A Tentacle That’s A Work Of Art

We all bring our own areas of expertise to our work when we build the projects that find their way in front of Hackaday writers, for instance a software developer brings clever brains to their microcontroller, or an electronic engineer might bring a well-designed piece of circuitry. [Yvo de Haas] is a mechanical engineer, and it’s pretty clear from his animatronic tentacle that he has used his expertise in that field to great effect.

If you think it looks familiar then some readers may recall that we saw a prototype model back in February at Hacker Hotel 2020. In those last weeks before the pandemic hit us with lockdowns and cancellations he’d assembled a very worthy proof of concept, and from what we can see from his write-up and the video below he’s used all the COVID time to great effect in the finished product. Back in February the control came via a pair of joysticks, we’re particularly interested to see his current use of a mini tentacle as a controller.

At its heart is a linkage of 3D-printed anti-parallelograms linked by gears, with cables holding the tension and controlling the movement of the tentacle from a set of winches. The design process is detailed from the start and makes a fascinating read, and with its gripper on the end we can’t wait for an event that goes ahead without cancellation at which we can see the tentacle for real.

If you’d like to see more of [Yvo]’s work, maybe you remember his wearable and functioning Pip-Boy, and his working Portal turret.

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Robots With A Delicate Touch Assemble PlayStation 4

Sony’s video game division is gearing up for their upcoming PlayStation 5, pushing its predecessor PlayStation 4 off the spotlit pedestal. One effect of this change is Sony ever so slightly relaxing secrecy surrounding the PS4, allowing [Nikkei Asian Review] inside a PlayStation 4 final assembly line.

This article was written to support Sony and PlayStation branding for a general audience, thus technical details are few and far in between. This shouldn’t be a huge surprise given how details of mass production can be a competitive advantage and usually kept as trade secrets by people who knew to keep their mouths shut. Even so, we get a few interesting details accompanied by many quality pictures. Giving us a glimpse into an area that was formerly off-limits to many Sony employees never mind external cameras.

The quoted engineers are proud of their success coaxing robots to assemble soft and flexible objects, and rightly so. Generally speaking robots have a hard time handling non-rigid objects, but this team has found ways to let their robots handle the trickier parts of PS4 assembly. Pick up wiring bundles and flat ribbon cables, then plug them into circuit board connectors with appropriate force. Today’s automated process is the result of a lot of engineers continually evolving and refining the system. The assembly machines are covered with signs of those minds at work. From sharpie markers designating positive and negative travel directions for an axis, to reminders written on Post-It notes, to assembly jig parts showing the distinct layer lines of 3D printing.

We love seeing the result of all that hard work, but lament the many interesting stories still untold. We would have loved a video showing the robots in action. For that, the record holder is still Valve who provided an awesome look at the assembly of the Steam Controller that included a timelapse of the assembly line itself being assembled. If you missed that the first time, around, go watch it right now!

At least we know how to start with the foundations: everything we see on this PS4 assembly line is bolted to an aluminum extrusion big or small. These building blocks are useful whether we are building a personal project or a video console final assembly line, so we’ve looked into how they are made and how to combine them with 3D printing for ultimate versatility.

[via Adafruit]

Automate Your Xbox

First the robots took our jobs, then they came for our video games. This dystopian future is brought to you by [Little French Kev] who designed this adorable 3D-printed robot arm to interface with an Xbox One controller joystick. He shows it off in the video after the break, controlling a ball-balancing physics demonstration written in Unity.

Hats off to him on the quality of the design. There are two parts that nestle the knob of the thumbstick from either side. He mates those pieces with each other using screws, firmly hugging the stick. Bearings are used at the joints for smooth action of the two servo motors that control the arm. The base of the robotic appendage is zip-tied to the controller itself.

The build targets experimentation with machine learning. Since the computer can control the arm via an Arduino, and the computer has access to metrics of what’s happening in the virtual environment, it’s a perfect for training a neural network. Are you thinking what we’re thinking? This is the beginning of hardware speed-running your favorite video games like [SethBling] did for Super Mario World half a decade ago. It will be more impressive since this would be done by automating the mechanical bit of the controller rather than operating purely in the software realm. You’ll just need to do your own hack to implement button control.

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Robot Arm Sucks In A Good Way

Building a robot arm is fun, but no longer the challenge it once was. You can find lots of plans and kits, and driving the motors is a solved problem. However, there is always one decision you have to make that can be a challenge: what effector to put on the end of it. If you are [MertArduino] the answer is to put suction at the end. If you need to grab the right things, this could be just the ticket for reliably lifting and letting go. You can see a video of the arm in action, below.

The arm itself is steel with four servo motors and comes in a kit. The video shows the arm making a sandwich under manual control. We suspect he might have put it under Arduino control but there’s no sudo for making sandwiches.

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Inverse Kinematics Robot Arm Magna-Doodles The Time For You

Following a surge of creativity fueled by the current lockdown, [Diglo] writes in with his tabletop clock driven by a robotic arm drawing on a Magna Doodle tablet. And if you have one of those still lying around with some old toys and don’t mind cannibalizing it for the project, you too can follow along the source files to build your own.

The clock works by exploiting the principle that Magna Doodle tablets work by being drawn on with a magnetic stylus. That way, to draw on one of them you don’t need to add a point of articulation to bring the pen up and down, [Diglo] simply attached a controllable electromagnet to the end of a two-dimensional SCARA arm. In total, the whole build uses three stepper motors, two to control the movement of the arm, and one on the back of the tablet to sweep a magnetic bar which “erases” it.

This clock is similar to another we’ve featured a few years ago, which also used a Magna Doodle, but greatly improves on the idea. If a Magna Doodle seems too childish to build a magnetic clock however, there’s always ferrofluidic displays to try to dip your fingers into, but we really think you should watch this one in action after the break first.

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Dexter Robot Arm Embraces New Manufacturing With First Micro-Factory

Haddington Dynamics, the company behind the Dexter robot arm that won the 2018 Hackaday Prize, has opened its first microfactory to build robot arms for Australia and Southeast Asia.

You may remember that the combination of Dexter’s makeup and capabilities are what let it stand out among robotics projects. The fully-articulated robot arm can be motion trained; it records how you move the arm and can play back with high precision rather than needing to be taught with code. The high-precision is thanks to a clever encoder makeup that leverages the power of FPGAs to amplify the granularity of its optical encodes. And it embraces advanced manufacturing to combine 3D printed and glue-up parts with mass produced gears, belts,  bearings, and motors.

It’s a versatile robot arm, for a fraction of the cost of what came before it, with immense potential for customization. And did I mention that it’s open source? Continue reading “Dexter Robot Arm Embraces New Manufacturing With First Micro-Factory”

Iron Man Puts Yet Another Hacker Up In Arms

When Iron Man movie came out, we’d bet there wasn’t a single hacker that left the theater without daydreaming about having a few robotic lab assistants of their own. But unlike most of them, [Tony-Lin] decided to turn his celluloid dreams into a reality and started work on his robotic arm, Abot.

Abot is built from a combination of 5 mm nylon panels and 3D printed parts. One thing we found particularly interesting about this build is that the motor reductions for the joints are done using stages of pulleys and GT2 belting rather than planetary gear boxes or cycloidal drives. This produces a lightweight and affordable build.

He also designed his own driver boards for each motor using the STM32. They communicate with a CAN bus which uses USB connectors, an interesting choice. Just make sure not to try and charge your phone with it.

We have to admit to a little jealousy that [Tony] is moved himself a bit closer to being Tony Stark than the rest of us are likely to get. We’ll just have to live vicariously through the documentation of his project.