaday covered Framework announcing the motherboards-for-makers program, I submitted my application, then dove into the ecosystem and started poking at the hardware internals every now and then. A year has passed since then, and I’ve been using a Framework as a daily driver, reading the forums on the regular, hanging out in the Discord server, and even developed a few Framework accessories along the way. I’d like to talk about what I’ve seen unfold in this ecosystem, both from Framework and the hackers that joined their effort, because I feel like we have something to learn from it.

If you have a hacker mindset, you might be wondering – just how much is there to hack on? And, if you have a business mindset, you might be wondering – how much can a consumer-oriented tech company achieve by creating a hacker-friendly environment? Today, I’d like to give you some insights and show cool things I’ve seen happen as an involved observer, as well as highlight the path that Framework is embarking upon with its new Framework 16.

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The Simulated Universe Thought Experiment And Information Entropy

Do we live in a simulation? This is one of those questions which has kept at least part of humanity awake at night, and which has led to a number of successful books and movies being made on the subject, topped perhaps by the blockbuster  movie The Matrix. Yet the traditional interpretation of the ‘simulated universe’ thought experiment is one in which we – including our brains and bodies – are just data zipping about in a hyper-advanced simulation rather than physical brains jacked into a computer. This simulation would have been set up by (presumably) a hyper-advanced species who seem to like to run their own version of The Sims on a Universe-sized scale.

Regardless of the ‘why’, the aspect of this question where at least some scientific inquiry is possible concerns whether or not it would be possible to distinguish anything uniquely simulation-like in our environment that’d give the game away, like a sudden feeling of déjà vu in the world of The Matrix where you can suddenly perceive the fabric of the simulation. However, the major problem which we have to consider when trying to catch a simulation in the act is that to this point we cannot ourselves create even a miniature galaxy and intelligent beings inside it to provide a testable hypothesis.

Beyond popular media like movies and series like Rick & Morty, what do science and philosophy have to say about this oddly controversial subject? According to some, we have already found the smoking gun, while others are decidedly more skeptical.

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Game Graphics: Racing The Beam

Have you ever wondered how the graphics in your favorite video games worked? This is the start of a series on game graphics, and what better place to start than how exactly the original Mario Bros. got those glorious pixely pixels onto the screen. Buckle in, because we’re “racing the beam” with systems like the NES, Commodore 64, and many other classics from the 1980s.

And to understand the 1980’s, it’s important to understand how the televisions of the time worked. Cathode Ray Tube (CRT) televisions work by precisely bombarding a phosphor layer with electrons, which excites the phosphor, which then releases visible light. The beam scans from left to right then top to bottom, giving each pixel a small fraction of a second of time. All of this effectively means that pixel data needs be sent at the same time as when the pixels are being lit up, which is why this type of graphics is often dubbed “racing the beam”.

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You’ve Got Mail: Grilled, Scrambled, And Other Delicious Stamps

Well, we’re just zipping right through this series, no? So far we’ve looked at various postal machines and how they work to flip mail around, cancel the postage, and sort it, all in a matter of seconds. We explored the first automated post office and found out why it was a failure, and we learned why it all depends on ZIP code. Now, it’s finally time for some really fun stuff: the stamp trivia.

Now I’m no philatelist by any standard, though I do have a few hundred stamps strewn about the house. The danger in philately is that you learn all sorts of cool things about stamps and their history, and you just want to buy more and more of them. So let’s go!

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You’ve Got Mail: It All Depends On ZIP Code

Previously on You’ve Got Mail, we looked at a few services that were designed to speed up the mail at various points along the way. But these improvements were all taking place on the USPS’ side of the the fence. Was there anything the customer could be doing to help out?

A post card from my collection.

As it turns out, yes. And it was almost too late. Whereas you could once address a letter or postcard simply to “Fred Minke, Somerset, Wis.” and it would reach him, the volume of mail was getting completely out of hand with the rise of computers, automated billing, and advertising. Something was needed to improve routing and speed up delivery.

We all know enough about ZIP codes to use them, but where did they come from? How many types are out there? What do they even mean? Let’s find out.

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