We know that LED video cubes are so last year, but that doesn’t mean we don’t still love to see them. Any project that incorporates over 24,000 LEDs is bound to be impressive, after all. But the more interesting bit about [Mike Cann]’s self-contained LED cube has more to do with the process he chose to get to the finished product.
There are two ways to approach a new project, especially when you’re new to hardware hacking like [Mike] is. One is to jump in with both feet and just see what happens, for good or for ill. The other is is to ease into it with a starter project, to find out where your limitations lay and work around them gradually. [Mike Cann] wisely chose the latter approach with his LED cube project, starting with an LED sand toy. The single 64 x 64 LED panel was a bit easier to work with, and got him up to speed on the care and feeding of such hardware, as well as the code needed to drive it. The video below tells the tale of scaling that project up by a factor of six to make the cube, a process that had its share of speedbumps. Everything ended up fitting together great, though, letting [Mike] get on to the software side. That’s where this project really shines — the smartphone app running the cube is really slick, and the animations are great.
There’s clearly room for new features on [Mike]’s cube, so here’s hoping he can carve out some time to make a great build even better. For inspiration he might want to check out this side-scrolling Castlevania cube, or perhaps read up on the finer points of OpenGL for LED cubes.
Continue reading “From Zero To LED Cube In Less Than Seven Months”