We’re pretty fond of home-built arcade cabinets, especially when those cabinets feature a giant HaD logo on the front. We teased you with a picture of two predators playing it at Maker Faire Kansas City, and we thought you might like to see what makes it tick.
[Dustin and Nick] have dubbed this the Dustin and Nick Arcade [DNA]. They built the cabinet from the ground up out of 5/8″ MDF, primed it, and painted it with exterior paint to ward off moisture damage. At the heart of this build is the bottom half of a laptop that suffered from a broken screen. The plexiglass overlay lets players view the guts of the thing, which we think is a nice touch that literally exemplifies Open Design.
So, what happens when you drop your proverbial coin? [Dustin and Nick] used an C# NES/SNES emulator that runs from the command line using a WPF interface. [Nick]’s software selects the appropriate emulator for the approximately 700 available games. You’ll find [Nick]’s code and a ton of build pics at [Dustin]’s site. No wonder they won a Maker of Merit ribbon!
Don’t have the space to build a full-scale cabinet? You could make a mini Ms. Pac-Man cabinet, but then you’d only have Ms. Pac-Man to play with. And we’re pretty sure she’s spoken for.
The bragging rights of owning a vintage arcade machine are awesome, but the practicality of it – restoring what is likely a very abused machine, and the sheer physical space one requires – doesn’t appeal to a lot of people. [Jason] has a much better solution to anyone who wants a vintage arcade machine, but doesn’t want the buyer’s remorse that comes with the phrase, “now where do we put it?” It’s a miniaturized Ms. Pacman, mostly scale in every detail.
The cabinet is constructed out of 1/8″ plywood, decorated with printed out graphics properly scaled down from the full-size machine. Inside is a BeagleBone Black with a 4.3″ touchscreen, USB speakers, and a battery-backed power supply.
The control system is rather interesting. Although [Jason] is using an analog joystick, the resistive touch screen monopolizes the ADC on the BeagleBone. The solution to this problem would be to write a driver, or if you’re [Jason], crack the joystick open and scratch away the resistive contact until you have a digital joystick. A nice solution, considering Ms. Pacman doesn’t use an analog joystick anyway.
Pictures over on [Jason]’s G+ page, along with a vertical video that G+ displays properly. Thanks, Google.
An old Neo Geo Arcade, a Raspberry Pi, and some time were all [Matthew] needed to build this Pi Powered Arcade Emulator Cabinet.
Neo Geo was originally marketed by SNK as a very expensive home video console system. Much like the Nintendo Play Choice 10, SNK also marketed an arcade system, the MVS. The Neo Geo MVS allowed arcade operators to run up to six titles in a single cabinet. The MVS also allowed players to save games on memory cards.
[Matthew’s] cabinet had seen better days. Most of the electronics were gone, the CRT monitor was dead, and the power supply was blown. Aside from a bit of wear, the cabinet frame was solid and the controls were in good shape. He decided it would be a good candidate for an emulator conversion.
We’ve seen some pretty awesome arcade conversions in the past, such as this Halloween rendition of Splatterhouse. For his conversion, [Matthew] stuck to the electronics, leaving most of the old arcade patina intact. The CRT did fire up after some components were replaced. [Matthew] ran into some refresh rate issues with the Raspberry Pi, so he opted to swap it out with a modern LCD monitor. Controls were wired up with the help of an I-PAC board.
[Matthew] had to write a driver to handle the I-PAC, but he says it was a good learning experience. Aside from the LCD screen, the result looks like it could be found in the back of an old bowling alley, or a smokey bar next to Golden Tee. Nice work, [Matthew]!
It’s already pretty cool that [Clay] co-owns an Arcade, but he’s really impressed us with his custom-made Splatterhouse cabinet built to get his patrons in the Halloween spirit! A Namco brawler title from 1988, Splatterhouse came in an unadorned and otherwise forgettable cabinet. [Clay] salvaged an old Williams Defender, coating the sides with a cocktail of drywall compound, sand, and paint to achieve a stone texture. He then carved up some pink insulation foam into a tattered “wooden” frame and used it as a monitor bezel. For accents, he fashioned strips of latex to resemble torn flesh and placed them among the boards. The control panel is yet another work of art: [Clay] 3D printed a life-size human femur for the game’s joystick, and converted the buttons to look like eyeballs.
[Clay] decided to go beyond the stunning cosmetics, though, and tapped into the game’s CPU with a custom daughterboard that detects different in-game events and state changes such as player health. An ATMega165 uses four PWM outputs connected to a number of LEDs inside the cabinet and around the monitor bezel to react to the different events. If a player takes damage, red lights flash around the monitor. Inserting a coin or dying in the game causes a different set of LEDs behind the marquee to go nuts.
Check out his detailed project page for more information and see a video overview below. If building a full-scale arcade machine is out of your budget, you can always make a tiny one.
Continue reading “A Killer Arcade Cabinet for Halloween”
We’re not showing you the finished version of this tiny Galaga arcade cabinet because it doesn’t really testify to the awesome that was packet into this hack. In regards to the features the build is just nuts!. The user controls were customized to look like the real thing, and the attention to detail would make craftsmen from the gilded age of dollhouses proud.
Update: [eLRIC] left a link to an even better forum thread build log as a comment. Among other thing it fully details the joystick modifications.
The machine is driven by a Nintendo DS, which donates its upper screen as the cabinet display. In the image to the right you can see that the lower display is still accessible through an opening in the back of the cabinet. The joystick is a small multi-directional switch which was altered by adding the red ball. It was also housed in a custom metal bracket that includes a washer to limit the movement of the stick. Also shown on the right are the lights for the marquee as well as the two coin-slots.
Check out the video after the break to see the game play. Despite its size it still seems really playable, but if you need something larger you could model your own build off of this project.
Continue reading “Galaga Mini-Cabinet using a Nintendo DS”
We would be remiss if we didn’t mention that all of SparkFun’s open source hardware is now on Upverter.
Not wanting to tie up an iPad as a mini-gaming cabinet [Hartmut] hacked an Arcadi cabinet to use EUzebox instead.
Time travel happens in the bedroom as well. But only if you have your very own Tardis entrance. [AlmostUseful] pulled this off with just a bit of word trim and a very nice paint job. [via Reddit]
[Pierre] tricks an iPhone fingerprint scanner by making a replica out of hot glue.
Some of the guys from our parent company were over in Shanghai on business. [Aleksandar Bradic] made time to visit the Shanghai hackerspace while in town and wrote about the experience over on their engineering blog.
[Gregory Charvat] is a busy guy. In fact we’ve got a juicy hack of his saved up that we still need to wrap our minds around before featuring. In the mean time check out the Intern-built coffee can radar that he took over and tested on a multi-million dollar Spherical Near Field Range.
And finally, everyone loves coffee hacks, right? Here’s what [Manos] calls a Greek style instant coffee machine.
Mini arcade cabinet builds are fairly common, but we’ve never seen anything like [Jurgen]’s mini vector Asteroids cabinet that takes an original Asteroids circuit board and a true vector monitor and shrinks it down to table top size.
Unlike the raster monitors of a later generation’s arcade games, the original Asteroids cabinet used a vector monitor just like one would find in an oscilloscope. [Jurgen] found the perfect CRT in, of all places, a broken Vectrex console. The video circuitry in the Vectrex was rather primitive and the beam deflection was far too slow for the video signals generated by the Asteroids PCB. To get around this, [Jurgen] added a custom XY driver board. While the Asteroids game – and other vector Atari games – were designed for a screen with 1 MHz of bandwidth, [Jurgen] found that 300 kHz was ‘good enough’ to display proper Asteroids graphics.
While the cabinet isn’t a miniaturized version of any proper cabinet, [Jurgen] did manage to build a rather nice looking case for his luggable version of Asteroids. The exposed PCB on the back is a great touch, and an awesome project for any ancient video game aficionado.