Pong In Discrete Components

The choice between hardware and software for electronics projects is generally a straighforward one. For simple tasks we might build dedicated hardware circuits out of discrete components for reliability and low cost, but for more complex tasks it could be easier and cheaper to program a general purpose microcontroller than to build the equivalent circuit in hardware. Every now and then we’ll see a project that blurs the lines between these two choices like this Pong game built entirely out of discrete components.

The project begins with a somewhat low-quality image of the original Pong circuit found online, which [atkelar] used to model the circuit in KiCad. Because the image wasn’t the highest resolution some guesses needed to be made, but it was enough to eventually produce a PCB and bill of material. From there [atkelar] could start piecing the circuit together, starting with the clock and eventually working through all the other components of the game, troubleshooting as he went. There were of course a few bugs to work out, as with any hardware project of this complexity, but in the end the bugs in the first PCB were found and used to create a second PCB with the issues solved.

With a wood, and metal case rounding out the build to showcase the circuit, nothing is left but to plug this in to a monitor and start playing this recreation of the first mass-produced video game ever made. Pong is a fairly popular build since, at least compared to modern games, it’s simple enough to build completely in hardware. This version from a few years ago goes even beyond [atkelar]’s integrated circuit design and instead built a recreation out of transistors and diodes directly.

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A 100-Year-Old Electronic Musical Instrument Brought Back To Life

In the early years of electrification, when electricity was beginning to shape the modern world, this new technology was being put to use in many more places than turning motors and providing lighting. Some things we can see as obvious missteps like electrified corsets marketed as health tonics or x-ray treatments for eye strain, but others ended up being fascinating bits of technology with interesting uses, many of which have been largely forgotten since. This 100-year-old musical instrument is squarely in the latter category, and this build brings the sound of it back to life.

The instrument was called the Luminaphone and was originally built by [Harry Grindell Matthews]. Of course, this was an age before transistors and many other things we take for grated, so it has some quirks that we might not otherwise expect from a musical instrument. The device generated sound by shining a series of lights through a perforated rotating disc at a selenium cell. The selenium cell was an early photoresistor, generating current corresponding to the amount of light falling on it. A keyboard activated different lights, shining on areas of the disc with different numbers of holes, causing differing sounds to be produced by the instrument.

The recreation was built by [Nick Bild] and uses a laser diode as a stand-in for the rotating disc, but since it can be modulated in a similar way the idea is that the photodiode used as a receiver would generate a similar sound. The recreation sounds a bit like a video game from the 8-bit era, but with no recordings or original Luminaphones surviving to the present day we may never know how accurate it is. There are some other electronic instruments still around today, though, and plenty of ways of DIY-ing their sound like this project which recreates the tonewheels of the classic Hammond organ.

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Rebuilding The First Digital Personal Computer

When thinking of the first PCs, most of us might imagine something like the Apple I or the TRS-80. But even before that, there were a set of computers that often had no keyboard, or recognizable display beyond a few blinking lights. [Artem Kalinchuk] is attempting to recreate one of these very early digital computers, the Kenbak-1, using as many period-correct parts as possible.

Considered by many to be the world’s first personal computer, the Kenbak-1 was an 8-bit machine with 256 bytes of memory, using TTL integrated circuits for the logic as there was no commercially available microprocessor available at the time it was designed. For [Artem]’s build, most of these parts can still be sourced including the 7400-series chips and carbon resistors although the shift registers were a bit of a challenge to find. A custom PCB was built to replicate the original, and with all the parts in order it’s ready to be assembled and put into a case which was built using the drawings for the original unit.

Although [Artem] plans to build a period-correct linear power supply for this computer, right now he’s using a modern switching power supply for testing. The only other major components that are different are the status lamps, in this case switched to LEDs because he wasn’t able to source incandescent bulbs that drew low enough current, and the switches which he’s replaced with MX-style keys. We’ll stay tuned as he builds and tests this over the course of several videos, but in the meantime if you’re curious how this early computer actually worked we featured an emulator for it a while back.

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FauxTRS Is Definitely Not A Trash 80

Among the 8-bit home micro boom from the late 1970s through early 1980s, the introduction to computing for many wasn’t a pricey Apple or Commodore, instead it was the slightly lower budget machine from Radio Shack. The TRS-80 series of computers live on and have a loyal following among retro computing enthusiasts. But like all such machines the original hardware is harder to find in 2024, so how about the TRS-80 experience without the failing vintage parts? The FauxTRS from [Jpasqua] is just that, the feel of a Model 3 or Model 4, powered by a Raspberry Pi.

In a sense then, this is a very well-designed case for a Raspberry Pi that looks a lot like the Tandy of old. With a modern LCD and keyboard it could just as easily be a normal desktop machine, but when the emulator fires up it does indeed look very much like a small version of the real thing. You can download the STL files from Printables, and for the cost of a few extra parts you can have one too.

Alternatively, if a faux TRS doesn’t do it for you, there’s always the chance of making a more real one.

ESP32 Powers Single-PCB ZX Spectrum Emulator

When word first got out that the Chinese board houses were experimenting with full color silkscreens, many in our community thought it would be a boon for PCB art. Others believed it would be akin to cheating by removing the inherent limitations of the medium. That’s not a debate that will be solved today, but here we have an example of a project that’s not only making practical application of the technology, but one that arguably couldn’t exist in its current form without it: a single-PCB ZX Spectrum emulator developed by [atomic14].

There basics here are, well, they’re pretty basic. You’ve got an ESP32-S3, a TFT display, a micro SD slot, and the handful of passives necessary to tie them all together. What makes this project stand out is the keyboard, which has been integrated directly into the PCB thanks to the fourteen pins on the ESP32-S3 that can be used as touch sensor input channels. There are issues with detecting simultaneous keypresses, but overall it seems to work pretty well.

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An Enigma Machine Built In Meccano

As far as model construction sets go, LEGO is by far the most popular brand for building not only pre-planned models but whatever the builder can imagine. There are a few others out there though, some with some interesting features. Meccano (or Erector in North America) is a construction set based around parts that are largely metal including its fasteners, which allows for a different approach to building models than other systems including the easy addition of electricity. [Craig], a member of the London Meccano Club, is demonstrating his model Enigma machine using this system for all of its parts and adding some electricity to make the circuitry work as well.

The original Enigma machine was an electronic cypher used by the German military in World War 2 to send coded messages. For the time, its code was extremely hard to break, and led to the British development of the first programmable electronic digital computer to help decipher its coded messages. This model uses Meccano parts instead to recreate the function of the original machine, with a set of keys similar to a typewriter which, when pressed, advance a set of three wheels. The wheels all have wiring in them, and depending on their initial settings will light up a different character on a display.

There are a few modifications made to the design (besides the use of a completely different set of materials) but one of the main ones was eliminating the heavy leaf springs of the original for smaller and easier-to-manage coil springs, which are also part of the electrical system that creates the code. The final product recreates the original exceptionally faithfully, with plans to create a plugboard up next, and you can take a look at the inner workings of a complete original here.

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A Cycle-Accurate Sega Genesis With FPGA

The Field-Programmable Gate Array (FPGA) is a powerful tool that is becoming more common across all kinds of different projects. They are effectively programmable hardware devices, capable of creating specific digital circuits and custom logic for a wide range of applications and can be much more versatile and powerful than a generic microcontroller. While they’re often used for rapid prototyping, they can also recreate specific integrated circuits, and are especially useful for retrocomputing. [nukeykt] has been developing a Sega Genesis clone using them, with some impressive results.

The Sega Genesis (or Mega Drive) was based around the fairly common Motorola 68000 processor, but this wasn’t the only processor in the console. There were a number of coprocessors including a Z80 and several chips from Yamaha to process audio. This project reproduces a number of these chips which are cycle-accurate using Verilog. The chips were recreated using images of de-capped original hardware, and although it doesn’t cover every chip from every version of the Genesis yet, it does have a version of the 68000, a Z80, and the combined Yamaha processor working and capable of playing plenty of games.

The project is still ongoing and eventually hopes to recreate the rest of the chipset using FPGAs. There’s also ongoing testing of the currently working chips, as some of them do still have a few bugs to work out. If you prefer to take a more purist approach to recreating 90s consoles, though, we recently featured a project which reproduced a Genesis development kit using original hardware.

Thanks to [Anonymous] for the tip!