Four Band Digital HF SDR Transceiver Offers High Performance For Only $60

Amateur radio is a hobby that is often thought of as being exclusive to those with a healthy expendable income. In recent years however, the tides have turned. Cheap microcontrollers and signal generators have helped turned things around, and the $60 USD QDX from QRP Labs goes even further by sending the performance/price ratio through the roof. You can see more details in the video below the break.

The QDX is the creation of [Hans Summers] who is well known for producing affordable high performance amateur radio kits that are focused on low power transmission, called “QRP” in ham radio parlance. What is it? It’s a pocket sized four band (80, 40, 30, 20 Meters) software defined radio (SDR) that is designed to be used with some of the most popular digital radio modes: FT8 and JS8Call, as well as any other FSK based mode such as RTTY. It’s also been tested to work well (and within spec) on 60 Meters.

While classic radios have to be connected to a computer through a special hardware interface, the QDX is designed to connect directly to a computer through a standard USB A>B cable. CAT control, PTT, and Audio are all handled directly by the QDX, and no special interface is needed. While the radio is essentially plug and play, configuration, testing, and troubleshooting can be done by connecting to the QDX’s unique serial console, which among other things contains a text based waterfall. For those who want to run their own SDR receiver, I/Q output can be sent directly through the sound card.

Now for the bad news: due to global chip shortages, the QDX is out of stock at the moment, and there’s no telling when they might start shipping again. QRP Labs is looking to source parts wherever they can to get more of the units made, but of course, so is everyone else right now. Continue reading “Four Band Digital HF SDR Transceiver Offers High Performance For Only $60”

LEGO Lunar Lander Animatronic Movie Released

Retired scientist [Mark Howe] spent the last couple months making an animatronic movie featuring his LEGO lunar lander in a video recreation of the Apollo 11 moon landing (also embedded below). [Mark] is not only the producer, but serves as the technical director, set designer, and cameraman as well. He designed and 3D-printed a custom special effects stage for the scene. It gives motion to the LEM using stepper motors, timing belts, pulleys, and a linear guide rod, all hidden inside a discrete upstage tower. He simulates the Lunar regolith using grout, spray adhesive, and a smattering of small rocks.

[Mark] implements the special effects sequencer in an Arduino Nano, and provides sound effects using an Adafruit audio sound board which he loaded up with sound files from the real Apollo 11 landing. Floor strip lighting is provided by an array of Neopixels, and a back-lit Earth is lowered from the fly space for one cut. He made a custom PCB motherboard to hold the Arduino, sound card and motor drivers.

The resulting production is quite impressive. This isn’t [Mark]’s first attempt to relieve the double boredom of both retirement and coronavirus isolation — back in December he produced a similar animatronic movie recreating a Saturn V launch. Thanks to [jhookie55] for the tip.

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Retro Recreations Hack Chat With Tube Time

Join us on Wednesday, March 17 at noon Pacific for the Retro Recreations Hack Chat with Tube Time!

join-hack-chatNostalgia seems to be an inevitable consequence of progress. Advance any field far enough into the future, and eventually someone will look back with misty eyes and fond memories of the good old days and start the process of turning what would qualify as junk under normal conditions into highly desirable collectibles.

In some ways, those who have been bitten by the computer nostalgia bug are lucky, since the sheer number of artifacts produced during their period of interest is likely to be pretty high, making getting gear to lovingly restore relatively easy. But even products produced in their millions can eventually get difficult to find, especially once they get snapped up by eager collectors, leaving the rest to make do or do without.

Of course, if you’re as resourceful as Tube Time is, there’s another alternative: build your own retro recreations. He has embarked on some pretty intense builds to recapture a little of what early computer enthusiasts went through trying to build useful machines. He has built replicas of early PC sound cards, like an ISA-bus AdLib card, its MCA equivalent, and the “Snark Barker”— or is it the “Snood Bloober”? — which bears an uncanny resemblance to the classic Sound Blaster card from the 1980s.

Tube Time will join us for the Hack Chat this week to answer questions about all his retro recreations, including his newest work on a retro video card. Be sure to bring your questions on retro rebuilds, reverse engineering, and general computer nostalgia to the chat.

Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, March 17 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
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Amazing STARGᐰTE With DHD And Infinity Mirror Wormhole

The Stargate Universe franchise has spawned numerous movies, serials, books, comics and games since 1994, and has been a favorite among science fiction fans. Prop makers and hackers often try building their own Stargate replica – the Einstein–Rosen bridge portal that allows almost instantaneous travel between two distant locations. Building an authentic looking prop requires a lot of attention to detail, and [Kristian]’s The Stargate Project is an amazingly well built rendition of the portal.

[Kristian]’s Stargate is mostly 3D printed and features a symbol ring, with chevrons that lock and light up when engaged. When the correct address has been dialled in, the wormhole is established, via an infinity mirror effect that uses 122 RGB LEDs. The Dial Home Device (DHD) is a replica of the original pedestal shaped computer, with two concentric sets of 19 buttons and a central activation button.

The Stargate ring is assembled from multiple 3D printed in sections, and measures 390 mm across. The seven Chevrons move along 3D printed rack-and-pinion gears, driven by geared micro-motors. The symbol ring is driven by a separate NEMA14 stepper motor. A Raspberry Pi with three piggy backed motor hats controls the various motors and LEDs. A USB sound card and a powered speaker provide audio effects while dialling. Once a worm hole is established, random audio snippets are played. The wormhole is maintained for 38 minutes, after which the Stargate powers down.

The Dial Home Device is built around a custom, circular PCB which holds the keypad buttons, LEDs and an ATmega 32u4 micro-controller which connects to the Raspberry Pi via USB. The 39 LEDs are APA102C’s so they only need two GPIO pins. For the keyboard, four banks of nine buttons and another bank of three are connected via a resistive ladder to the analog GPIO’s. This allows all 39 buttons to be connected via five analog inputs and was probably done to simplify PCB track layout. The back lit button key caps were printed in two parts. The translucent bases are covered with the opaque symbol caps.

Making a prop like this look like the real deal requires a lot of effort in painting the various parts, and this shows in [Kristian]’s final result, right down to the stone platform on which the Stargate sits. The one improvement we would like to see is a wireless DHD, just like it’s supposed to be. Doing so shouldn’t be too difficult, and losing the USB tether between the Stargate and its DHD would be a great upgrade to this amazing project. Check out the videos after the break, and there are many more on [Kristian]’s project page.

And if you are a fan of the franchise, then the amazingly Droolworthy Animatronic Stargate Horus Helmet is an excellent companion project to this Stargate.

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Taking A Capacitor Microphone To The Next Level

There was a time when a microphone for most people was a cheap plastic affair that probably came for free with their sound card, but in the age of pandemic video streaming no desktop is complete without a chunky model that looks for all the world as though it escaped from a studio. Few people make their own microphones, so the work of [DJJules] in building very high quality condenser microphones is a particularly fascinating read.

A condenser microphone is a capacitor in which one plate is formed by a conductive diaphragm. A bias voltage is supplied to the diaphragm via a resistor, and since the charge on the plate remains constant as its capacitance changes with the sound vibrations, the voltage on the capacitor changes accordingly. This is picked up by a high impedance buffer and from there fed to a normal microphone input. This Instructable uses a commercial condenser microphone capsule, and takes the reader through generating the bias voltage for it before describing the op-amp buffer circuit.

The most interesting part comes at the end, as we’re shown how the sensitivity pattern of a dual-microphone array can be tuned to be omnidirectional, cardoid, or figure-of-eight. This is probably the norm among audio engineers, but we rarely see this sort of insight in our community. We may never build a microphone of our own, but it’s fascinating to see this one from the ground up in the video below the break.

If you’re confused about the difference between a condenser microphone and the more common electret condenser microphone, we have published a guide to that topic. Continue reading “Taking A Capacitor Microphone To The Next Level”

Retrocomputing With Modern Hardware, No Emulation Required

The x86 processor family is for the time being, the most ubiquitous type of processor in the PC world, and has been since the 1980s when the IBM PC came on the scene. Emulating these older devices is easy enough if you want to play an old LucasArts game or experience Windows 3.1 again, but the true experience is found on original hardware. And, thanks to industrial equipment compatibility needs, you can build a brand new 486 machine with new hardware that will run this retro software as though it was new itself.

[The Rasteri] masterminded this build which is reminiscent of the NES classic and other nostalgic console re-releases. It’s based on the PC/104 standard which was introduced in the early 90s, mostly for industrial controls applications. The platform is remarkably small, and the board chosen for this build hosts a 486 processor running at 300 MHz. It has on-board VGA-compatible graphics but no Sound Blaster card, so he designed and built his own ISA-compatible sound card that fits in the PC/104’s available expansion port.

After adding some more tiny peripherals to the build and installing it in a custom case, [The Rasteri] has a working DOS machine on new, bare-metal 486 hardware which can play DOOM as it was originally intended. It can also run early versions of  Windows to play games from the Microsoft Entertainment Pack if you feel like being eaten by a snow monster while skiing. [The Rasteri] is no stranger to intense retro computing like this either, as he was the one who got DOOM to run on original NES hardware.

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Myst ‘Demake’ For The Apple II

Making certain games run on systems which were never designed to run such games (or any games at all) is a favorite hobby of some, with [deater] being no exception. His latest creation involves porting Myst to the Apple II, or ‘demake’ in his own words. This means taking a game that was released in 1993 for MacOS and later for Windows 3.1 and the original PlayStation, and creating a version that works on an 8-bit system from 1977.

Obviously the graphical fidelity has been turned down some compared to the 1990s version, but at this stage much of the game’s levels have been implemented. For anyone who has ever played the game before, much of the visuals will be instantly recognizable. According to [deater], the game should run on any Apple II/II+/IIe, with at least 48 kB of RAM, but 64 kB needed for sound effects. If a Mockingboard sound card is installed, it will even play the intro theme.

On the project page the (currently) three floppy disks can be downloaded, with the source available on Github. While one is there, one can also check out [deater]’s ‘Another World’ port to the Apple II which we covered last year.

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