When we think of bacteria, we think of simple single-celled organisms that basically exist to consume resources and reproduce. They don’t think, feel, or remember… or do they? Bacteria don’t have brains, and as far as we know, they’re incapable of thought. But could they react to an experience and recall it later?
New research suggests that some bacteria could have a rudimentary form of memory of their experiences in the environment. They could even pass this memory down across generations via a unique mechanism. Let’s dive into the latest research that is investigating just what bacteria know, and how they happen to know it.
If you’ve made a robot or played around with electronics before, you might have used a time-of-flight laser distance sensor before. More modern ones detect not just the first reflection, but analyze subsequent reflections, or reflections that come in from different angles, to infer even more about what they’re looking at. These transient sensors usually aren’t the most accurate thing in the world, but four people from the University of Wisconsin managed to get far more out of one using some clever math. (Video, embedded below.)
The transient sensors under investigation here sends out a pulse of light and records what it receives from nine angles in individual histograms. It then analyzes these histograms to make a rough estimate of the distance for each direction. But the sensor won’t tell us how it does so and it also isn’t very accurate. The team shows us how you can easily get a distance measurement that is more accurate and continues by showing how the nine distance estimates can even distinguish the geometry it’s looking, although to a limited extent. But they didn’t stop there: It can even detect the albedo of the material it’s looking at, which can be used to tell materials apart!
Sine-wave speech can be thought of as a sort of auditory illusion, a sensory edge case in which one’s experience has a clear “before” and “after” moment, like going through a one-way door.
Sine-wave speech (SWS) is intentionally-degraded audio. Here are the samples, and here’s what to do:
Choose a sample and listen to the sine-wave speech version (SWS). Most people will perceive an unintelligible mix of tones and beeps.
Listen to the original version of the sentence.
Now listen to the SWS version again.
Most people will hear only some tones and beeps when first listening to sine-wave speech. But after hearing the original version once, the SWS version suddenly becomes intelligible (albeit degraded-sounding).
These samples were originally part of research by [Chris Darwin] into speech perception, but the curious way in which one’s experience of a SWS sample can change is pretty interesting. The idea is that upon listening to the original sample, the brain — fantastic prediction and learning engine that it is — now knows better what to expect, and applies that without the listener being consciously aware. In fact, if one listens to enough different SWS samples, one begins to gain the ability to understand the SWS versions without having to be exposed to the originals. In his recent book The Experience Machine: How Our Minds Predict and Shape Reality, Andy Clark discusses how this process may be similar to how humans gain fluency in a new language, perceiving things like pauses and breaks and word forms that are unintelligible to a novice.
This is in some ways similar to the “Green Needle / Brainstorm” phenomenon, in which a viewer hears a voice saying either “green needle” or “brainstorm” depending on which word they are primed to hear. We’ve also previously seen other auditory strangeness in which the brain perceives ever-increasing tempo in music that isn’t actually there (the Accelerando Illusion, about halfway down the list in this post.)
Curious about the technical details behind sine-wave speech, and how it was generated? We sure hope so, because we can point you to details on SWS as well as to the (free) Praat software that [Chris] used to generate his samples, and the Praat script he wrote to actually create them.
Researchers at Carnegie Mellon University have shared a pre-print paper on generalized robot training within a small “practical data budget.” The team developed a system that breaks movement tasks into 12 “skills” (e.g., pick, place, slide, wipe) that can be combined to create new and complex trajectories within at least somewhat novel scenarios, called MT-ACT: Multi-Task Action Chunking Transformer. The authors write:
Trained merely on 7500 trajectories, we are demonstrating a universal RoboAgent that can exhibit a diverse set of 12 non-trivial manipulation skills (beyond picking/pushing, including articulated object manipulation and object re-orientation) across 38 tasks and can generalize them to 100s of diverse unseen scenarios (involving unseen objects, unseen tasks, and to completely unseen kitchens). RoboAgent can also evolve its capabilities with new experiences.
I’ve talked about a low-effort way to document your projects by taking plenty of pictures, and about ways that your PCBs could be documenting themselves. Today, let’s talk about a quick and easy way that you could help other hackers as you go through your own hacking adventures — leaving breadcrumbs.
In short, breadcrumbs are little pieces of crucial information that you had to spend time to figure out. They are solutions to problems that another hacker just like you could stumble upon in the future, something that you perhaps wish you didn’t have to figure out on your own, and certainly something that others won’t need to spend time figuring out.
Breadcrumbs are about saving time, for you and others. It helps if you think of your solved problems in terms of time spent. If you figure out a small problem and then publish your solution, you might be saving half an hour, a full hour, or a good few hours of time another hacker that’s could even be less experienced in debugging than you. In fact, your breadcrumb might even make a difference between someone completing a project and abandoning it!
However, there’s also the trade-off of taking time to document something. If you can’t publish your solution in a few minutes’ time, it might become much harder to persuade your brain to publish the next time you have something notable. Here’s a guideline: if you’ve just figured out a cool terminal command that helps you solve a certain kind of problem, you should have a quick way to publish that command within a minute. The good news is, the internet has a hundred different places you could easily share your findings, depending on the kind of problem you’ve solved! Continue reading “Share Your Projects: Leave Breadcrumbs”→
In the fast-moving world of battery research, scientists are constantly on the lookout for innovative materials with the right properties to help improve energy storage. Meanwhile, batteries are in greater demand than ever as production of EVs and renewable energy projects ramp up to new heights.
A research paper titled Biological Organisms as End Effectors explores the oddball approach of giving small animals jobs as grippers at the end of a robotic arm. Researchers show that pill bugs and chitons — small creatures with exoskeletons and reflexive movements — have behaviors making them useful as grippers, with no harm done to the creatures in the process. The prototypes are really just proofs of concept, but it’s a novel idea that does work in at least a simple way.
Pill bugs reflexively close, and in the process can grasp and hold lightweight objects. The release is simply a matter of time; researchers say that after about 115 seconds a held object is released naturally when the pill bug’s shell opens. While better control over release would be good, the tests show basic functionality is present.
The chiton — a small mollusk — can grip underwater.
Another test involves the chiton, a small mollusk that attaches to things with suction and can act as an underwater end effector in a similar way. Interestingly, a chiton is able to secure itself to wood and cork; materials that typical suction cups do not work on.
A chiton also demonstrates the ability to manipulate a gripped object’s orientation. Chitons seek dark areas, so by shining light researchers could control in which direction the creature attempts to “walk”, which manipulates the held object. A chiton’s grip is strong, but release was less predictable than with pill bugs. It seems chitons release an object more or less when they feel like it.
This concept may remind readers somewhat grimly of grippers made from dead spiders, but researchers emphasize that we have an imperative to not mistreat these living creatures, but to treat them carefully as we temporarily employ them in much the same manner as dog sleds or horses have been used for transportation, or carrier pigeons for messages. Short videos of both pill bug and chiton grippers are embedded below, just under the page break.