Custom Keyboard Goes Split, Gets Thin, Acquires Stained Wood

The hardware and software required to make DIY keyboards happen has gotten more and more accessible, and that means it’s easier than ever to make one’s ideal input device a reality from the ground up. For [Cameron Sun], his Ellipsis Split mechanical keyboard buildlog details his second effort, refining his original design from lessons learned the first time around. The new keyboard is slim, split into two, and has integrated wrist supports made from stained wood. The painting and wood treatment took a lot of work and patience, but it certainly paid off because the result looks amazing!

Small integrated OLED screen shows the current mode.

When we saw [Cameron]’s first custom keyboard, we admired the unique aluminum case and some nice touches like the physical toggle switches. Those tactile switches allow changing the keyboard to different modes, while also serving as a visual indicator. [Cameron] liked those switches too, but alas they just didn’t fit into the slim new design. However, he’s very happy with swapping modes in software and using a small OLED display as an indicator. What kind of different modes does his keyboard have? There’s Windows mode and Mac mode (which changes some hotkeys) as well as modes that change which keys in the thumb clusters do what (moving the space key to the left for easier gaming, for example.) After all, it’s not just the physical layout that can be customized with a DIY keyboard.

Interested in making your own custom keyboard? Be sure to look into this breakaway keyboard PCB concept before you start, because it just might make your custom build a lot easier.

A Bit Of DIY Helps Cut Straight And Happy Threads

A cheap and effective ratcheting tap.

Need to cut threads into a hole? A tool called a tap is what you need, and a hand-operated one like the one shown here to the side is both economical and effective. A tap’s cutting bit works by going into a pre-drilled hole, and it’s important to keep the tool straight as it does so. It’s one thing to tap a few holes with steady hands and a finely calibrated eyeball, but when a large number of holes need to be tapped it can be worth getting a little help.

The usual tool to help keep a tap straight and pressed gently downwards is called a tap follower, but [Tony] had a lot of M4 holes to tap and no time to order one and wait for it to arrive. Instead, he converted a cheap tap into a tool that could be held in the chuck of his mill, with the freedom to slide up and down as needed. The result? A tap that’s hand-operated but certain to be orthogonal to the work piece, making the job of cutting a lot of threads much more pleasant.

Tapping isn’t just for metal, either. Cutting threads into wood is also done, and be sure to check out this simple method for making your own surprisingly effective wood taps in the shop with a threaded rod, or a lag screw. Of course, the need to tap a hole can be sidestepped by using threaded inserts in the right material, instead.

3D-Printed Flight Controls Use Magnets For Enhanced Flight Simulator 2020 Experience

We have seen quite a few DIY joystick designs that use Hall effect sensors, but [Akaki Kuumeri]’s controller designs (YouTube video, embedded below) really make the most of 3D printing to avoid the need for any other type of fabrication. He’s been busy using them to enhance his Microsoft Flight Simulator 2020 experience, and shares not just his joystick design, but makes it a three-pack with designs for throttle and pedals as well.

Hall effect sensors output a voltage that varies in proportion to the presence of a magnetic field, which is typically provided by a nearby magnet. By mounting sensors and magnets in a way that varies the distance between them depending on how a control is moved, position can be sensed and communicated to a host computer.

In [Akaki]’s case, that communication is done with an Arduino Pro Micro (with ATmega32U4) whose built-in USB support allows it to be configured and recognized as a USB input device. The rest is just tweaking the physical layouts and getting spring or elastic tension right. You can see it all work in the video below.

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Prop-Driven Cardboard RC Car Doesn’t Skimp On Performance

[Kryzer Channel] takes making a DIY RC car to a whole new level with this prop-driven electric car that is made almost entirely out of cardboard (YouTube video, also embedded below.) By attaching an electric motor with a push prop to the back of the car, [Kryzer] avoids the need for any kind of drive system or gearing. Steering works normally thanks to some scratch-built linkages, but the brake solution is especially clever.

Braking is done by having a stocky servo push a reinforced stub downward, out of a hole in the center of the car. This provides friction against the road surface. After all, on an RC car a functional brake is simply not optional. Cutting the throttle and coasting to a stop works for a plane, but just won’t do for a car.

Winding thread around metal components then saturating with CA glue makes a durable assembly.

Layers of corrugated cardboard and hot glue make up the bulk of the car body, and some of the assembly techniques shown off are really slick and make the video really worth a watch. For example, the construction of the wheels (starting around 2:24) demonstrates making them almost entirely out of cardboard, saturated with CA glue for reinforcement, with a power drill acting as a makeshift lathe for trimming everything down. A section of rubber inner tube provides the tire surface and a piece of hard plastic makes a durable hub. Wraps of thread saturated in CA glue, shown here, is another technique that shows up in several places and is used in lieu of any sort of fasteners.

The well-edited video (embedded below) is chock full of clever assembly and construction. Unsurprisingly, this is not [Krazer]’s first cardboard vehicle: their video channel has other impressive cardboard models and racers to show off.

Continue reading “Prop-Driven Cardboard RC Car Doesn’t Skimp On Performance”

Four Years Later, Off-Grid Office Shed Still Rocks

About four years ago, [Russell Graves] created what was, to him, the ultimate work-from-home environment: an off-grid office shed. The shed might look a bit small, but it’s a considerably larger workspace than most people in an office are granted. Four years later, in the middle of a global pandemic, working from home has become much more common and [Russel] shares some thoughts on working from homeĀ and specifically reflects on how his off-grid, solar powered shed office (or “shoffice” as he likes to call it) has worked out. In short, after four years, it rocks hard and is everything he wanted and more.

Its well-insulated plywood walls let him mount monitor arms and just about anything else anywhere he wants, and the solar power system allows him to work all day (and into the night if he wants, which he doesn’t) except for a few spells in the winter where sunlight is just too scarce and a generator picks up the slack. Most importantly, it provides a solid work-life separation — something [Russell] is convinced is critical to basic wellness as a human being.

That’s not to say an off-grid solar shed is the perfect solution for everyone. Not everyone can work from home, but for those who can and who identify with at least some of the motivations [Russell] expressed when we covered how he originally created his office shed, he encourages giving it some serious thought.

The only thing he doesn’t categorically recommend is the off-grid, solar powered part. To be clear, [Russell] is perfectly happy with his setup and even delights in being off-grid, but admits that unless one has a particular interest in solar power, it makes more sense to simply plug a shed office into the grid like any other structure. Solar power might seem like a magic bullet, but four years of experience has taught him that it really does require a lot of work and maintenance. Determined to go solar? Maybe give the solar intensity sensor a look, and find out just how well your location is suited to solar before taking the plunge.

Want To Support Hacker-friendly Hardware Design? Follow Valve’s Example

It’s been just over a year since Valve released Index, their flagship VR system, and it’s worth looking back at this GitHub repository as a fine example of how to provide supporting materials to a hacker-friendly hardware design. The image above shows off one of the hacker-friendly design elements: an empty space behind the visor, with a USB port off to the right, that exists for no reason other than to make it easier to mount and plug in whatever one might come up with. There’s more to it than that, however. If one wishes to provide supporting materials for a hardware design, one could certainly do worse than emulate Valve’s example.

The violet 3D model shows the area that modifications can occupy without getting in the way of any sensors.

The hardware repository contains not just CAD models of mod-friendly hardware pieces (both in high-resolution STEP models as well as STL files) but also 3D models of the sensor zones, so modders can ensure they avoid occluding any sensors with their creations. Examples are great, and one provided by Valve is the Booster; a hand controller add-on providing extra comfort for people with large hands or long thumbs. The model also doubles as a reference for designing attachments that will not interfere with any of the tracking or touch-sensitive surfaces of the controllers.

Being hacker-friendly doesn’t mean the hardware has no warranty, but it does mean that there is concrete guidance on what does or doesn’t risk voiding it. In the case of the Index hardware, the guidance is simple: “Anything that requires a T5 or smaller is not user serviceable.”

To us, the whole attitude of being hacker-friendly is exemplified by a statement about the headstrap, found about half-way down the page. The words “removing the headstrap is not recommended” are followed immediately by clear directions on how to do exactly that, demonstrating the kind of trust necessary to reduce barriers for add-ons and modifications. That is a great way to help foster experimentation, like this project for 1:1 mapping of physical elements to their VR counterparts, to make awesome spaceship cockpits.

DIY HID, OMG!

William English, one of the creators of the mouse back in the 60s, passed away last week. And that got me thinking of how amazing it would have been to be in the place that was inventing what would become modern computing interfaces. What a special time! Of course, they probably had no idea.

From here, it looks like the mouse changed everything, but you have to realize that they were working in a world with light-pens, where you could actually draw on the screen. In contrast, the mouse seems positively non-futuristic. They must have known they’d come up with an improvement over the status quo, but did they know they’d created a revolution?

So where has the revolutionary spirit in DIY human interface devices gone? I’d claim it’s still alive and kicking. Indeed our own Kristina Panos has a series called “Inputs of Interest” and we’ve seen a ton of DIY keyboards of late. Then there are many varieties of dial inputs. I used to have a dedicated scroll wheel made out of a hard-drive platter, and when I was reading lots of PDFs on-screen, I have to say it earned its desk-space. Heck, we’ve even seen people make their own mouse.

But what I love about the story of the development of the mouse is that they asked the question “what is the best way to locate a point on a screen” and tried to answer it. Half of their success is probably in simply asking the right question, and the other half in prototyping something half-workable. My gut says that we don’t have inputs figured out 100% on mobile yet. This sounds like a job for Hackaday. What’s the next big human-interface design need? And have you got any crazy ideas to solve it?

Hackaday Remoticon

And this week, we announced the Hackaday Remoticon, our shelter-in-place version of the Supercon. It’s going to take place in November as usual, but online instead of IRL.

The good news? It’s going to be chock full of workshops, all streamed online and recorded for posterity. And for that we need your proposals. If you’d like to teach a group of distributed hackers learning your favorite techniques and tricks, this is your chance!

The bad news is of course that we won’t get to see you all in person. That’s going to make the 2021 Hackaday Supercon seem even more super.