When The Right Tool Is Wrong

I’m a firm believer in using the right tool for the job. And one of the most fantastic things about open-source software tools is that nothing stops you from trying them all. For instance, I’ve been going back and forth between a couple, maybe three, CAD/CAM tools over the past few weeks. They each have their strengths and weaknesses, and so if I’m doing a simpler job, I use the simpler software, because it’s quicker and, well, simpler. But I’ve got to cut it out, at least for a while, and I’ll tell you why.

The first of the packages is FreeCAD, and it’s an extremely capable piece of CAD/CAM software. It can do everything, or so it seems. But it’s got a long shallow learning curve, and I’m only about halfway up. I’m at the stage where I should be hammering out simple “hello world” parts for practice. I say, I should be.

Fortunately/unfortunately, some Hackaday readers introduced me to KrabzCAM through the comments. It’s significantly less feature-full than FreeCAD, but it gets the job of turning your wife’s sketches of bunnies into Easter decorations done in a jiffy. For simple stuff like that, it’s a nice simple tool, and is the perfect fit for 2D CAM jobs. It’s got some other nice features, and it handles laser engraving nicely as well. And that’s the problem.

Doing the simple stuff with KrabzCAM means that when I do finally turn back to FreeCAD, I’m working on a more challenging project — using techniques that I’m not necessarily up to speed on. So I’ll put the time in, but find myself still stumbling over the introductory “hello world” stuff like navigation and project setup.

I know — #first-world-hacker-problems. “Poor Elliot has access to too many useful tools, with strengths that make them fit different jobs!” And honestly, I’m stoked to have so many good options — that wasn’t the case five years ago. But in this case, using the right tool for the job is wrong for me learning the other tool.

On reflection, this is related to the never-try-anything-new-because-your-current-tools-work-just-fine problem. And the solution to that one is to simply bite the bullet and stick it out with FreeCAD until I get proficient. But KrabzCAM works so well for those small 2D jobs…

A hacker’s life is hard.

You Can Now Build Your Own Glowing LED D20 (with A Whopping 2,400 LEDs)

The D20, or twenty-sided die, is most commonly known in the shape of a regular icosahedron. It’s a fantastic, enchanting geometry, and one that has held the balance of fate in innumerable tabletop roleplaying games over the years. It was this sacred geometry that [Greg Davill] chose to bless with the glory of glowing RGB LEDs. Now, [Greg] has shared the files so you can build your own.

The development blog of the D20 is a great read, highlighting the challenges of creating such a compact item that glows so brilliantly. The design uses a full 2400 1.5 mm x 1.5mm LEDs, in the old-school RGB style, split evenly between the twenty sides. That’s right, there’s no fancy self-addressing smart LEDs here — each LED is manually controlled directly by [Greg]’s hardware. A SAMD51 and ICE40UP5K FPGA are put to work running the displays. Each panel is held together in a barely-there 3D printed frame, linked together with ribbon cables to keep things compact. A Sony camera battery is slotted inside the tight confines of the frame to supply the necessary power.

We first covered the project late last year, and it’s great to see it out there now in a form that’s readily reproduced. Assembly of such a board is not for the faint of heart, however, with plenty of fine SMD parts to tangle with. We suspect this is just yet another salvo in the ongoing arms race of LED glowables, and we can’t wait to see what [Greg] — and the rest of the community — comes out with next. If you’ve got a lead on the new glowing hotness, let us know. Video after the break.

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Playing Snake On A PCB!

When conversation turns to the older Nokia mobile phones, it’s unlikely to be the long battery life or ability to conjure a signal out of thin air that tickles people’s memory, instead it’s the Snake game built into the stock firmware. Snake was an addictive yet extremely simple game in which a line of pixels — the snake in question — was navigated around the screen to eat the fruit without crashing into walls or itself. As the game progressed the snake grew in length, making it a surprisingly difficult challenge. If you hanker for Snake, as [VK5HSE ] writes, you can now play it in a PCB layout.

The software in question is PCB-RND, a cross-platform open-source PCB CAD tool, and the game is achieved through the magic of user scripting. Simply download the script, run it in your favourite circuit board, and away you go!

We can’t imagine a productive use for this piece of software, but it wouldn’t surprise us to see a snake slithering into a few boards we feature. It does provide a handy reminder though of the power in your PCB CAD tool’s scripting features, something it’s likely not many of us use to their full potential.

We’ve featured [VK5HSE]’s work with PCB-RND before, in a very useful Eagle import tool.

Finger Bend Is A Textile Flex Sensor You Can Sew At Home

So often, we use control devices for electronics that involve our fingers directly grasping, touching, or moving another object or surface. It’s less common for us to use interfaces that detect the motion of our bodies directly. Flex sensors are one way to do that, and it’s exactly what [WillpowerStudios] aims to do with Finger Bend.

The construction of the sensor is simple, using piezoresistive fabric which changes its resistance when deformed. By sewing this into a sheath that can be placed on the finger, and wiring it up with conductive threads, it can be used to detect the flexion of the wearer’s digits by sampling the resistance with an analog to digital converter on any garden variety microcontroller. Expanding the technique to a full hand is as simple as creating a Finger Bend per digit and wiring up each one to its own ADC channel. If you want to get really fancy, you could even scan through them at speed with a multiplexer.

It’s similar to the technology used in Nintendo’s infamous Power Glove, and while it’s never caught on in the mainstream, it may have applications yet. Video after the break

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FreeCAD Takes Off With A Rocket Design Workbench

Here’s how FreeCAD works: the program’s design space is separated into different “workbenches”, each of which is intended for a particular set of operations, and a piece of work can be moved between them as needed. There is a sketching workbench, a part design workbench, and now a Rocket workbench has been added to the healthy ecosystem of FreeCAD add-ons. There’s even a series of video tutorials; ain’t open source grand?

It all started when [concretedog] posted on the FreeCAD forums, making a strong case for a Rocket-themed workbench. People got interested, and a short while later [DavesRocketShop] had some useful tools up and running. Here’s a blog post by [concretedog] which goes into detail and background, and while the Rocket workbench is available via FreeCAD’s add-on manager, the very latest experimental builds are available for manual installation on [Dave]’s GitHub repository.

This sort of development and utility is exactly the kind of thing our own Elliot Williams was describing when he made the point that one of open source’s greatest strengths is in the little things, like the FreeCAD ecosystem letting people scratch strange and specific itches, and the ability to share those solutions with others.

Adjustable, Low-Impact Keeb Is About As Comfortable As It Gets

What’s the coolest-looking way to ease the repetitive stress of typing without quitting altogether? Move nothing but your fingers, and move them as little as possible without any stretching or reaching. We’ve been fans of the weirdly wonderful DataHand keyboard since we first laid eyes on one, but [Ben Gruver] has actually been using these out-of-production keyboards for years as a daily driver. And what do we do when we love something scarce? Make our own, improved version like [Ben] has done, with the lalboard.

[Ben] has been using the lalboard for about two years now and has a laundry list of improvements for version two, a project we are proud to host over on IO. Many of the improvements are designed to make this massive undertaking a bit easier to print and put together. Version one uses copper tape traces, but [Ben] is working on a fab-able PCB that will use something other than a pair of Teensy 2.0s, and perhaps QMK firmware.

Something that won’t be changing is the fantastic optical key switch design that uses an IR LED and phototransistor to capture key presses, and tiny square magnets to return the key to the home position and deliver what we’re quite sure is a satisfying clack.

The absolute coolest part of this keyboard is that it’s so adjustable. Every key cluster can be adjusted in 6 directions, which includes the ability to dial in different heights for each finger if that’s what works best. Once that’s all figured out, then it’s time to print some perfect permanent standoffs. Want to make one of these sci-fi clackers for yourself? [Ben] has the BOM, some printing instructions and tips, and a guide to making the copper tape PCBs over on GitHub. Check it out in action after the break as [Ben] rewrites Kafka’s Metamorphosis at 120 WPM.

Interested in learning more about the original DataHand keyboard? Here’s our take.

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Micro Quadcopter Designed In OpenSCAD

Quadcopters are fantastical things, and now come in a huge variety of flavours, from lithe featherweight racers to industrial-grade filming rigs worth tens of thousands of dollars. The Beatle-1 from [masterdezign] comes in at the smaller scale, and its body was created entirely in code.

To create the Beatle-1, [masterdezign] used OpenSCAD, a 3D modelling program that uses code rather than visual tools for producing geometry. Thus, with a series of Boolean operations, extrusions and rotations, a basic lightweight quadcopter frame is created in a handful of lines of text. Then, it’s just a simple job of 3D printing the parts, wiring up four Olimex F1607 motors and hooking up a flight controller and the little drone is ready for takeoff.

The Beatle-1 serves as not only a fun flying toy but also a great example of applying OpenSCAD modelling techniques to real-world applications. Parts are available on Thingiverse for those wishing to roll their own. 3D printed drone frames are popular, and we’ve seen a few around these parts before. Video after the break.

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