Horse Racing Game Hits Trifecta Of Fun, Skill, And Competition

Out in the neon-painted desert of Las Vegas, if you know where to look, you can find an old, 1980s electromechanical horse racing game called Sigma Derby. In this group game, you and several drunk strangers sit around a machine the size of a pool table and bet on tiny horses at 25 cents a throw. There is no skill involved, it’s all chance. This is not that game.

[Alex Kov]’s electromechanical horse racing game is a unicorn compared to Sigma Derby, or at least a zebra. This game takes patience, skill, and cunning. And unlike Sigma Derby, you can easily replicate it at home with a few shakes of the old junk bin. You just need a couple of motors, transistors, electrolytic caps, and some passives.

The idea is simple — advance horse, be first, win prizes — but it’s not that easy. While the switch is unpressed, the circuit charges up a capacitor. Press it and the horse noses forward, draining the cap. There is never enough chooch in the cap to reach the finish line, so the real game is in building up more juice than the other guy, and then staying ahead or overtaking him with the next spurt. Place your bets and catch the action after the break.

A scoreboard would be a great addition to this game. If you want to keep it electromechanical, we have some tote board inspiration for you.

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The Clickiest Game Of Tetris You’ll Ever Play, On A Flip-Dot

Like many other classics it’s easy to come up with ways to ruin Tetris, but hard to think of anything that will make it better. Adding more clickiness is definitely one way to improve the game, and playing Tetris on a flip-dot display certainly manages to achieve that.

The surplus flip-dot display [sinowin] used for this version of Tetris is a bit of an odd bird that needed some reverse engineering to be put to work. The display is a 7 x 30 matrix with small dots, plus a tiny green LED for each dot. Those LEDs turned out to be quite useful for replicating the flashing effect used in the original game when a row of blocks was completed, and the sound of the dots being flipped provides audio feedback. The game runs on a Teensy through a custom driver board and uses a Playstation joystick for control. The video below, in perfectly acceptable vertical format, shows the game in action and really makes us want to build our own, perhaps with a larger and even clickier flip-dot display.

The best thing about Tetris is its simplicity: simple graphics, simple controls, and simple gameplay. It’s so simple it can be played anywhere, from a smartwatch to a business card and even on a transistor tester.

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DIY Magnetic Actuator, Illustrated And Demonstrated

Electromagnetic actuators exert small amounts of force, but are simple and definitely have their niche. [SeanHodgins] took a design that’s common in flip-dot displays as well as the lightweight RC aircraft world and decided to make his own version. He does a good job of explaining and demonstrating the basic principles behind how one of these actuators works, although the “robotic” application claimed is less clear.

It’s a small, 3D printed lever with an embedded magnet that flips one way or another depending on the direction of current flowing through a nearby coil. Actuators of this design are capable of fast response and have no moving parts beyond the lever itself, meaning that they can be made very small. He has details on an imgur gallery as well as a video, embedded below.

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This Is How The Fonz Would Play MP3s

Here at Hackaday, we love to see old hardware treated with respect. A lovingly restored radio or TV that’s part of our electronic heritage is a joy to behold, and while we understand the desire to stream media from a funky retro case, it really grates when someone throws away the original guts to make room for new electronics.

Luckily, this Seeburg jukebox wall remote repurposing is not one of those projects. [Scott M. Baker] seems to have an appreciation for the finer things, and when he scored this classic piece of Mid-Century Americana, he knew just what to do. These remotes were situated around diners and other hangouts in the 50s and 60s and allowed patrons to cue up some music without ever leaving their seats. They were real money makers back in the day, and companies put a lot of effort into making them robust and reliable.

[Scott]’s first video below shows the teardown of this unit; you can practically smell the old transformer and motor windings. His goal in the second video was to use the remote to control his Raspberry Pi jukebox; he wisely decided to leave everything intact and use the original electromechanically generated pulses to make selections. His analysis led to a nicely executed shield for his Pi which conditions the pulses and imitates coin drops; happily, the coin mechanism still works too, so you can still drop a quarter for a tune.

The remote is working well now, but [Scott] still needs to finish up a few odds and ends to bring this one home. But we love the look and the respect for tradition here, as we did when this juke got a Raspberry Pi upgrade to imitate a missing wall remote.

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A Relay Calculator With DIY Neon Displays, Just Because

This looks like one of those projects that started out as a glimmer of an idea and led down a rabbit hole. But it’s a pretty cool rabbit hole that leads to homebrew neon seven-segment displays on a calculator with relay logic.

It’s a little thin on documentation so far, but that’s because [Mark Miller]’s build is one of those just-for-the-fun-of-it things. He started with a bag full of NE-2 tubes and the realization that a 3D-printed frame would let him create his own seven-segment displays. The frames have a slot for each segment, with a lamp and current limiting resistor tucked behind it; with leads brought out to pins and some epoxy potting, these displays would be hard to tell from a large LED seven-segment. Rolling your own displays has the benefit of being able to extend the character set, which [Mark] did with plus-minus and equal sign modules. All of these went together into a two-banger calculator — addition and subtraction only so far — executed in relays and vacuum tubes. Version 2.0 of the calculator regressed to all-relay logic, which must sound great.

We heartily regret the lack of a satisfyingly clicky video, but we’ll give it a pass since this is so cool. We’ll be watching for more on this project, but in the meantime, if you still need to get your click on, this electromechanical BCD counter should help.

The Noisiest Seven-Segment Display Ever

Few mechanical clocks are silent, and many find the sounds they make pleasant. But the stately ticking of an old grandfather clock or the soothing sound of a wind-up alarm clock on the nightstand are nothing compared to the clattering cacophony that awaits [ProtoG] when he finishes the clock that this electromechanical decimal to binary to hex converter and display will be part of.

Undertaken as proof of concept before committing to a full six digit clock build, we’d say [ProtoG] is hitting the mark. Yes, it’s loud, but the sound is glorious. The video below shows the display being put through its paces, and when the clock rate ramps up, the rhythmic pulsations of the relays driving the seven-segment flip displays is hypnotizing. The relays, one per segment of the Alfa Zeta flip displays, have DPDT contacts wired to flip a segment by reversing polarity. As a work in progress, [ProtoG] hasn’t shared many more details yet, but he promises to keep us up to date on the converter aspect of the circuit. Right now it just seems like a simple but noisy driver. We’ll be following this one with interest.

If you prefer your clocks quieter but still like funky displays, check out this mixed media circus-themed clock.

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A Gloriously Impractical Electromechanical Display

For this year’s office holiday party, [Gavan Fantom] wanted to do something really special. Coworkers were messing with LEDs to come up with displays and decorations, but they lack that old-school feel of mechanical displays. He wanted to create something that had retro look of moving elements, but didn’t want to just recreate the traditional flip mechanism we’ve all seen over and over.

The mechanism to drive a single “pixel”.

What [Gavan] came up with is breathtakingly impractical 8×8 display that sounds as cool as it looks. Each “pixel” in the display is a 3D printed screw mechanism rotated by a hobby servo. As the pixel is rotated in its case, it becomes progressively more visible to the observer. The opacity of the pixel can even be adjusted by varying the degree of rotation, allowing for rudimentary display of grayscale images.

Each element in the display is made up of seven 3D printed parts and two nails, which the mechanism slides on to move forward and backward. An 8×8 display needs 64 elements, which means the entire display needs 64 servos, 128 nails, and a whopping 448 3D-printed parts. Even with two printers attacking the production in parallel, the printing alone took over two weeks to complete.

The display is powered by a Raspberry Pi and three “Mini Maestro” controllers which can each handle 24 servos. [Gavan] found some sample code in Python to pass commands to the Maestro servo controllers, which he used as a template when writing his own software. The Python script opens image files, converts them to grayscale, and then maps the value of each pixel to rotation of the corresponding servo. He says the software is a little rough and that there’s still some calibration to be done, but we think the results are phenomenal so far.

Mechanical displays are a favorite of hackers, due in no small part to the awesome noises they make while in operation. While we’ve seen some very creative approaches to this type of display before, what [Gavan] has created here is certainly in a league of its own.

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