So far, humans have had the edge in the ability to identify objects by touch. but not for long. Using Google’s Project Soli, a miniature radar that detects the subtlest of gesture inputs, the [St. Andrews Computer Human Interaction group (SACHI)] at the University of St. Andrews have developed a new platform, named RadarCat, that uses the chip to identify materials, as if by touch.
Realizing that different materials return unique radar signals to the chip, the [SACHI] team combined it with their recognition software and machine learning processes that enables RadarCat to identify a range of materials with accuracy in real time! It can also display additional information about the object, such as nutritional information in the case of food, or product information for consumer electronics. The video displays how RadarCat has already learned an impressive range of materials, and even specific body parts. Can Skynet be far behind?
Continue reading “RadarCat Gives Computers A Sense of Touch”
If it wasn’t for the weird Dutch-Norwegian techno you’d presumably have to listen to forever, [Gianni B.]’s doll house for his daughter, [Rita] makes living in a Barbie World seem like a worthwhile endeavor. True to modern form, it’s got LED lighting. It’s got IoT. It’s got an app and an elevator. It even has a tiny, working, miniature television.
It all started with a Christmas wish. [Rita] could no longer stand to bear the thought of her Barbie dolls living a homeless lifestyle on her floor, begging passing toys for enough monopoly money to buy a sock to sleep under. However, when [Gianni] visited the usual suspects to purchase a dollhouse he found them disappointing and expensive.
So, going with the traditional collaborating-with-Santa ruse, he and his family had the pleasure of collaborating on a dollhouse development project. Each room is lit by four ultra bright LEDs. There is an elevator that’s controlled by an H-bridge module, modified to have electronic braking. [Rita] doesn’t own a Dr. Barbie yet, so safety is paramount.
The brain of the home automation is a PIC micro with a Bluetooth module. He wrote some code for it, available here. He also went an extra step and used MIT’s scratch to make an app interface for the dollhouse. You can see it work in the video after the break. The last little hack was the TV. An old arduino, an SD Card shield, and a tiny 2.4 inch TFT combine to make what’s essentially a tiny digital picture frame.
His daughter’s are overjoyed with the elevation of their doll’s economic class and a proud father even got to show it off at a Maker Faire. Very nice!
Continue reading “Rita’s Dolls Probably Live Better Than You Do”
Growing your own food is a fun hobby and generally as rewarding as people say it is. However, it does have its quirks and it definitely equires quite the time input. That’s why it was so satisfying to watch Farmbot push a weed underground. Take that!
Farmbot is a project that has been going on for a few years now, it was a semifinalist in the Hackaday Prize 2014, and that development time shows in the project documented on their website. The robot can plant, water, analyze, and weed a garden filled with arbitrarily chosen plant life. It’s low power and low maintenance. On top of that, every single bit is documented on their website. It’s really well done and thorough. They are gearing up to sell kits, but if you want it now; just do it yourself.
The bot itself is exactly what you’d expect if you were to pick out the cheapest most accessible way to build a robot: aluminum extrusions, plate metal, and 3D printer parts make up the frame. The brain is a Raspberry Pi hooked to its regular companion, an Arduino. On top of all this is a fairly comprehensive software stack.
The user can lay out the garden graphically. They can get as macro or micro as they’d like about the routines the robot uses. The robot will happily come to life in intervals and manage a garden. They hope that by selling kits they’ll interest a whole slew of hackers who can contribute back to the problem of small scale robotic farming.
There’s a theory that the fear of scurrying things is genetic. Likewise, a similar theory arose about the tendency for humans to find helpless things cute. After all, our useless babies do best in a pest free environment. This all could explain why we found this robotic roach to be both a little cute and a little creepy.
The university sponsored project, JumpRoaCH, is a collaboration between South Korea’s SNU Biorobotics Lab and Berkeley’s Biomimetic Millisystems Lab. Imitating insects has been a popular avenue for robotic research, and often results in very interesting experiments.
This robot looks like a ladybug going through its rebellious teen phase. It runs on six hook shaped legs which allow it to traverse a wider array of surfaces than wheels would, at the expense of speed and higher vibrations. The robot does a very convincing, if wobbly, scurry across the surface of its test table.
It also has a secret attack in the form of a single Rockem Sockem Robot arm located on its belly. With a powerful burst, the arm can launch the robot up a few feet to a higher surface. If the robot lands on its wheels the researchers high-five. If the robot lands on its back, it can use its ,”wings,” to flip itself right-side-up again.
The resulting paper (PDF file) has a nice description of the robot and its clever jumping mechanism. At least if these start multiplying like roaches, hackers will never short for tiny motors for their projects. Video after the break.
Continue reading “JumpRoaCH is Kind Of Cute, Kind Of Creepy”
You’d think that we’ve posted every possible clock here at Hackaday. It turns out that we haven’t. But we have seen enough that we’ve started to categorize clock builds in our minds. There are the accuracy clocks which strive to get every microsecond just right, the bizzaro clocks that aim for most unique mechanism, and then there are “hello world” clocks that make a great introduction to building stuff.
Today, we’re looking at a nice “hello world” clock. [electronics for everyone]’s build uses a stepper motor and a large labelled wheel that rotates relative to a fixed pointer. Roll the wheel, and the time changes. It looks tidy, it’s cyclical by design, and it’s a no-stress way to get your feet wet driving stepper motors. And it comes with a video, embedded below.
Continue reading “Simple Clock is Great Stepper Motor Project”
If binary clocks have you confused by all the math required to figure out what time it is, we have the solution for you: a unary clock. After all, what’s simpler than summing up powers of two? Powers of one! To figure out the time, you start with the ones digit. If it’s on, you add one to the total. Then move on to the next digit. Since 12 equals one, you add another one if it’s lit. Then on to the third LED. 13 = 1, so if it’s lit, you add another one, and so on.
OK, we’re messing around. Calling this a “unary” clock is ridiculous. When it’s seven o’clock, there are seven LEDs lit. Nice and easy to read. Sixty minute LEDs is silly, so here each minute LED stands for five minutes. Good enough.
What we really like about this clock is the build. It’s intended as educational for school kids, so it has to be simple to build and easy to personalize. Building the body out of Lego bricks fits the specs nicely. Transparent Lego bricks are used to give the white LEDs some color. That was too bright, so [Shrimping It] added paper cutouts from a hole punch as diffusers.
Clock builds are a great intro to electronics because they offer so many possibilities. Whether you want to go geary, use the clock as an excuse to try out fabrication techniques, or showcase a neat display technology, your imagination has a lot of room to wander. Show us yours?
If you’ve read through the comments on Hackaday, you’ve doubtless felt the fires of one of our classic flame-wars. Any project done with a 32-bit chip could have been done on something smaller and cheaper, if only the developer weren’t so lazy. And any project that’s squeezes the last cycles of performance out of an 8-bit processor could have been done faster and more appropriately with a 32-bit chip.
Of course, the reality for any given project is between these two comic-book extremes. There’s a range of capabilities in both camps. (And of course, there are 16-bit chips…) The 32-bit chips tend to have richer peripherals and run at higher speeds — anything you can do with an 8-bitter can be done with its fancier cousin. Conversely, comparatively few microcontroller applications outgrow even the cheapest 8-bitters out there. So, which to choose, and when?
Eight Bits are Great Bits
The case that [Mike] makes for an 8-bit microcontroller is that it’s masterable because it’s a limited playground. It’s a lot easier to get through the whole toolchain because it’s a lot shorter. In terms of debugging, there’s (often) a lot less that can go wrong, letting you learn the easy debugging lessons first before moving on to the truly devilish. You can understand the hardware peripherals because they’re limited.
And then there’s the datasheets. The datasheet for a chip like the Atmel ATMega168 is not something you’d want to print out, at around 660 pages long. But it’s complete. [Mike] contrasts with the STM32F405 which has a datasheet that’s only 200 pages long, but that’s just going over the functions in principle. To actually get down to the registers, you need to look at the programming manual, which is 1,731 pages long. (And that doesn’t even cover the various support libraries that you might want to use, which add even more to the documentation burden.) The point is, simpler is simpler. And if you’re getting started, simpler is better.
Continue reading “Mike Szczys Ends 8-Bit vs 32-Bit Holy War!”