Marines 3D-Print Part To Repair Multi-Million Dollar Fighter

The good news: all you need to complete the repair you’re working on is one small part. The bad news: it’s only available in a larger, expensive assembly. The worst news: shipping time is forever. We’ve all been there, and it’s a hard pill to swallow for the DIYer. Seems like a good use case for 3D-printing.

Now imagine you’re a US Marine, and instead of fixing a dishwasher or TV remote, you’ve got a $123 million F-35 fighter in the shop. The part you need is a small plastic bumper for the landing gear door, but it’s only available as part of the whole door assembly, which costs $70,000 taxpayer dollars. And lead time to get it shipped from the States is measured in weeks. Can you even entertain the notion of 3D-printing a replacement? It turns out you can, and it looks like there will be more additive manufacturing to come in Corps repair depots around the world.

Details of the printed part are not forthcoming for obvious reasons, but the part was modeled in Blender and printed in PETG on what appears to be a consumer-grade printer. The part was installed after a quick approval for airworthiness, and the grounded fighter was back in service within days. It’s encouraging that this is not a one-off; other parts have been approved for flight use by the Marines, and a whole catalog of printable parts for ground vehicles is available too. This is the reality that the 3D printing fiction of Lost in Space builds upon.

And who knows? Maybe there are field-printable parts in the disposable drones the Corps is using for standoff resupply missions.

[via 3D-Printing Industry]

Build Your Own Two-Stage Water Rockets

Water rockets are one of the most fun and exciting science-adjacent activities one can take part in during the summer, and are popular with children and adults alike. Designs range from a bike pump with a cork in a bottle, up to significantly more advanced hardware. [Air.command]’s two-stage water rocket definitely fits into the latter category.

The build is initially somewhat confronting in its complexity, but after a thorough read-through the operating principles become clear. It’s an all-mechanical setup which relies on the weight of the upper stage and the initial acceleration of the rocket to keep the two stages coupled. It’s only when the first stage stops delivering thrust that a spring forces the two stages apart, and the upper stage rockets ever higher.

Parts-wise, everything is fairly accessible – with pieces cribbed from garden hose fittings, retractable pens and other household ephemera. It’s not the easiest thing to put together, but with perseverance and some tweaking and tuning, it’s definitely achievable for the home gamer, with no advanced tools or techniques required.

Now that you’ve got a two-stage rocket under construction, you might want to consider upgrading your launchpad. Video after the break.

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Simulate PIC And Arduino/AVR Designs With No Cloud

I’ve always appreciated simulation tools. Sure, there’s no substitute for actually building a circuit but it sure is handy if you can fix a lot of easy problems before you start soldering and making PCBs. I’ve done quite a few posts on LTSpice and I’m also a big fan of the Falstad simulator in the browser. However, both of those don’t do a lot for you if a microcontroller is a major part of your design. I recently found an open source project called Simulide that has a few issues but does a credible job of mixed simulation. It allows you to simulate analog circuits, LCDs, stepper and servo motors and can include programmable PIC or AVR (including Arduino) processors in your simulation.

The software is available for Windows or Linux and the AVR/Arduino emulation is built in. For the PIC on Linux, you need an external software simulator that you can easily install. This is provided with the Windows version. You can see one of several videos available about an older release of the tool below. There is also a window that can compile your Arduino code and even debug it, although that almost always crashed for me after a few minutes of working. As you can see in the image above, though, it is capable of running some pretty serious Arduino code as long as you aren’t debugging.

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FCC Filing Reveals Tasty Hardware McSecrets

If you’ve visited a McDonald’s recently, you might have noticed something of a tonal shift. Rather than relying on angsty human teenagers to take customer orders, an increasing number of McDonald’s locations are now using self-serve kiosks. You walk up, enter your order on a giant touch screen, and then take an electronic marker with you to an open table. In mere minutes your tray of nutritious delicious cheap food is brought to you by… well that’s still probably going to be an angsty teenager.

Thanks to a recent FCC filing pointed out to us by an anonymous tipster, we now know what kind of tech Ronald has packed into the electronic table markers (referred to as “tents” in McDonald’s parlance). It turns out they are Bluetooth Low Energy beacons powered by the Nordic nRF52832 chipset, and include some unexpected features such as an accelerometer to detect falls.

The Nordic nRF52832 features a 32-bit ARM Cortex M4F processor at 64 MHz with 512 KB flash and 64 KB SRAM. Quite a bit of punch for a table marker. Incidentally, this is the same chip used in the Adafruit Feather nRF52 Pro, so there’s already an easily obtainable development toolchain.

A image of the backside of the PCB shows a wealth of labeled test points, and we imagine figuring out how to get one of these table markers doing your own bidding wouldn’t be too difficult. Not that we condone you swiping one of these things along with your Quarter Pounder with Cheese. Though we are curious to know just why they need so much hardware to indicate which table to take a particular order to; it seems the number printed on the body of the device would be enough to do that.

This isn’t the first time we’ve taken a peek behind the Golden Arches. From reverse engineering their famous fries to hacking the toys they give out with Happy Meals, there’s more to do at the local McDonald’s than get thrown out of the ball pit again.

Badgelife, The Hardware Demoscene Documentary

Last week, tens of thousands of people headed home from Vegas, fresh out of this year’s DEF CON. This was a great year for DEF CON, especially when it comes to hardware. This was the year independent badges took over, thanks to a small community of people dedicated to creating small-run hardware, puzzles, and PCB art for thousands of conference-goers. This is badgelife, a demoscene of hardware, and this is just the beginning. It’s only going to get bigger from here on out.

We were lucky enough to sit down with a few of the creators behind the badges of this year’s DEF CON and the interviews were fantastic. Right here is a lesson on electronic design, manufacturing, and logistics. If you’ve ever wanted to be an engineer that ships a product instead of a lowly maker that ships a product, this is the greatest classroom in the world.

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UNINAMI walk cycle

Theo Jansen Invents A Faster, Simpler, Wind-Powered Strandbeest

[Theo Jansen] has come up with an intriguing wind-powered strandbeest which races along the beach with surprising speed and grace. According to [Jansen], it “doesn’t have hinging joints like the classical strandbeests, so they don’t get sand in their joints and you don’t have to lubricate them.” It’s called UMINAMI, which appropriately means “ocean wave” in Japanese.

There are only videos of it in action to go on so far, but a lot can be gleaned from them. To make it easier to keep track of just a single leg, we’ve slowed things down and reddened one of them in the banner animation. Those legs seem to be providing a push but the forward motion is more likely supplied by the sails. The second video below shows it being pulled along by the type of strandbeest we’re all more used to seeing.

What follows is an analysis and best guess about how it works. Or you can just enjoy its graceful undulations in the videos below.

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Stop Using Python 2: What You Need To Know About Python 3

Though Python 3 was released in 2008, many projects are still stuck on Python 2.

It’s understandable that porting large existing codebases to a new version is a prospect which sends a shiver down many a developer’s spine. But code inevitably needs to be maintained, and so when all the shiny new features that would fix everything are in a new version, is it really worth staying rooted in the past?

We’ll take you through some of the features that Python 2 programs are missing out on, not only from 3.0 but up to the current release (3.7).

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