If you ever needed evidence that gamers are some of the most dedicated individuals in all of fandom, then look no further than this fantastic 3D printed recreation of the “Pulse Pistol” as featured in the immensely popular “Overwatch”. Built by the guys at [Danger Doc], this replica doesn’t just look the part, it’s also a fully functional Airsoft gun. In the detailed build video after the break, the year-long design and construction of the gun is broken down for your viewing pleasure.
Because the end goal was to make something that looked as though it came from the game itself, a lot of time was put into making sure that the externals were faithful to the digital version while still able to contain all the hardware they needed to cram in there. This is a fully auto gun, so it needed a battery and motors, as well as a way to feed the firing mechanism Airsoft BBs that didn’t require an anachronistic magazine sticking out.
They combined a off-the-shelf firing mechanism and high-capacity magazine but it took plenty of custom designed parts to get everything mated up. The magazine has a clockwork mechanism to advance the BBs which required the user to manually crank up, but this was replaced with an electric motor to make things a little more futuristic. In addition to all the LEDs on the body of the gun, there’s also an internal array of ultraviolet SMD LEDs to charge the glow-in-the-dark “tracer” BBs as they move through the magazine. In low light, this gives the shots from the gun something of a laser effect.
We’ve seen 3D printed guns from games before, but rarely with this attention to detail and engineering. Honestly, this even gives some real 3D printed guns a run for their money.
Continue reading “Incredible 3D Printed Overwatch Airsoft Pistol”
In the eternal struggle for office dominance, the motion-tracking Airsoft/Nerf/whatever, the autonomous turret seems to be the nuclear option. [Aaron] and [Davis] built a motion-tracking turret that uses openCV to detect movement, before hitting a relay to trigger the gun.
There’s a Raspberry Pi controlling a Logitech C210 Pi-compatible webcam, with a stepper hat for the Pi controlling two NEMA steppers that aim the gun. The design is simple but elegant, with a rotating base and an assembly that raises and lowers the weapon.
The openCV intrigues us. We want to see a openCV-powered turret with color detection, so your own team doesn’t get blasted along with your hapless enemies. Or if guarding your cubicle, how about a little openCV facial recognition?
If you want to take a stab at your own, [Aaron] and [Davis] show how they built their project in their Hackaday.io page and their Python script can be found on GitHub. Otherwise, check out the Counter Strike Airsoft robot, the Airsoft sentry gun, and the Nerf turret powered by Slack we published previously. Continue reading “OpenCV Turret Tracks Motion, Busts Airsoft Pellets”
The James Bond franchise is well-known for many things, but perhaps most important to us hackers are the gadgets. Bond always had an awesome gadget that somehow was exactly the thing he needed to get out of a jam. [hw97karbine’s] latest project would fit right into an old Bond flick. He’s managed to build a single-shot pellet gun that looks like a pen.
[hw97karbine] started out by cutting the body from a tube of carbon fiber. He used a hacksaw to do the cutting, and then cleaned up the edges on a lathe. A barrel was cut from a piece of brass tubing with a smaller diameter. These two tubes will eventually sit one inside of the other. A custom front end cap was machined from brass. One end is ribbed and glued into the carbon fiber tube. The barrel is also glued to this end of the front cap, though it’s glued to the inside of the cap. The other end of the cap has 1/8″ BSP threads cut into it in order to allow for attachments.
A rear end cap is machined from Delrin. This piece also has a Delrin piston placed inside. The piston has a small piece of rubber used as a gasket. This piston valve is what allows the gun to operate. The rear cap gets glued into place and attached to a Schrader valve, removed from an automotive tire valve stem.
To pressurize the system, a bicycle pump is attached to the Schrader valve. This pushes the piston up against the barrel, preventing any of the air from escaping. The piston doesn’t make a perfect seal, so air leaks around it and pressurizes the carbon fiber tube. The Schrader valve prevents the air from leaking out of the pen body. A special machined button was threaded onto the Schrader valve. When the button is pressed, the air escapes; the sudden pressure imbalance causes the piston to shoot backwards, opening up a path for the air to escape through the barrel. This escaping air launches the projectile. The whole process is explained better with an animation.
Now, the question left in our mind: is this the same pressure imbalance concept that was used in that vacuum pressure bazooka we saw a couple years back?
Continue reading “Pneumatic Pen Gun is Fit for James Bond”
The Midwest RepRap Festival isn’t just people hanging out with their 3D printers all weekend; There are also people bringing all the things they made with their 3D printers. There was an R2D2 and half of a B1 Battle Droid, a 3D printed quadcopter and of course 3D printed weaponry. [Ryan] and [Kane] from Mostly Harmless Arms brought a collection of their totally not trademark infringing not-Nerf guns.
The guys have a few designs for guns that shoot silicone-tipped extruded foam darts much further than a Nerf gun. There’s a bow, a more traditional spring-powered blaster, and a crossbow. All the designs with the exception of a few pipes and tubes and springs are 3D printed, and all the parts are small enough to fit on an 8″ bed. The darts are made with a dome mold for silicon and insulation foam that’s normally wedged in window and door frames. They’re dusted with cornstarch to prevent sticking, although in the video below there were a few jams. That’s to be expected; there was a camera around.
Continue reading “MRRF: Mostly Harmless 3D Printed Arms”
A long time ago when WiFi and Bluetooth were new and ‘wardriving’ was still a word, a few guys put a big antenna on a rifle and brought it to DefCon. Times have changed, technology has improved, and now [Hunter] has built his own improved version.
The original sniper Yagi was a simple device with a 2.4 GHz directional antenna taped onto the barrel, but without any real computational power. Now that displays, ARM boards, and the software to put this project all together are cheap and readily available, [Hunter] looked towards ubiquitous computing platforms to make his Sniper Yagi a little more useful.
This version uses a high gain (25dBi) antenna, a slick fold-out screen, and a Raspberry Pi loaded up with Raspberry Pwn, the pentesting Raspi distro, to run the gun. There’s a button connected to the trigger that will automatically search the WiFi spectrum for the best candidate for cracking and… get cracking.
[Hunter] says he hasn’t taken this highly modified airsoft rifle outside, nor has he pointed out a window. This leaves us with the question of how he’s actually testing it, but at least it looks really, really cool.
Taking the time to build a reactive target range really adds to the fun of toy weapons. It lets you move beyond just point and shoot to actual games of skill.
The project is anchored by an Arduino board. It connects to a piezo element on the back of each of these sheet metal targets. Detecting when a projectile hits the target works pretty much the exact same way the ever popular Knock-block works. To provide interactive enjoyment each target has an LED which, when lit, indicates that the target is active. From here it’s just a matter of coding to add different challenges. So far [Viktor Criterion] has implemented quick draw, timed, and rapid fire modes. The demo after the break shows off everything, including the slick modular design he came up with to make the system portable.
We’d love to see these targets mounted on motorized tracks. Each round would have the targets moving closer to you at a faster pace to keep you on your toes.
Continue reading “Reactive target range for Nerf, Airsoft, etc.”
Yet another project that proves you need to acquire a laser cutter. This Airsoft turret rotates, tilts, and includes a hopper for ammo.
All of the pieces were cut from acrylic. The base includes a bracket which keeps the large rotating gear level by sandwiching it between the layers. That and the tilt mechanism are pretty straight forward. The module responsible for loading the BBs is pretty neat though. It uses a gear with round teeth the same diameter as the ammo. Once a BB is picked up it is forced upward into the tubing that feeds the gun. Get the full picture from the demo video after the break.
The one thing [The Liquider] is wondering about is how to provide feedback for the tilt and rotate functions. We can’t think of an easier way than to use simple rotary encoders. The Arduino Mega he wishes to use as a driver will have no problem interfacing with reflectance sensors and the acrylic makes it simple to mount this type of black and white encoder wheel.
Continue reading “Airsoft turret has turn, tilt, and auto-feed to keep those BBs flying”