Space Age Road Rage: Right Of Way Above The Karman Line

On a dark night in 2006 I was bicycle commuting to my office, oblivious to the countless man made objects orbiting in the sky above me at thousands of miles per hour. My attention was instead focused on a northbound car speeding through a freeway underpass at dozens of miles per hour, oblivious to my southbound headlamp. The car swerved into the left turn lane to get to the freeway on-ramp. The problem? I was only a few feet from crossing the entrance to that very on-ramp! As the car rushed through their left turn I was presented with a split second decision: slow, and possibly stop in the middle of the on-ramp, or just go for it and hope for the best.

A graphic depicting a dawdling bicycle rider about to be in the way of a speeding car driver
In Blue: Terrified cyclist. In Red: A speeding car careening around a corner without slowing down.

By law I had the right of way. But this was no time to start discussing right of way with the driver of the vehicle that threatened to turn me into a dark spot on the road. I followed my gut instinct, and my legs burned in compliance as I sped across that on-ramp entrance with all my might. The oncoming car missed my rear wheel by mere feet! What could have ended in disaster and possibly even death had resulted in a near miss.

Terrestrial vehicles generally have laws and regulations that specify and enforce proper behavior. I had every right to expect the oncoming car be observant of their surroundings or to at least slow to a normal speed before making that turn. In contrast, traffic control in Earth orbit conjures up thoughts of bargain-crazed shoppers packed into a big box store on Black Friday.

So is spacecraft traffic in orbit really a free-for-all? If there were stringent rules, how can they be enforced? Before we explore the answers to those questions, let’s examine the problem we’re here to discuss: stuff in space running into other stuff in space.

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DOOM Played By Tweet

Getting DOOM to run on hardware it was never intended to run on is a tradition as old as time. Old cell phones, embedded systems, and ancient televisions have all been converted to play this classic first-person shooter. This style of playing games on old hardware might be passé now as the new trend seems to be the ability to play this game on more ethereal platforms instead. This project brings DOOM to Twitter.

The gameplay is a little nontraditional as well. To play the game, a tweet needs to be sent with specific instructions for the bot. The bot then plays the game according to its instructions and then tweets a video. By responding to this tweet with more instructions, the player can continue the game tweet-by-tweet. While slightly cumbersome, it does have the advantage of allowing a player to resume any game simply by responding to the tweet where they would like to start. Behind the scenes of the DOOM-playing Twitter bot is interesting as well and the code is available on the project’s GitHub page.

While we’ve seen plenty of DOOM instances on all kinds of hardware, it’s safe to say we’ve never really seen a gameplay experience quite like this one. It may stay as a curiosity, but DOOM porters are always looking for something else to run this classic game so it may eventually branch out or develop into something more user-friendly like this cloud-based Atari 2600.

Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The Curved Typewriter

Aerodox Flies on Wireless Wings

Aerodox, a wireless, split keyboard.[Simon Merrett] didn’t know anything about keyboards when he started this project, but he didn’t let that stop him. [Simon] did what any of us would do — figure out what you like, learn enough to be dangerous, and then start fiddling around, taking all that inspiration and making a mashup of influences that suits your needs.

The Aerodox design became a cross between the ErgoDox‘s key layout and the logic and communication of the Redox Wireless, itself a reduced-size version of the ErgoDox. Interestingly, [Simon] chose the ErgoDox’s dimensions and spacing, and not those of the Redox. Like a lot of people out there, I found the ErgoDox to be too big for my hands, mostly in that the thumb cluster is too far away from the mainland. It’s nice to see that it suits some people, though.

[Simon] worked up a custom hot-swap footprint that makes the board reversible, much like the ErgoDox. Each half has an NRF51822 for a brain, and there’s a third one that acts as a receiver. This external NRF board is connected over UART to an Arduino Pro Micro, which acts as the USB HID and runs QMK. It’s an interesting journey for sure, so go dig into the logs.

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Adding Wireless Charging To The Switch Lite

The Nintendo Switch is a monstrously popular machine, and it’s had no difficulty raking in the bucks for the Japanese gaming giant, but there’s no denying that it’s technologically a bit behind the curve. Until the long-rumored “Pro” version of the Switch materializes, industrious gamers like [Robotanv] will simply have to make up for Nintendo’s Luddite ways by hacking in their own upgraded hardware.

In this case, [Robotanv] wanted to add Qi wireless charging to his Switch Lite. He figured that if all of his other mobile devices supported the convenient charging standard, why not his portable gaming system? Luckily, the system already supports the increasingly ubiquitous USB-C, so finding an aftermarket Qi receiver that would connect to it was no problem. He just needed to install it into the handheld’s case.

After liberating the Qi receiver from its protective pouch enclosure to get it a bit thinner, [Robotanv] taped it to the inside of the system’s case and ran thin wires to the rear of the USB-C port. As luck would have it, Nintendo was kind enough to put some test pads for the power pins right behind the port, which made for an ideal spot to connect the charger.

At first he only connected the positive and negative lines from the charger, but quickly realized he also had to connect the CC pin to get the juice flowing. After that, it was just a matter of buttoning the system back up. All told, it looks like a pretty simple modification for anyone who’s not bashful about taking a soldering iron to their $199 console.

We’ve seen these Qi receivers retrofitted into devices before, and it remains an excellent way to add the feature not only to commercial products, but to your own projects.

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Software Removes The Facebook From Facebook’s VR Headset (Mostly)

It’s not a jailbreak, but [basti564]’s Oculess software nevertheless allows one the option to remove telemetry and account dependencies from Facebook’s Oculus Quest VR headsets. It is not normally possible to use these devices without a valid Facebook account (or a legacy Oculus account in the case of the original Quest), so the ability to flip any kind of disconnect switch without bricking the hardware is a step forward, even if there are a few caveats to the process.

To be clear, the Quest devices still require normal activation and setup via a Facebook account. But once that initial activation is complete, Oculess allows one the option of disabling telemetry or completely disconnecting the headset from its Facebook account. Removing telemetry means that details about what apps are launched, how the device is used, and all other usage-related data is no longer sent to Facebook. Disconnecting will log the headset out of its account, but doing so means apps purchased from the store will no longer work and neither will factory-installed apps like Oculus TV or the Oculus web browser.

What will still work is the ability to sideload unsigned software, which are applications that are neither controlled nor distributed by Facebook. Sideloading isn’t on by default; it’s enabled by putting the headset into Developer Mode (a necessary step to installing Oculess in the first place, by the way.) There’s a fairly active scene around unsigned software for the Quest headsets, as evidenced by the existence of the alternate app store SideQuest.

Facebook’s control over their hardware and its walled-garden ecosystem continues to increase, but clearly there are people interested in putting the brakes on where they can. It’s possible the devices might see a full jailbreak someday, but even if so, what happens then?

Front view of vintage radio, with small screen inset into tuner.

Vintage Radio Gets Internet Upgrade

There’s nothing quite like vintage hardware, and the way it looks and works is something that can be worth celebrating. [Old Tech. New Spec] did that with his loving modification of a 1964 Dansette portable radio, bringing it into the modern era by giving it the ability to play Internet radio stations while keeping all the original controls and appearance. As he says, you’d hardly know it has been modified unless you turned it on.

Internet radio station logos scrolling across small LCD screen
A full color LCD behind a convex lens matches the radio’s aesthetic.

A real centerpiece of this conversion is that the inner part of the tuning dial has been replaced with a full color LCD display that shows, among other things, the logo of whatever Internet radio station is currently playing. The combination of LCD and convex lens looks fantastic, and blends beautifully into the aesthetic.

Inside the device is a Raspberry Pi, some simple Python scripts, and a Pirate Audio board. Together, they handle the job of audio streaming and output, displaying album art, and accepting inputs for playback controls. A large power bank ensures the result remains portable, and as usual with vintage hardware, there’s no worry about fitting everything inside. Watch it in action in the video embedded below. (And if the name of the audio board got you excited, but you’re disappointed to discover there’s no actual pirate broadcasting happening? Well, the Raspberry Pi can do that, too.)

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IBM Cheese Cutter Restoration

For a while now, Mac Pro towers have had the nickname “cheese grater” because of their superficial resemblance to this kitchen appliance. Apple has only been a company since the 70s, though, and is much newer than one of its historic rivals, IBM. In fact, IBM is old enough to have made actual cheese-related computers as far back as the 1910s, and [Hand Tool Rescue] recently obtained one of these antique machines for a complete restoration.

The tool arrived to the restoration workshop in a state so poor that it was difficult to tell what many of the parts on the machine did except for the large cleaver at the top. The build starts with a teardown to its individual parts, cleaning and restoring them to their original luster, machining new ones where needed, and then putting it all back together. The real mystery of this build was what the levers on the underside of the machine were supposed to do, but after the refurbishment it was discovered that these are the way that portions the cheese wheel would be accurately sized and priced before a cut was made.

By placing a section of a wheel of cheese on the machine and inputting its original weight with one of the levers, the second lever is adjusted to the weight of cheese that the customer requested, which rotates the wheel of cheese to the correct position before a cut is made. To us who are spoiled with a world full of electronic devices, a mechanical computer like this seems almost magical, especially with how accurate it is, but if your business in the 1910s involved cheese, this would have been quite normal. In fact, it would be 50 more years before IBM created the machines that they’re more commonly known for.

Thanks to [Jasper Jans] for the tip!

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