Cycloid Drawing Machine Uses Sneaky Stepper Hack

Stepper motors are great for projects that require accurate control of motion. 3D printers, CNC machines and plotters are often built using these useful devices. [InventorArtist] built a stepper-based cycloid drawing machine, and made use of a nifty little hack along the way.

The machine uses a rotating turntable to spin a piece of drawing paper. A pen is then placed in a pantograph mechanism, controlled by another two stepper motors. The build uses the common 28BYJ-48 motor, which are a unipolar, 5-wire design. A common hack is to open these motors up and cut a trace in order to convert them to bipolar operation, netting more torque at the expense of being more complex to drive. [InventorArtist] worked in collaboration with [Doug Commons], who had the idea of instead simply drilling a hole through the case of the motor to cut the trace. This saves opening the motor, and makes the conversion a snap.

[InventorArtist] was able to create a machine capable of beautiful spirograph drawings, and develop a useful hack along the way. Reports are that a jig is in development to make the process foolproof for those keen to mod their own motors. We expect to see parts up on Thingiverse any day now. We’ve also covered the basic version of this hack before.

[Thanks to Darcy Whyte for the tip!]

The Smallest Hacker Camps Are The Most Satisfying, And You Can Do One Too

Two of my friends and I crammed into a small and aged European hatchback, drove all day along hundreds of miles of motorway, and finally through a succession of ever smaller roads. We were heading for a set of GPS co-ordinates in the north of Scotland, along with all of our camping gear.

There’s nothing like the hacker camp we’re looking for. After heading down a lane barely wider than the car, we drove through a farmyard with a sheepdog lying in the middle of the road (the reclining mutt seemed unconcerned as we edge the car around). We had arrived at GampGND, one of Europe’s smallest hacker camps.

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Enforce Speed Limits With A Rusty Bike

They say you can’t manage what you can’t measure, and that certainly held true in the case of this bicycle that was used to measure the speed of cars in one Belgian neighborhood. If we understand the translation from Dutch correctly, the police were not enforcing the speed limit despite complaints. As a solution, the local citizenry built a bicycle with a radar gun that collected data which was then used to convince the police to enforce the speed limit on this road.

The bike isn’t the functional part of this build, as it doesn’t seem to have been intended to move. Rather, it was chosen because it is inconspicuous (read: rusty and not valuable) and simply housed the radar unit and electronics in a rear luggage case. The radar was specially calibrated to have less than 1% error, and ran on a deep cycle lead acid battery for around eight days. Fitting it with an Arduino-compatible shield and running some software (provided on the github page) is enough to get it up and running.

This is an impressive feat of citizen activism to provide the local police with accurate data to change a problem in a neighborhood. Not only was the technology put to good use, but the social engineering involved with hiding expensive electronics in plain sight with a rusty bicycle is a step beyond what we might have thought of as well.

Thanks to [Jo_elektro] for the tip!

Open Source Headset With Inside-Out Tracking, Video Passthrough

The folks behind the Atmos Extended Reality (XR) headset want to provide improved accessibility with an open ecosystem, and they aim to do it with a WebVR-capable headset design that is self-contained, 3D-printable, and open-sourced. Their immediate goal is to release a development kit, then refine the design for a wider release.

An early prototype of the open source Atmos Extended Reality headset.

The front of the headset has a camera-based tracking board to provide all the modern goodies like inside-out head and hand tracking as well as the ability to pass through video. The design also provides for a variety of interface methods such as eye tracking and 6 DoF controllers.

With all that, the headset gives users maximum flexibility to experiment with and create different applications while working to keep development simple. A short video showing off the modular design of the HMD and optical assembly is embedded below.

Extended Reality (XR) has emerged as a catch-all term to cover broad combinations of real and virtual elements. On one end of the spectrum are completely virtual elements such as in virtual reality (VR), and towards the other end of the spectrum are things like augmented reality (AR) in which virtual elements are integrated with real ones in varying ratios. With the ability to sense the real world and pass through video from the cameras, developers can choose to integrate as much or as little as they wish.

Terms like XR are a sign that the whole scene is still rapidly changing and it’s fascinating to see how development in this area is still within reach of small developers and individual hackers. The Atmos DK 1 developer kit aims to be released sometime in July, so anyone interested in getting in on the ground floor should read up on how to get involved with the project, which currently points people to their Twitter account (@atmosxr) and invites developers to their Discord server. You can also follow along on their newly published Hackaday.io page.

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Try NopSCADlib For Your Next OpenSCAD Project

Most readers of this site are familiar by now with the OpenSCAD 3D modeling software, where you can write code to create 3D models. You may have even used OpenSCAD to output some STL files for your 3D printer. But for years now, [nophead] has been pushing OpenSCAD further than most, creating some complex utility and parts libraries to help with modeling, and a suite of Python scripts that generate printable STLs, laser-ready DXFs, bills of material, and human-readable assembly instructions complete with PNG imagery of exploded-view sub-assemblies.

Recently [nophead] tidied all of this OpenSCAD infrastructure up and released it on GitHub as NopSCADlib. You can find out more by browsing through the example projects and README file in the repository, and by reading the announcement blog post on the HydraRaptor blog. Some functionality highlights include:

  • a large parts library full of motors, buttons, smooth rod, et cetera
  • many utility functions to help with chamfers, fillets, precision holes, sub-assemblies, and BOM generation
  • Python scripts to automate the output of STLs, DXFs, and BOMs
  • automatic creation of documentation from Markdown embedded in your OpenSCAD files
  • automatic rendering of exploded subassemblies

All that’s missing is a nice Makefile to tie it all together! Try it out for your next project if you – like us – get giddy at the thought of putting your 3D projects into version control before “compiling” them into the real world.

We’ve discussed some complex OpenSCAD before: Mastering OpenSCAD Workflow, and An OpenSCAD Mini-ITX Computer Case.

Back To Where (For Most Of Us) It Started, The Intel 8080

The early history of microprocessors is a surprisingly complex one, with more than one claimant for the prize of being the first, and multiple competing families. That the first commercially available part was the Intel 4004 is a matter of record, but it’s fair to say that few of us will have ever encountered one. Even its 8-bit sibling the 8008 would not have featured heavily in a 1974 version of Hackaday, such was its exotic nature. If there’s a microprocessor that can be claimed to have started it all for us then, it’s the Intel 8080. It established the 8-bit microporcessor with an 8-bit bus and a 16-bit address space, it had an order of maginitude more performance than its predecessors, and crucially it would become affordable enough for experimenters. It provided the guts of the MITS Altair 8800 microcomputer, and thus kickstarted the progression of home computers which led to the devices you use every day.

The 8080 is in our sights today, thanks to [DeviceGuru], who was sent down memory lane by thoughts of the 6502-based KIM-1 from his master’s thesis project. This led to memories of the 8080 Abie computer that he built for himself in 1979, for which he provides us some details and hand-drawn schematics. By then the 8080’s need for several support chips made it somewhat outdated, but from his perspective the chip could be had from Radio Shack without too much outlay. His tale of hand-assembling 8080 code and sending it to a friend for blowing onto a PROM might be familiar to some readers of a certain age.

Though the 8080 ceased volume production a quarter century ago (surprisingly there are still places you can get a new one though) it hasn’t entirely disappeared from our community’s consciousness. [DeviceGuru] tells us about the 8080 Microprocessor kit from [Wichit Sirichote] in Thailand which is a single board computer in the 1970s vein, hex keypad and all.

As you might expect, the 8080 hasn’t appeared in many projects here due to its rarity. Those that have seem more likely to feature its Eastern Bloc clones, such as this Polish model or this Russian one. It’s worth the reminder that if you fancy exploring some 8080 code of your own that you don’t even need an 8080 to run it on some silicon. The hugely popular Zilog Z80 as found in retrocomputers such as the RC2014 is fully mostly 8080 code compatible, indeed some of us learned about microprocessors that way because 8080 books were discounted in 1983 and Z80 ones weren’t.

Header image: Konstantin Lanzet [CC BY-SA 3.0].

Surfing Diorama Makes For A Neat Desk Toy

In 1994, Weezer famously said that “you take your car to work, I’ll take my board”. Obviously, for the office-bound, surfing is simply out of the question during the working day.  That doesn’t mean you can’t have a little fun with a desk toy inspired by the waves.

The crux of the build is a watery diorama, which interacts with a faux-surfboard. The diorama consists of a tank constructed out of plexiglas, sealed together to be watertight. It’s then filled with blue-dyed water, and topped off with baby oil. The tank is then mounted on a cam controlled by a servo, which rocks the tank back and forth to create waves. This is controlled by the motion of the rider on the plywood surfboard, which can be rocked to and fro on the floor thanks to its curved bottom. An Arduino built into the board monitors a three-axis accelerometer, and sends this information to the Arduino controlling the tank.

By riding the board, the user can shake the tank. Get the motion just right, and smooth rolling waves are your reward. Jerk around with no real rhythm, and you’ll just get messy surf. We reckon it would be even better with a little surfer floating in the tank, too. It’s a fun build, and one that might help stave off the negative health effects of sitting at a desk all day. You might prefer a more shocking desk toy, however. Video after the break.

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