A Look Back At Google’s 2015 Chromecast

Google’s Chromecast was first released in 2013, with a more sophisticated follow-up in 2015, which saw itself joined by the Chromecast Audio dongle. The device went through an additional two hardware generations before the entire line of products was discontinued earlier this year in favor of Google TV.

Marvell's Armada 88DE3006 dual-core Cortex-A7 powers the second-generation ChromeCast. (Credit: Brian Dipert, EDN)
Marvell’s Armada 88DE3006 dual-core Cortex-A7 powers the second-generation Chromecast. (Credit: Brian Dipert, EDN)

In addition to collecting each generation of Chromecast, [Brian Dipert] over at EDN looked back on this second-generation dongle from 2015 while also digging into the guts of a well-used example that got picked up used.

While not having any of the fascinating legacy features of the 2nd-generation Ultra in his collection that came with the Stadia gaming controller, it defines basically everything that Chromecast dongles were about: a simple dongle with a HDMI & USB connector that you plugged into a display that you wanted to show streaming content on. The teardown is mostly similar to the 2015-era teardown by iFixit, who incidentally decided not to assign any repairability score, for obvious reasons.

Most interesting about this second-generation Chromecast is that the hardware supported Bluetooth, but that this wasn’t enabled until a few years later, presumably to fix the wonky new device setup procedure that would be replaced with a new procedure via the Google Home app.

While Google’s attention has moved on to newer devices, the Chromecast isn’t dead — the dongles in the wild still work, and the protocol is supported by Google TV and many ‘smart’ appliances including TVs and multimedia receivers.

Docker-Powered Remote Gaming With Games On Whales

Cloud gaming services allow even relatively meager devices like set top boxes and cheap Chromebooks play the latest and greatest titles. It’s not perfect of course — latency is the number one issue as the player’s controller inputs need to be sent out to the server —  but if you’ve got a fast enough connection it’s better than nothing. Interested in experimenting with the tech on your own terms? The open source Games on Whales project is here to make that a reality.

As you might have guessed from the name, Games on Whales uses Linux and Docker as core components in its remote gaming system. With the software installed on a headless server, multiple users can create virtual desktop environments on the same machine, with each spawning as a separate process on the host computer. This means that all of the hardware of the host can be shared without needing to do anything complicated like setting up GPU pass-through. The main Docker container can spin up more containers as needed.

Of course there will obviously be limits to what any given hardware configuration will be able to support in terms of number of concurrent users and the demands of each stream. But for someone who wants to host a server for their friends or something even simpler like not having to put a powerful gaming PC in the living room, this is a real game-changer. For those not up to speed on Docker yet, we recently featured a guide on getting started with this powerful tool since it does take some practice to wrap one’s mind around at first.

3D Printer Streaming Solution Unlocks Webcam Features

While 3D printer hardware has come along way in the past decade and a half, the real development has been in the software. Open source slicers are constantly improving, and OctoPrint can turn even the most basic of printers into a network-connected powerhouse. But despite all these improvements, there’s still certain combinations of hardware that require a bit of manual work.

[Reticulated] wanted an easy way to monitor his prints over streaming video, but didn’t have any of the cameras that are supported by OctoPrint. Of course he could just point a cheap network-connected camera at the printer and be done with it, but he was looking for a bit better integration than that. In the process, he demonstrates how to unlock some features hidden in inexpensive webcams.

He set about building something that wouldn’t require buying more equipment or overloading the limited hardware responsible for the actual printing. A few of his existing cameras have RTMP support, which allows a fairly straightforward setup with YouTube Live once Monaserver is set up to handle the RTMP feeds from the cameras and OBS Studio is configured to stream it out to YouTube. Using the OctoPrint API, he was able to pull data such as the current extruder temperature and overlay it on the video.

One of the other interesting parts of this build is that not all of [Reticulated]’s cameras have built-in RTMP support but following this guide he was able to get more of them working with this setup than otherwise would have had this capability by default. Even beyond 3D printing, this is an excellent guide (and tip) for getting a quick live stream going for whatever reason. For anything more mobile than a working 3D printer, though, you might want to look at taking your streaming setup mobile instead.

Stream Vinyl To Your Sonos Without The Financial Penalty

One of the unexpected success stories in the world of hi-fi over the past decade has been the resurgence of the vinyl LP as a musical format. What was once old hat is now cool again, but for freshy minted vinyl fans there’s a snag. Hi-fi itself has moved on from the analogue into the digital, so what can be done if your listening comes through a Sonos system. Sonos will sell you a box to do that of course, but it’s as overpriced as 2023-pressing vinyl. [Max Fischer] has a far better solution, in the form of a Raspberry Pi loaded with open source software.

At the vinyl end is a Behringer audio interface containing a pre-amp with the required RIAA response curve. This acts as the source for the DarkIce audio streamer and the IceCast2 media serer, all of which even with the cost of a Pi and the interface, is considerably less than the commercial device.

We’re guessing that a more humble interface coupled to an older RIAA pre-amp could cut the cost further, and we’d be hugely curious as to whether a simple mic pre-amp could be used alongside some DSP from the likes of Gnu Radio to give the RIAA response.

Either way, he’s made a handy device for any 21st-century vinyl fan. Meanwhile if you’re one of the streaming generation seduced by round plastic discs, we’ve gone into some detail about their audiophile credentials in the past. And if you have found yourself a turntable, of course you’ll need to know how to set it up properly.

Streaming Video From An ESP32

The ESP32, while first thought to be little more than a way of adding wireless capabilities to other microcontrollers, has quickly replaced many of them with its ability to be programmed as its own platform rather than simply an accessory. This also paved the way for accessories of its own, such as various sensors and even a camera. This guide goes over taking the input from the camera and streaming it out over the network to multiple browsers.

On the server side of things, the ESP32 and its attached camera are set up with MQTT, a lightweight communications protocol which uses a publish/subscribe model to send information. The ESP32 is configured to publish its images only, but not subscribe to any other nodes. On the client side, the browser runs a JavaScript program which is able to gather these images and stitch them together into a video.

This can be quite a bit of data to send out over the ESP32’s compact hardware, so there are some tips and tricks for getting more out of these little devices, including using an external antenna for better Wi-Fi signal, or omitting it entirely in favor of Ethernet. As far as getting a lot out of a tiny microcontroller, though, leveraging MQTT really helps the ESP32 go a long way. These chips have come along way since they were first introduced; they’re powerful enough to act as 8-bit gaming consoles too.

Thanks to [Surfskidude] for the tip!

Using An Old Smartphone In Place Of A Raspberry Pi

The Raspberry Pi was a fairly revolutionary computing device when it came on the scene around a decade ago. Enough processing power to run a full Linux desktop and plenty of GPIO meant almost certain success. In the past year, though, they’ve run into some issues with their chip supplier and it’s been difficult to find new Pis, which has led to some looking for alternatives to these handy devices. [David] was hoping to build a music streaming server and built it on an old smartphone instead of the ubiquitous single-board computer.

Most smartphones are single-board computers though, and at least the Android devices are fully capable of running Linux just like the Pi. The only problem tends to be getting around the carrier or manufacturer restrictions like a locked bootloader or lack of root access. For [David]’s first try getting this to work, he tried to install Navidrome on a Samsung phone but had difficulties with the lack of memory and had to build the software somewhere else and then load it on the phone. It did work, but the stock operating system kept killing the process for consuming too much memory.

Without root access, [David] decided to try LineageOS, a version of Android which, among other benefits, is typically much more configurable than the stock version of Android that is shipped with smartphones. This allowed him to disable or uninstall anything not needed for his music server to free up enough memory. After some issues with transcoding the actual music files he planned on streaming, his music server was successfully up and running on a phone that would have otherwise been relegated to the junk drawer. The specific steps he took to get this working can be found on his GitHub page as well.

[David] also mentioned looking at PostmarketOS for this job which is certainly a viable option for some, but the Linux distribution for phones is only supported on a few devices. Another viable alternative for a project like this if no Raspberry Pis are available might be any of a number of Pine64 devices that might also be sitting around gathering dust, like the versatile Linux-based Pinephone.

Audio Old And New Meet In Perfect Harmony

There’s an uneasy meeting in the world of audio between digital and analogue. Traditional analogue audio reached a level of very high quality, but as old-style media-based audio sources have fallen out of favor there’s a need to replace them with ones that reflect a new digital audio world. To do this there are several options involving all-in-one Hi-Fi separates at a hefty price, a cheaper range of dongles and boxes for each digital input, or to do what [Keri Szafir] has done and build that all-in-one box for yourself.

The result is a 1U 19″ rack unit that contains an Orange Pi for connectivity and streaming, a hard drive to give it audio NAS capability, plus power switching circuitry to bring all the older equipment under automation. Good quality audio is dealt with by using a Behringer USB audio card, on which in a demonstration of how even some digital audio is now becoming outdated, she ignores the TOSlink connector.

The rear panel has all the connectors for power, USB, network, and audio laid out, while the front has an array of status lights and switches. We particularly like the hand-written lettering, which complements this as a homebrew unit. It certainly makes the Bluetooth dongle dangling at the back of our amplifier seem strangely inadequate.

If audio is your thing, we had a look at some fundamentals of digital audio as part of our Know Audio series.