an image of kicad's homepage

KiCad Team Releases Warning Regarding Domain Name

On October 19th, [Seth_h] from the KiCad Project posted on the KiCad forums that the project’s original domain name kicad-pcb.org has been unexpectedly sold to a third party, and urged members of the community to avoid any links to this old website.

KiCad has used the domain kicad-pcb.org since 2012 as the official source for information on and downloads of their popular open-source electronics design software. Unfortunately, the original domain name was purchased before KiCad was formalized as an organization, so it was not directly under their control. This all came to head when the old domain name was unexpectedly sold to an unnamed third party that was not affiliated with the project. Currently, the old domain is just a website covered in ads, but the KiCad team fears that it may be used maliciously in the future.

With KiCad’s popularity, thousands of tutorials, articles, and project guides over the years have included links to the old KiCad domain. A Google search in October 2021 found more than 19,000 instances of the old domain spread across the internet. [Seth_h] has called upon the community to make every effort possible to update old links, reducing the chance that people stumble across the wrong website.

[Editor’s Note: We think we got ’em all, let us know if we missed any.]

Luckily, Digikey has swooped in to help save the day. They purchased a new domain, kicad.org, from squatters and donated it to the KiCad Project. (Update: Digi-key donated the KiCad.org domain back in October of 2020 after noticing fishy squatters going back to at least 2016) [Seth_h] explains in his post that a number of safeguards have been put in place to prevent this from happening in the future, including not having the domain name owned by a single person, and having all KiCad trademarks registered to the Linux Foundation.

There’s a good reason why KiCad has gotten so popular, it is packed full of great features for PCB design. Check out our coverage of some of the new features we are most excited for in KiCad 6.0 here.

an up-close of the PCB hotplate

Using A PCB To Reflow PCBs – Take 2!

It’s not too hard to make your electronics project get warm. Design your traces too small, accidentally short the battery inputs together, maybe reverse the voltage going to your MCU. We’ve all cooked a part or two over the years. But what about making a PCB that gets hot on purpose? That’s exactly what [Carl Bugeja] did in his second revision of a PCB hot plate, designed to reflow other PCBs.

[Carl’s] first attempt at making a hot plate yielded lukewarm results. The board, which was a single snaking trace on the top of an aluminum substrate, did heat up as it was supposed to. However, the thin substrate led to the hot plate massively warping as it heated up, reducing the contact against the boards being soldered. On top of that, the resistance was much greater than expected, resulting in much lower heat output.

The new revision of the board is on a thicker substrate with much thicker traces, reducing the resistance from 36 ohms on the previous design to just 1 ohm. The thicker substrate, paired with a newer design with fewer slots, made for a much sturdier surface that did not bend as it was heated.

Continue reading “Using A PCB To Reflow PCBs – Take 2!”

An image of Kitten Mittens and its 3lb counterpart

Why Make A Combat Robot That Walks?

If you watch it on TV or see clips on YouTube, you’ll notice that most combat robots have wheels, which would make sense. They are simple, work well, and if designed right they can take a bit of a beating. So why did [Luke] design his 12-pound bot with no wheels, or any locomotion system for that matter? You can find out more about this peculiar bot in his build report with more than 130 images.

[Luke’s] bot, called Kitten Mittens, is a gyro walker combat robot. This means that instead of traditional tank treads or wheels to move about, [Luke] navigates by angling his bot’s weapon and using the angular momentum to lift up one side of the bot to “walk” forward. Watch the video after the break to see it in action. While this does leave Kitten Mittens much slower and less agile than competitors, it gives one massive leg up; weight. Kitten Mittens fights in the 12-pound combat robotics weight class, but most leagues have weight bonuses for bots that have no wheels or use otherwise nontraditional locomotion. Where [Luke] competes, the Norwalk Havoc Robot League, this means that his bot can be up to 6 pounds heavier than the other competitors!

A 3D-printed prototype of Kitten Mittens' weapon
A printed prototype of the weapon, showing off the integrated hub motor.

So how did [Luke] take advantage of that extra 6 pounds? The biggest thing was the weapon. It is made of 3/4-inch S7 tool steel and has a custom hub motor integrated into the center, bringing its rotating weight to 5.5 pounds. In addition to thickness, the added weight allowance permitted a larger spinning diameter so that Kitten Mittens could hit opponents before they hit him.

[Luke] is not new to the world of combat robotics, and knew it would take more than just a big weapon to win. Part of the extra weight budget was also used to beef up his armor and internal structure of the bot, so that hits from opponents would just bounce him around the cage harmlessly. This even included custom bent titanium guards surrounding the weapon, to help in self-righting.

When it first debuted in February of 2021, Kitten Mittens was a smashing success! It went 4-0 in the 12lb weight class at NHRL, winning the $1,000 prize and earning its spots in the annual finals, where [Luke] will compete against other finalists from the rest of the season for a chance to win the $12,000 first-place prize.

Bots that walk, shuffle, or crawl are becoming more of a trend lately in all weight classes. Even Overhaul, a 250-pound bot, has been given a new set of feet to shuffle around on. You can read more about this interesting concept here.

Continue reading “Why Make A Combat Robot That Walks?”

an image of the graffomat at work

Automate Your Graffiti With The Graffomat!

In Banksy’s book, Wall and Piece, there is a very interesting quote; “Imagine a city where graffiti wasn’t illegal, a city where everybody could draw whatever they liked…”. This sounds like it would be a very exciting city to live in, except for those of us who do not have an artistic bone in their body. Luckily, [Niklas Roy] has come up with the solution to this problem; the Graffomat, a spray can plotter.

The Graffomat is, in its creator’s own words, a “quick and dirty graffiti plotter.” It is constructed primarily from wood and driven by recycled cordless drills that pulls string pulleys to move the gantry.  The Arduino Nano at the heart of the Graffomat can be controlled by sending coordinates over serial. This allows for the connection of an SD card reader to drip-feed the machine, or a computer to enable real-time local or over-the-internet control.

We are especially impressed with how [Niklas] handled positional tracking. The cordless drills were certainly not repeatable like a stepper motor, as to allow for open-loop control. Therefore, the position of the gantry and head needed to be actively tracked. To achieve this, the axes are covered with black and white striped encoder strips, that is then read by a pair of phototransistors as the machine moves along. These can then be paired with the homing switches in the top left corner to determine absolute position.

Graffomat is not the first automated graffiti machine we’ve covered. Read here about the robot that painted murals by climbing smokestacks in Estonia. 

Continue reading “Automate Your Graffiti With The Graffomat!”

an image of the volume adjustment board

Is Your Movie Too Loud? Can’t Hear The Dialogue? This Circuit Can Help.

Everyone loves watching movies, that is, so long as you can hear what the characters on screen are saying. [GreatScott] found this second part difficult while watching through BladeRunner 2049, so he designed an automatic volume adjuster to assist.

At a high level, the solution is fairly straightforward; when there is loud music playing in a movie, turn the volume down. The challenge is how to actually achieve that. The first step was controlling the volume. To avoid having to modify or damage his sound system, [GreatScott] opted instead to mimic the volume up and down signals of his remote over IR. Using the very handy IRremote library for Arduino and its built-in decoding functionality, he was able to identify and replicate the signals with his own IR LED.

The second step in this process was measuring the volume of the movie. [GreatScott] achieved this with a microphone and amplifier circuit, that was then piped into one of the analog pins of the Arduino Pro Micro at the heart of the build. Since the audio being sampled could have a frequency as high as 20 kHz, the ADC Prescaler had to be adjusted from its standard value, which would have only permitted measurements at less than 5 kHz.

The third step was writing the algorithm to detect loud music and adjust the volume accordingly. The Arduino will measure the audio until a sound greater than the dead band value, set with one of the two onboard potentiometers, is detected. This then triggers the Arduino to start a timer, to see how frequently the upper limit is being surpassed. If it is just one or two occasionally loud noises (like a scream, a clap, whistling, etc.) the Arduino will not take any action, but multiple loud noises in rapid succession will then trigger the volume down command over the IR LED. A second potentiometer allows for adjustment of this timer’s critical value, so that you can make the system respond faster or slower depending on the movie.

Once the sound has been detected to have dropped down below a critical vaue, the Arduino assumes that the movie is back to dialog and will increase the volume by the number of times it decreased it before, leaving you back at the perfect volume.

Maybe you’re the type that cares more for the visuals of a movie, rather than the audio. In that case, this e-paper movie display will be perfect for giving you time to appreciate every frame!

Continue reading “Is Your Movie Too Loud? Can’t Hear The Dialogue? This Circuit Can Help.”

an image of maketime showing the current time

Unique Clock Doubles As A Development Board

Most clocks these days have ditched the round face and instead prefer to tell time through the medium of 7-segment displays. [mihai.cuciuc] is bringing the round face to digital clocks with his time-keeping piece, MakeTime.

MakeTime's custom PCBMakeTime serves two purposes, the first and most obvious one is as a clock. Rather than displaying the time with digits, MakeTime harkens back to round dial clocks by illuminating RGB LEDs along its perimeter to show the position of the minute and hour “hands”. By using 24 LEDs, MakeTime achieves a timing granularity of 2.5 minutes.

The second purpose is as a development platform. [mihai.cuciuc] designed the clock with hacking in mind, opting to build it with components that many are already familiar with, such as a DS3231 RTC and WS2812 LEDs. To make the entire thing Arduino compatible, the microcontroller is an AtMega 328P, that can be connected to through the micro-USB port and CH340 USB-UART IC. If MakeTime outlives its time as a clock, all of the unused GPIO of the 328P are broken out to a single pin header, allowing it to be repurposed in other projects for years to come.

It seems like everyone is making their own unique timekeeping device these days. Check out the clock made out of ammeters we covered last week.

Taking A Deep Dive Into SPI

With the prevalence of libraries, it has never been easier to communicate with hundreds of different sensors, displays, and submodules. But what is really happening when you type SPI.begin() into the Arduino IDE? In his most recent video, [Ben Eater] explores the Serial Peripheral Interface (SPI) and how it really works.

Most Hackaday readers probably know [Ben] from his breadboard-based computers, such as the 6502 build we featured in 2019. Since then he has been hard at work, adding new and interesting additions to his breadboard computer, as well as diving into different communication protocols to better understand and implement them. For this video, [Ben] set the goal of connecting the BME280, a common pressure, temperature, and humidity sensor with an SPI interface, to his breadboard 6502 computer. Along the way, [Ben] discusses how exactly SPI works, and why there is so much conflicting nomenclature and operations when looking at different SPI devices.

If breadboard computers aren’t your thing, there are tons of other uses for the BME280, such as helping to modernize a Casio F-91W.

Continue reading “Taking A Deep Dive Into SPI”