Emulating Handheld History

There’s a certain class of hardware only millennials will cherish. Those cheap ‘LCD Video Games’ from Tiger Electronics were sold in the toy aisle of your old department store. There was an MC Hammer video game. There was a Stargate video game. There was a Back To The Future video game. All of these used the same plastic enclosure, all of them had Up, Down, Left, Right, and two extra buttons, and all of them used a custom liquid crystal display. All of them were just slightly disappointing.

Now, there’s an effort to digitize and preserve these video games on archive.org, along with every other variety of ancient handheld and battery powered video game from ages past.

Double Dragon. You remember this, don’t you?

This is an effort from volunteers of the MAME team, who are now in the process of bringing these ‘LCD Video Games’ to the Internet Archive. Unlike other games which are just bits and bytes along with a few other relatively easily-digitized manuals and Peril Sensitive Sunglasses, preserving these games requires a complete teardown of the device. These are custom LCDs, after all. [Sean Riddle] and [hap] have been busy tearing apart these LCDs, vectorizing the segments (the game The Shadow is seen above), and preserving the art behind the LCD. It’s an immense amount of work, but the process has been refined somewhat over the years.

Some of these games, and some other earlier games featuring VFD and LED displays, are now hosted on the Internet Archive for anyone to play in a browser. The Handheld History collection joins the rest of the emulated games on the archive, with the hope they’ll be preserved for years to come.

Teardown: The Oregon Trail Handheld

If you were a school-age child in the 1980’s or 1990’s, you almost certainly played The Oregon Trail. Thanks to its vaguely educational nature, it was a staple of school computers until the early 2000’s, creating generations of fans. Now that those fans are old enough to have disposable incomes, we are naturally seeing a resurgence of The Oregon Trail merchandise to capitalize on one of humanity’s greatest weaknesses: nostalgia.

Enter the Target-exclusive The Oregon Trail handheld game. Priced at $24.99 USD and designed to look like the classic beige-box computers that everyone of a certain age remembers from “Computer Class”, it allows you to experience all the thrills of dying from dysentery on the go. Naturally there have been versions of the game for mobile devices in the past, but how is that going to help you when you want to make your peers at the coffee shop jealous?

But we’re not here to pass judgement on those who hold a special place for The Oregon Trail in their hearts. Surely, there’s worse things you could geek-out on than interactive early American history. No, you’re reading this post because somebody has put out a handheld PC-looking game system, complete with a simplified keyboard and you want to know what’s inside it. If there was ever a cheap game system that was begging to be infused with a Raspberry Pi and some retro PC games, this thing is it. Continue reading “Teardown: The Oregon Trail Handheld”

Microgamer Is A Micro:Bit Handheld Console

The BBC micro:bit single board ARM computer aimed at education does not feature as often as many of its competitors  in these pages. It’s not the cheapest of boards, and interfacing to it in all but the most basic of ways calls for a slightly esoteric edge connector. We’re then very pleased to see that edge connector turned from a liability into a feature by [Fabien Chouteau] with his handheld console, he uses micro:bits preprogrammed with different games in the manner of game cartridges in commercial consoles.

The micro:bit sits in its edge connector on the underside of a handheld PCB above a pair of AAA batteries, while on the other side are an OLED display and the usual set of pushbuttons. It’s a particularly simple board as the micro:bit contains all the circuitry required to support its peripherals.

He’s coded the games using the Arduino IDE with a modified version of the Arduboy2 library that allows him to easily port Arduboy games written for Arduino hardware. It’s a work in progress as there are a few more features to incorporate, but the idea of using micro:bits as cartridges is rather special. There is a video of the console in action, which we’ve placed below the break.

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Handheld GPS Tracks All The Things

With a GPS on every smartphone, one would be forgiven for forgetting that handheld GPS units still exist. Seeking to keep accurate data on a few upcoming trips, [_Traveler] took on a custom-build that resulted in this GPS data logger.

Keeping tabs on [_Traveler] is a Ublox M8N GPS which is on full-time, logging data every 30 seconds, for up  to 2.5 days. All data is saved to an SD card, with an ESP32 to act as a brain and make downloading the info more accessible via WiFi . While tracking the obvious — like position, speed, and time — this data logger also displays temperature, elevation, dawn and dusk, on an ePaper screen which is a great choice for conserving battery.

The prototyping process is neat on this one. The first complete build used point-to-point soldering on a protoboard to link several breakout modules together. After that, a PCB design embraces the same modules, with a footprint for the ESP’s castellated edges and header footprints for USB charing board, SD card board, ePaper, etc. All of this finds a hope in a 3D printed enclosure. After a fair chunk of time coding in the Arduino IDE the logger is ready for [_Traveler]’s next excursion!

As far as power consumption in the field, [_Traveler] says the GPS takes a few moments to get a proper location — with the ESP chewing through battery life all the while — and plans to tinker with it in shorter order.

Not all GPS trackers are created equal: sometimes all you need is a stripped-down tracker for your jog, or to know exactly where every pothole is along your route.

[Via /r/electronics]

This Home-Made PDA Is A Work Of Art

There was a time, back in the 1990s, when a PDA, or Personal Digital Assistant, was the height of mobile computing sophistication. These little hand-held touch-screen devices had no Internet connection, but had preloaded software to manage such things as your calendar and your contacts. [Brtnst] was introduced to PDAs through a Palm IIIc and fell in love with the idea, but became disillusioned with the Palm for its closed nature and lack of available software a couple of decades later.

His solution might have been to follow the herd and use a smartphone, but he went instead for the unconventional and produced his own PDA. And after a few prototypes, he’s come up with rather a well-executed take on the ’90s object of desire. Taking an ARM microcontroller board and a commodity resistive touchscreen, he’s clad them in a 3D-printed PDA case and produced his own software stack. He’s not prepared to release it just yet as he’s ashamed of some of its internal messiness, but lets hope that changes with time.

What this project shows is how it is now so much easier to make near commercial quality one-off projects from scratch. Accessible 3D printing has become so commonplace as to be mundane in our community, but it’s worth remembering just how much of a game-changer it has been.

To see the device in action, take a look at the video below the break.

Continue reading “This Home-Made PDA Is A Work Of Art”

Handheld Gimbal With Off-The-Shelf Parts

For anything involving video capture while moving, most videographers, cinematographers, and camera operators turn to a gimbal. In theory it is a simple machine, needing only three sets of bearings to allow the camera to maintain a constant position despite a shifting, moving platform. In practice it’s much more complicated, and gimbals can easily run into the thousands of dollars. While it’s possible to build one to reduce the extravagant cost, few use 100% off-the-shelf parts like [Matt]’s handheld gimbal.

[Matt]’s build was far more involved than bolting some brackets and bearings together, though. Most gimbals for filming are powered, so motors and electronics are required. Not only that, but the entire rig needs to be as balanced as possible to reduce stress on those motors. [Matt] used fishing weights to get everything calibrated, as well as an interesting PID setup.

Be sure to check out the video below to see the gimbal in action. After a lot of trial-and-error, it’s hard to tell the difference between this and a consumer-grade gimbal, and all without the use of a CNC machine or a 3D printer. Of course, if you have access to those kinds of tools, there’s no limit to the types of gimbals you can build.

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Game Gear HDMI With SNES Controller

With its backlit color screen and Master System compatibility, the Game Gear was years ahead of its main competition. The major downside was that it tore through alkaline batteries quickly, and for that reason the cheaper but less equipped Game Boy was still able to compete. Since we live in the future, however, the Game Gear has received new life with many modifications that address its shortcomings, including this latest one that adds an HDMI output.

The core of the build is an FPGA which is used to handle pixel decoding and also handles the HDMI output. The FPGA allows for a speed high enough to handle all the data that is required, although [Stephen] still has to iron out some screen-filling issues, add sound over HDMI, and take care of a few various pixel glitches. To turn this hack into a complete hodgepodge of adapters, though, [Stephen] has also added an SNES controller adapter to the Game Gear as well. Nintendo has featured Sonic in many of its games, so although we may have disagreed back in the early 90s we think that this Sega/Nintendo pairing is not crossing any boundaries anymore.

Game Gears have had their share of other modifications as well to make them more capable as a handheld system than they were when they were new. We’ve also seen them turned into a console system (they were Master System compatible, after all) and converted into other things entirely, too.

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