Tweetbot Expresses Twitter Emotions

When reading textual communications, it can be difficult to accurately acertain emotional intent. Individual humans can be better or worse at this, with sometimes hilarious results when it goes wrong. Regardless, there’s nothing a human can do that a machine won’t eventually do better. For just this purpose, Tweetbot is here to emotionally react to Twitter so you don’t have to.

The ‘bot receives tweets over a bluetooth link, handled by a PIC32, which also displays them on a small TFT screen. The PIC then analyses the tweet for emotional content before sending the result to a second PIC32, which displays emotes on a second TFT screen, creating the robot’s face. Varying LEDs are also flashed depending on the emotion detected – green for positive emotions, yellow for sadness, and red for anger.

The final bot is capable of demonstrating 8 unique emotional states, far exceeding the typical Facebook commenter who can only express unbridled outrage. With the ‘bot packing displays, multiple microcontrollers, and even motor drives, we imagine the team learned a great deal in the development of the project.

The project was the product of [Bruce Land]’s ECE 4760 course, which has shown us plenty of great hacks in the past – Bike Sonar being one of our favorites. Video after the break.

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Wood SCARA Arm Gets A Grip

[Ignacio]’s VIRK I is a robot arm of SCARA design with a very memorable wooden body, and its new gripper allows it to do a simple pick and place demo. Designing a robot arm is a daunting task, and the fundamental mechanical design is only part of the whole. Even if the basic framework for a SCARA arm is a solved problem, the challenge of building it and the never-ending implementation details make it a long-term project.

When we first saw VIRK I in all its shining, Australian Blackwood glory, it lacked any end effector and [Ignacio] wasn’t sure of the best way to control it. Since then, [Ignacio] has experimented with Marlin and Wangsamas support for SCARA arms, and designed a gripper based around a hobby servo. It’s as beautiful to see this project moving forward as it is to see the arm moving ping-pong balls around, embedded below.

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Uncertain Future Of Orphaned Jibo Robots Presents Opportunities

In our modern connected age, our devices have become far more powerful and useful when they could draw upon resources of a global data network. The downside of a cloud-connected device is the risk of being over-reliant on computers outside of our own control. The people who brought a Jibo into their home got a stark reminder of this fact when some (but not all) Jibo robots gave their owners a farewell message as their servers are shut down, leaving behind little more than a piece of desktop sculpture.

Jibo launched their Indiegogo crowdfunding campaign with the tagline “The World’s First Social Robot For The Home.” Full of promises of how Jibo will be an intelligent addition to a high tech household, it has always struggled to justify its price tag. It cost as much as a high end robot vacuum, but without the house cleaning utility. Many demonstrations of a Jibo’s capabilities centered around its voice control, which an Amazon Echo or Google Home could match at a fraction of the price.

By the end of 2018, all assets and intellectual property have been sold to SQN Venture Partners. They have said little about what they planned to do with their acquisition. Some Jibo owner still hold hope that there’s still a bright future ahead. Both on the official forums (for however long that will stay running) and on unofficial channels like Reddit. Other owners have given up and unplugged their participation in this social home robotics experiment.

If you see one of these orphans in your local thrift store for a few bucks, consider adopting it. You could join the group hoping for something interesting down the line, but you’re probably more interested in its hacking potential: there is a Nvidia Jetson inside good for running neural networks. Probably a Tegra K1 variant, because Jibo used the Jetson TK1 to develop the robot before launch. Jibo has always promised a developer SDK for the rest of us to extend Jibo’s capabilities, but it never really materialized. The inactive Github repo mainly consists of code talking to servers that are now offline, not much dealing directly with the hardware.

Jibo claimed thousands were sold and, if they start becoming widely available inexpensively, we look forward to a community working to give new purpose to these poor abandoned robots. If you know of anyone who has done a teardown to see exactly what’s inside, or if someone has examined upgrade files to create custom Jibo firmware, feel free to put a link in the comments and help keep these robots out of e-waste.

If you want to experiment with power efficient neural network accelerators but rather work with an officially supported development platform, we’ve looked at the Jetson TK1 successors TX1 and TX2. And more recently, Google has launched one of their own, as has our friends at Beaglebone.

Flexible PCB Robot Flops Around To Get Around

In his continuing quest to reduce the parts count of a robot as far as possible, [Carl Bugeja] has hit upon an unusual design: robots built of almost nothing but PCBs.

Admittedly, calling these floppy four-legged critters robots is still a bit of a stretch at this point. The video below shows that while they certainly move under their own power, there’s not a lot of control to the movement – yet. [Carl]’s design uses an incredibly fragile looking upper arm assembly made from FR4. Each arm holds a small neodymium magnet suspended over the center of a flexible PCB coil, quite like those we’ve seen him use before as actuators and speakers. The coils are controlled by a microcontroller living where the four legs intersect. After a few uninspiring tethered tests revealed some problems with the overly compliant FR4 magnet supports, [Carl] made a few changes and upped the frequency of the leg movements. This led to actual motion and eventually to untethered operation, with the bot buzzing around merrily.

There are still issues with the lack of stiffness of the magnet arms, but we’re optimistic that [Carl] can overcome them. We like this idea a lot, and can see all sort of neat applications for flapping and flopping locomotion.

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Sphero RVR’s Quest For A Niche In Introductory Robotics

Thanks to internet commerce opening up a global marketplace, it is now easier than ever for a budding roboticist to get started. There are so many robot kits available, across such a wide range of price and sophistication, that deciding which one to buy becomes a challenging project in itself. Is there room for another product in the crowded introductory robotics market? Sphero believes so, and they’ve launched RVR to explore not just workshops and classrooms, but also to see if they can find a market niche.

At the low end of this market, we can go online and buy a super simple chassis – two small wheeled gear motors and a chassis plate of laser-cut acrylic – for pizza money. At the high end, we have robots that cost as much as a car. Sphero’s RVR slots somewhere above Wonder Workshop’s Dash, but below LEGO’s Mindstrom EV3. Products in this range are expected to take care of low-level motion control details, so beginners won’t get bogged down by things like PID tuning before their robot can drive in a straight line. Sphero engineers are certainly capable of hiding such annoying details from beginners, with their experience in consumer robotics.

But a big selling point here is completely opposite from closed-box consumer electronics: RVR is built to be extensible. Not with proprietary accessories & add-on kits like many of its competitors, but with the components we know and love on Hackaday pages: Raspberry Pi, micro:bit, and whatever else willing to communicate with RVR via its UART port and powered by RVR’s on board five volt power supply. Proper care and feeding of a lithium-ion battery is also one of the beginner-unfriendly details taken care of. But RVR isn’t finalized – one of the reason Sphero stated for launching via Kickstarter is to get customer feedback. Certainly the funding goal of $150,000 (easily met in a few hours) was unlikely to be the most important part for a company of Sphero’s size.

We hope RVR will help introduce a new audience to building their own robots. When they’re ready to grow beyond Sphero’s kit, Hackaday is happy to help show the way. If you have a 3D printer, there’s never been a better time to build your own robot. (Zerobot is on one editor’s to-do list.) Those fascinated by electronics can peek under the covers of low-level motor control, and there’s always room to explore high level machine vision and neural networks.

Whatever it takes to get you started, just get started!

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Travelling The Oregon Trail With An Apple II Robot

For one reason or another, we’re going with a retro-futuristic 80s aesthetic in this case, [Mike] decided to turn an Apple IIe into a robot. If you have to ask why, you’ll never know, but this project does have some interesting things going for it. There’s a voice synthesizer, a brand spankin’ new power supply, and it rolls around on the floor thanks to Apple BASIC.

Since this is a mobile robot, there needs to be a power supply in there somewhere. The Apple II had a fantastic switching power supply, but it ran off mains voltage. To make this Apple run off a 14.8 V LiPO battery, [Mike] needed to re-engineer this power supply to give +5, +12, -5, and -12 Volts. The easiest is the positive voltage, and for that, he used a big ‘ol LM1084 linear regulator for the +5 V line. This outputs a ton of heat and probably isn’t the best solution, but it is a solution that works. The +12 line was again another linear regulator, an LM7812CV. Since this is dropping 14.8 V down to 12, the efficiency isn’t that bad, and since there’s no floppy drive it’s not pulling much current anyway. The negative voltages are a MAX764 / MAX765 inverting switching regulators. This completely replaces the original power supply in the Apple II, and is a decent reference design for anyone who wants to make a luggable Apple II laptop.

To move this thing around, the motors run on their own 11.1 V LiPO, with a bunch of Pololu gear tying everything together. The BASIC code was written on an emulator, transferred over with the Floppy Emu. Movement is controlled through the output pins on the joystick port, and there’s a text to speech module that was obviously needed and ties this project together wonderfully. You can check out the video demo of the build below.

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Building A Semiautomatic Swag Launcher

Regular readers of Hackaday have certainly seen the work of [Jeremy Cook] at this point. Whether you remember him from his time as a writer for this fine online publication, or recognize the name from one of his impressive builds over the last few years, he’s a bona fide celebrity around these parts. In fact, he’s so mobbed with fans at events that he’s been forced to employ a robotic companion to handle distributing his personalized buttons for his own safety.

Alright, that might be something of a stretch. But [Jeremy] figured it couldn’t hurt to have an interesting piece of hardware handing out his swag at the recent Palm Bay Mini Maker Faire. Anyone can just put some stickers and buttons in a bowl on a table, but that’s hardly the hacker way. In the video after the break, he walks viewers through the design and construction of this fun gadget, which takes a couple unexpected turns and has contains more than a few useful tips which are worth the cost of admission alone.

Outwardly the 3D printed design is simple enough, and reminds us of those track kits for Matchbox cars. As you might expect, getting the buttons to slide down a printed track was easy enough. Especially when [Jeremy] filed the inside smooth to really get them moving. But the goal was to have a single button get dispensed each time the device was triggered, but that ended up being easier said than done.

The first attempt used magnets actuated by two servos, one to drop the button and the other to hold up the ones queued above it. This worked fine…at first. But [Jeremy] eventually found that as he stacked more buttons up in the track, the magnets weren’t strong enough to hold them back and they started “leaking”. This is an excellent example of how a system can work perfectly during initial testing, but break down once it hits the real world.

In this case, the solution ended up being relatively simple. [Jeremy] kept the two servos controlled by an Arduino and a capacitive sensor, but replaced the magnets with physical levers. The principle is the same, but now the system is strong enough to hold back the combined weight of the buttons in the chute. It did require him to cut into the track after it had already been assembled, but we can’t blame him for not wanting to start over.

Just like the arcade inspired candy dispenser, coming up with a unique way of handing out objects to passerby is an excellent way to turn the ordinary into a memorable event. Maybe for the next iteration he can make it so getting a button requires you to pass a hacker trivia test. Really make them work for it.

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