If you’ve never been to a chiptune show – yes, they exist – you’ve noticed the awesome visuals behind the performers that are usually displayed with a glitching NES. If it’s a really good show, that 8-bit visualization will be in sync with the music and may actually serve as a lo-fi spectrum analyzer. [Andy] came up with his own visualization system for a Sega Genesis or Megadrive. With 16 bits behind his build, we’ll say if far surpasses the lowly NES.
For his visualization, [Andy] feeds audio into an ATMega328 and the ever-popular MSGEQ7 seven-band graphic equalizer IC. The output from the EQ goes straight to the second controller input of a Sega Nomad [Andy] had lying around that is running a custom ROM for his show. The ROM is programmed in tandem with the microcontroller project to serve as a spectrum analyzer for his shows.
You can check out [Andy]’s visualization with the chiptunes of Danimal Cannon after the break. We would prefer a demo featuring An0vA and the code for the microcontroller, but it’s still a very nice demo indeed.
Continue reading “Adding visuals to chiptune performances”
Open source engraving
[Scott] wanted to do some v-carving with a CNC router, but couldn’t find software to generate GCode that didn’t cost hundreds of dollars. He ended up doing the sensible thing and wrote his own that will generate tool paths from CXF fonts. We’ll be bookmarking this for when our router project is done.
Improving Genesis sound output
Dissatisfied with the sound output on his Sega Genesis, [Drakon] installed a few mods into his console. How much could it really affect the sound? Listen to the video. The changeover happens at 0:50. Impressive. Now if only the chiptune scene would get into Segas.
Yes, we did, and now we’re seeding
Here’s an alternative to Thingiverse: The Pirate Bay has a new category for 3D-printable objects. The best file so far? A 1970 Chevelle. US Copyright law does not protect (most) physical objects, so it’s not illegal. Honestly, we can’t wait for somebody to take this to the courts; It’s sure to be an interesting case. Somebody upload a ship hull design and give the EFF a buzz.
Just be glad it’s not a QFN
[Mikey] was pulling a PDIP ATMega8 out of a socket with pliers and a screwdriver and broke the RESET pin. Ouch. He fixed it by soldering on a lead from a resistor. We’ve all done this before, but [Mikey]’s results look really good. Here’s the gallery.
This might be fake
If you want a second analog stick for your 3DS, you could wait a month and buy a Circle Pad Pro, or install a PSP analog stick. We’re not sure how this would work – the Circle Pad Pro works over IR, and we’re not seeing an IR transmitter on this build. Here’s the source if anyone wants to give this a shot.
We’ve been following the Retrode since it was an obscure video on YouTube that we swore was an elaborate hoax. Now, [Matthias] tell us it’s getting its third major upgrade, and it is really starting to resemble a commercial project. The video features the new prototype case for the Retrode II, which has been 3d printed. The fact that such advanced protyping facilities are availavble to the common hacker is just incredible. The new Retrode II will have ports built in so SEGA and SNES controllers can be plugged in. Since its launch the community has been collaborating to build plug-in boards allowing people to play Virtual Boy, Atari 2600, GBx, Turbografix-16, Neo Geo Pocket, and even N-64 cartridges directly from the cartridge on their computers. Very Cool.
Continue reading “Retrode gets an upgrade”
[Gerry O’Brien] tackled his most recent project, designing a flash ROM cartridge for the Sega Game Gear, with great success. Above you can see the test rig he used to reverse engineer the communications between an original ROM chip and the circuit board that it came on. He removed the chip, soldered a ZIF socket to the pads, then used a DIP socket as an adapter for that chip. Connected to each pin is a test lead for a logic analyzer. That’s a heck of a lot of channels to decipher!
It turns out that the cartridges use Integrated Mapping (does anyone have a link explaining this?) so dropping in a flash memory chip is not an option; you need a memory bank controller. [Gerry’s] solution to this issue is twofold: you can etch your own board with a controller chip and ZIF socket for the flash chip, or you can modify a Sega Master System cartridge to use as an adapter board. We’ve got pictures of both methods after the break, as well as his five instructional videos walking us through the fabrication process.
This isn’t [Gerry’s] first time working with flash cartridges. We looked at his work with Game Boy ROMS earlier in the year.
Continue reading “Developing a Sega Game Gear flash cartridge”
We’d bet you never had a Dreamcast Visual Memory Unit, but if you can find one now it can be turned into an iPod (translated). The VMU was originally a memory card for the not-so-popular gaming console that put an LCD screen right in your controller. When you weren’t at home you could take it with you and play mini-games. This version lacks its original guts, which have been replaced with a 6th generation iPod nano. The screen is just a bit small for the opening so a frame of white tape was applied as a bezel. The sleep button has been extended through the cover for the VMU connector. It seems there’s a gaping hole in the back of the case, but after seeing the ultrasonic knife used to cut away the plastic we don’t care. We’ve embedded video of that tool after the break.
Continue reading “Dreamcast VMU, meet iPod”
[Greg] managed to clone a SEGA Genesis using a field programmable gate array. He used a Terasic/Altera DE1 board, which will set you back about $160, during development. The onboard push buttons are currently used as the controller with VGA for the display. Who knows, maybe there’s enough programming space left to drive a PSP screen and turn this into a handheld?
You can see some gameplay footage after the break. If SEGA was never your thing don’t forget that there is an NES FPGA hack out there too.
Continue reading “SEGA Genesis cloned with an FPGA”
We’ve been watching the development of the snega2usb since it’s debut on Hackaday. Now it’s grown up and is ready to be manufactured. In the low quality video above [Matthias] shows some of the latest high quality additions to the board. It now has a case, shiny new firmware, production made PCB, and game pad ports. The snega2usb is shipping this December for those who preorder now.