The Smallest GameCube Is Actually A Wii

Casemodding, or stuffing video game consoles into shapes they were never meant to be in, is the preserve of a special breed. Our favorites are when old consoles are stuffed into different versions of the same console. Remember that gigantic O.G. Brick Game Boy carrying case? Yes, you can turn that into a jumbo-scale Game Boy, and it’s sweet. Continuining this trend of consoles of a different size, [Madmorda] has stuffed a GameCube into a sugar cube. It’s small. It’s really small, and it’s some of the best casemodding we’ve seen.

First off, the enclosure. This is an officially licensed micro GameCube case that originally housed gummy candies crafted by gummy artisans who work exclusively in the medium of gummy. This case, incidentally, is the perfect scale to match [Madmorda]’s earlier work, a miniaturized GameCube controller. This controller was originally a keychain, but with a bit of fine soldering skills it can indeed become a functional GameCube controller.

With the candy container GameCube gutted, the only task remaining was to put a GameCube inside. This is a lot easier if you tear down a Wii, and after desoldering, resoldering, and generally cutting up the circuit board of a Wii, [Madmorda] had something very small.

The finished console is a complete GameCube, compatible with all games, and no emulation. There are four controller ports, two USB ports for memory card slots, and output is composite through a 3.5mm jack. It’s a great piece of work and looks exactly like a miniaturized GameCube.

The Magnetic Rubik’s Cube

Ernő Rubik has much to answer for when it comes to the legacy of his namesake cube. It has both enthralled and tormented generations, allowing some to grandstand in the playground while others are forced to admit defeat in the face of a seemingly intractable puzzle. It just so happens that [Tom Parker] has been working on a Rubik’s cube with a novel magnetic design.

Yes, that’s right – [Tom]’s cube eschews the traditional rotating and sliding mechanism of the original cube, instead replacing it all with magnets. Each segment of the cube, along with the hidden center piece, is 3D printed. Through using a fused deposition printer, and pausing the print at certain layers, it’s possible to embed the magnets inside the part during the printing process.

[Tom] provides several different versions of the parts, to suit printers of different capabilities. The final cube allows both regular Rubik’s cube movements, but also allows for the player to cheat and reassemble it without having to throw it forcefully against the wall first like the original toy.

It’s an interesting build, and a great one to get to grips with the techniques involved in embedding parts in 3D prints. It may not be capable of solving itself, but we’ve seen another build that can pull off that impressive feat. Video after the break.

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Voja Antonic: Designing The Cube

Voja Antonic designed this fantastic retrocomputing badge for Hackaday Belgrade in 2018, and it was so much fun that we wanted to bring it stateside to the Supercon essentially unaltered. And that meant that Voja had some free time to devote to a new hardware giveaway: the Cube. So while his talk at Supercon in November was ostensibly about the badge, he just couldn’t help but tell us about his newer love, and some of the extremely clever features hidden within.

It’s funny how the hardware we design can sometimes reflect so much on the creator. Voja designed then-Yugoslavia’s first widely used home computer (and published the DIY plans in a magazine!). Thousands were built from their kits. The Galaksija was a Z80-based design with a custom BASIC that was just barely squeezed into the available 4K of ROM. So you shouldn’t be shocked that the retro-badge has a working keyboard and a nice BASIC on board.

But let’s jump ahead to the Cube, because that’s even more of a passion project. On the outside, they’re very simple devices, with only a USB port and a sweet diffused LED ring visible. Aesthetic? Minimalistic? Beautiful, honestly.
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How One Company Cracked The GameCube Disc Protection

The Nintendo GameCube was the first console from Big N with disc-based media. Gone were the cartridges that were absurdly expensive to manufacture. In theory games could be cheaper (yeah, right), and would hold more textures, pictures, and video. Around the time the GameCube hit shelves, your basic home computer started getting DVD burners, and you could walk into Circuit City and buy those tiny little DVD-Rs. But you couldn’t do it. You couldn’t burn GameCube games, at least without advanced soldering skills.

One company did. Datel, a British company that produced the Action Replay, the ‘Game Genie of the GameCube’ figured out how to get around the GameCube’s disc protection. Not only that, but in a decade and a half since the Action Replay came to market, no one has managed to copy their methods. In a fascinating video, [Nathan] takes us around the disc to see how this disc protection scheme actually worked, and how to exploit it to load homebrew games from an SD card.

The Nintendo GameCube disc format is almost, but not quite, the same as a DVD format. On (nearly) every DVD, and almost every GameCube disc, there’s a ‘barcode’ of sorts on the inside of the optical tracks. This burst cutting area (BCA) is unique to every copy that comes off a single master. Additionally, this BCA can only be cut with a YAG laser that’s significantly more powerful than the laser diode in a DVD writer.

But the Action Replay disc from Datel didn’t have this BCA. Why not? The BCA effectively writes over the pits and lands in the first blocks of data in a DVD. Since the BCA is written over data that is already there, you can just encode whatever data the BCA should hold into the raw data of the pits and lands. It’s a brilliant technique that allows consumer equipment to create the Action Replay disc. But surprisingly, this technique wasn’t popularized with the GameCube homebrew scene.

Not that it really mattered, anyway; modchips existed, and with the SD to Memory Card adapter you could run homebrew works without having to burn a disc. That’s exactly what [Nathan] did with his GameCube setup, you can check out the video below.

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Infinity Cube Is Gorgeous Yet Simple

Typically when we hear the words “LED” and “Cube”, we think of small blinking devices on protoboard designed to flex one’s programming and soldering skills. However, while [Heliox]’s Cube Infini could be described as “a cube of LEDs”, it’s rather a different beast (video in French, subtitles available).

The cube starts with a 3D printed frame, designed in Fusion 360. The devil really is in the details — [Heliox] puts in nice touches, such as the artistic cube relief on the base, and the smart integrated cable management in the edges. The faces of the cube are plexiglass sheets, covered with a one-way reflective film that is applied in a similar manner to automotive window tint. For lighting, a high-density LED strip is fitted to the inside edges, chosen for maximum visual effect. It’s controlled by an IR remote and a cheap control module from Amazon.

While the build contains no particularly advanced tools, materials, or techniques, the final result is absolutely stunning. It’s a piece we’d love to have as a lamp in a stylish loungeroom or study. [Heliox] does a great job of explaining how the cube is designed and fits together, and it’s a testament to just what can be achieved with a little ingenuity and hard work.

Once you’re done here, check out this ping-pong based build.

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Editing GameCube Memory With A Raspberry Pi

[James] has been working with GameCubes, emulators, and Animal Crossing for a while now, and while emulators are sufficient, he’d like to play on real hardware. This means he needs to write to a GameCube memory card. While there are a few options to do this, they either require a Wii or hardware that hasn’t been made in a decade. The obvious solution to this problem is to reverse engineer the GameCube memory card to read and write the memory with a Raspberry Pi.

There’s an incredible amount of unofficial documentation for every console, and [James] stumbled upon a GC-Forever forum post that describes the electrical signals inside the GameCube memory card. There’s your standard compliment of power and ground pads, along with a DI, DO, CS, Clk, and an INT pin. [James] broke out the magnet wire and soldered up a pin header to these cards. Data was then captured with a Salae logic analyzer, and lo and behold, it looked like a standard SPI protocol.

With the low-level protocol worked out, [James] checked out the Yet Another GameCube Documentation to get the main functions allowed through the SPI bus. The ‘read block’, for instance, starts off with 0x52 and an address offset. A little bit of Python on a Raspberry Pi meant [James] could read and write the entire GameCube memory card. Right now the code is a little rough, but all the work is available should you want to edit your Animal Crossing save with a Raspberry Pi.

This work follows [James]’ earlier work on getting into the debug menu of Animal Crossing, allowing him to add items to his inventory. With this latest advancement, it’s only a matter of time before we plug Raspberry Pis directly into a GameCube.

Rooting The Amazon Fire TV Cube With An Arduino

Amazon might not be happy about it, but at least part of the success of their Fire TV Stick was due to the large hacking and modification scene that cropped up around the Android-powered device. A quick search on YouTube for “Fire Stick Hack” will bring up a seemingly endless array of videos, some with millions of views, which will show viewers how to install unofficial software on the little media dongle. Now it looks like their latest media device, the Fire TV Cube, is starting to attract the same kind of attention.

The team at [Exploitee.rs] has recently taken the wraps off their research which shows the new Fire TV Cube can be rooted with nothing more than an Arduino and an HDMI cable you’re willing to cut apart. Of course, it’s a bit more complicated than just that, but between the video they’ve provided and their WiKi, it looks like all the information is out there for anyone who wants to crack open their own Cube. Just don’t be surprised if it puts you on the Amazon Naughty List.

The process starts by putting the device’s Amlogic S905Z into Device Firmware Upgrade (DFU) mode, which is done by sending the string “boot@USB” to the board over the HDMI port’s I2C interface. That’s where the HDMI cable comes in: you can cut into one and wire it right up to your Arduino and run the sketch [Exploitee.rs] has provided to send the appropriate command. Of course, if you want to get fancy, you could use an HDMI breakout board instead.

With the board in DFU mode in you gain read and write access to the device’s eMMC flash, but that doesn’t exactly get you in because there’s still secure boot to contend with. But as these things tend to go, the team was able to identify a second exploit which could be used in conjunction with DFU mode to trick the device into disabling signature verification. Now with the ability to run unsigned code on the Fire TV Cube, [Exploitee.rs] implemented fastboot to make it easier to flash their custom rooted firmware images to the hardware.

As with the Fire TV Stick before it, make sure you understand the risks involved when you switch off a device’s security features. They’re often there to protect the end user as much as the manufacturer.

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