ChatGPT Makes A 3D Model: The Secret Ingredient? Much Patience

ChatGPT is an AI large language model (LLM) which specializes in conversation. While using it, [Gil Meiri] discovered that one way to create models in FreeCAD is with Python scripting, and ChatGPT could be encouraged to create a 3D model of a plane in FreeCAD by expressing the model as a script. The result is just a basic plane shape, and it certainly took a lot of guidance on [Gil]’s part to make it happen, but it’s not bad for a tool that can’t see what it is doing.

The first step was getting ChatGPT to create code for a 10 mm cube, and plug that in FreeCAD to see the results. After that basic workflow was shown to work, [Gil] asked it to create a simple airplane shape. The resulting code had objects for wing, fuselage, and tail, but that’s about all that could be said because the result was almost — but not quite — completely unlike a plane. Not an encouraging start, but at least the basic building blocks were there. Continue reading “ChatGPT Makes A 3D Model: The Secret Ingredient? Much Patience”

Very Slow Movie Player Avoids E-Ink Ghosting With Machine Learning

[mat kelcey] was so impressed and inspired by the concept of a very slow movie player (which is the playing of a movie at a slow rate on a kind of DIY photo frame) that he created his own with a high-resolution e-ink display. It shows high definition frames from Alien (1979) at a rate of about one frame every 200 seconds, but a surprising amount of work went into getting a color film intended to look good on a movie screen also look good when displayed on black & white e-ink.

The usual way to display images on a screen that is limited to black or white pixels is dithering, or manipulating relative densities of white and black to give the impression of a much richer image than one might otherwise expect. By itself, a dithering algorithm isn’t a cure-all and [mat] does an excellent job of explaining why, complete with loads of visual examples.

One consideration is the e-ink display itself. With these displays, changing the screen contents is where all the work happens, and it can be a visually imperfect process when it does. A very slow movie player aims to present each frame as cleanly as possible in an artful and stylish way, so rewriting the entire screen for every frame would mean uglier transitions, and that just wouldn’t do.

Delivering good dithering results despite sudden contrast shifts, and with fewest changed pixels.

So the overall challenge [mat] faced was twofold: how to dither a frame in a way that looked great, but also tried to minimize the number of pixels changed from the previous frame? All of a sudden, he had an interesting problem to solve and chose to solve it in an interesting way: training a GAN to generate the dithers, aiming to balance best image quality with minimal pixel change from the previous frame. The results do a great job of delivering quality visuals even when there are sharp changes in scene contrast to deal with. Curious about the code? Here’s the GitHub repository.

Here’s the original Very Slow Movie Player that so inspired [mat], and here’s a color version that helps make every frame a work of art. And as for dithering? It’s been around for ages, but that doesn’t mean there aren’t new problems to solve in that space. For example, making dithering look good in the game Return of the Obra Dinn required a custom algorithm.

Build Your Own Bootable Emacs Environment

An old joke is that Emacs is a text editor with an operating system included, given that its extensibility and customization often goes far beyond traditional text editors. Part of its well-earned reputation comes from being built in Lisp which allows it to be expanded to do almost anything. Despite this in-joke in the community, though, you will still need an actual operating system to run it, but not much more than that.

This project uses User-Mode Linux (UML) as a foundation to load almost nothing other than an Emacs editor. UML is a virtualization technology that allows running multiple Linux kernel instances as separate virtual machines, so once the Linux environment is started and Emacs is compiled, the virtual machine can essentially boot straight into an Emacs environment. Some tools are needed outside of the Linux kernel like mount which allows the virtual file system to access the files needed to build Emacs, but as far as lightweight or minimalist Linux distributions go this one definitely gets at least an honorable mention.

While UML is virtualization software rather than a full-fledged Linux distribution, we would expect a similarly minimalist build could easily be done with something more hardware-based like Linux From Scratch. Emacs has been around for so long and had such a wide reach that it’s difficult to imagine a world without it. Even in more modern technology like browsers, knowing a little bit about Emacs can be an extremely powerful tool.

Read Comic Books On The Commodore 64 With StripStream

Comic books are traditionally printed on paper, either as regular saddle-bound issues or in hardcover compilations. If you wanted to read them on a low-resolution screen run by an 8-bit computer, you were usually out of luck. Until now! Enter StripStream, the comic book reader for the Commodore 64.

StripStream runs on a stock PAL C64 system, using the Datasette interface. A PC program is used to compose a comic into a suitable format for the C64. It then generates a .TAP file which can either be played in a C64 emulator, or recorded onto an audio tape for loading on real hardware.

According to [janderogee], who created the software, just 34 minutes of tape can store over 300 images and 1200 lines of subtitle text. Cassettes were chosen for the storage method as standard 5 1/2″ C64 disks could only hold 165 kilobytes of data per side, meaning two whole double-sided disks would be needed to store the same amount of data. Plus, the linear nature of tape makes sense for a sequentially-read comic story. Just don’t get any ideas about doing a choose-your-adventure thing here, as StripStream isn’t built for random access.

If you don’t want to read regular comics, you can always use a tool to automatically generate them from existing media. Incidentally, StripStream is a great name, but we would have called it Comicdore 64.

Continue reading “Read Comic Books On The Commodore 64 With StripStream”

This Week In Security: QueueJumper, JS VM2 Escape, And CAN Hacking

You may not be familiar with the Microsoft Message Queuing (MSMQ) service, a store and forward sort of inter-process and inter-system communication service. MSMQ has become something of a legacy product, but is still available as an optional component in Windows. And in addition to other enterprise software solutions, Microsoft Exchange turns the service on by default. That’s why it’s a bit spooky that there’s a one packet Remote Code Execution (RCE) vulnerability that was just patched in the service.

CVE-2023-21554, also known as QueueJumper, is this unauthenticated RCE with a CVSS score of 9.8. It requires sending a packet to the service on TCP port 1801. The Check Point Research team scanned for listening MSMQ endpoints on the public Internet, and found approximately 360,000 of them. And no doubt far more are listening on internal networks. A one packet exploit is a prime example of a wormable problem, and now that the story has broken, and the patch is available, expect a rapid reverse engineering. Beware, the queue jumpers are coming.

JavaScript VM Escape

The VM2 library is a rather important JavaScript package that sandboxes code, letting a project run untrusted code securely. Or, that’s the idea. CVE-2023-29017 is an example of how hard sandboxing is to get right. It’s another CVSS 9.8 vulnerability, and this one allows a sandbox escape and code execution.

This one now has public Proof of Concept code, and this package has over 16 million monthly installs, so the attack surface is potentially pretty wide. The flaw is fixed in version 3.9.15. Continue reading “This Week In Security: QueueJumper, JS VM2 Escape, And CAN Hacking”

Tinkercad Gets A Move On

Going to the movies is an experience. But how popular do you think they’d be if you went in, bought your popcorn, picked your seat, and the curtain would rise on a large still photograph? Probably not a great business model. If a picture is worth 1,000 words, then a video is worth at least a million, and that’s why we thought it was awesome that Tinkercad now has a physics simulator built right in.

Look for this icon on the top right toolbar.

It all starts with your 3D model or models, of course. Then there’s an apple icon. (Like Newton, not like Steve Jobs.) Once you click it, you are in simulation mode. You can select objects and make them fixed or movable. You can change the material of each part, too, which varies its friction, density, and mass. There is a play button at the bottom. Press it, and you’ll see what happens. You can also share and you have the option of making an MP4 video like the ones below.

We, of course, couldn’t resist. We started with a half-sphere and made it larger. We also rotated it so the flat side was up. We then made a copy that would become the inside of our bowl. Using the ruler tool, we shaved about 2 mm off the length and width (X and Y) of the inner sphere. We also moved it 2 mm up without changing the size.

Using the alignment tools, you can then center the inner piece in the X and Y axis. Change the inner color to a hole and group the objects. This forms a simple bowl shape. Then we moved the workplane to a random part of the inner surface of our bowl and dropped a sphere. Nothing complicated.

Continue reading “Tinkercad Gets A Move On”

It Isn’t WebAssembly, But It Is Assembly In Your Browser

You might think assembly language on a PC is passe. After all, we have a host of efficient high-level languages and plenty of resources. But there are times you want to use assembly for some reason. Even if you don’t, the art of writing assembly language is very satisfying for some people — like an intricate logic puzzle. Getting your assembly language fix on a microcontroller is usually pretty simple, but on a PC there are a lot of hoops to jump. So why not use your browser? That’s the point of this snazzy 8086 assembler and emulator that runs in your browser. Actually, it is not native to the browser, but thanks to WebAssembly, it works fine there, too.

No need to set up strange operating system environments or link to an executable file format. Just write some code, watch it run, and examine all the resulting registers. You can do things using BIOS interrupts, though, so if you want to write to the screen or whatnot, you can do that, too.

The emulation isn’t very fast, but if you are single-stepping or watching, that’s not a bad thing. It does mean you may want to adjust your timing loops, though. We didn’t test our theory, but we expect this is only real mode 8086 emulation because we don’t see any protected mode registers. That’s not a problem, though. For a learning tool, you’d probably want to stick with real mode, anyway. The GitHub page has many examples, ranging from a sort to factorials. Just the kind of programs you want for learning about the language.

Why not learn on any of a number of other simulated processors? The 8086 architecture is still dominant, and even though x86_64 isn’t exactly the same, there is a lot of commonalities. Besides, you have to pretend to be an 8086, at least through part of the boot sequence.

If you’d rather compile “real” programs, it isn’t that hard. There are some excellent tutorials available, too.