Again, let’s just get this out of the way up front: I got this lovely little 75% keyboard for free from a gaming accessories company called Marsback. It’s a functioning prototype of a keyboard that they have up on Kickstarter as of March 2nd. It comes in three color schemes: dark, white and sakura pink, which is white and pink with cherry blossoms.
This illustration of the lube points is from my email string with Marsback.
Marsback found me through my personal website and contacted me directly to gauge my interest in this keyboard. I’ll admit that I wasn’t too excited about it until I scrolled further in the email and saw that they are producing their own switches in-house.
I think that’s a really interesting choice given that Cherry MX and other switches exist, and there so many Cherry MX clones out there already. Naturally, I had to investigate, so following a short review, I’ll take it apart.
Historically, display technologies have always been power thirsty things. In the past, CRTs and incandescent bulbs sucked down electrons like they were free beer. Eventually, LEDs and LCDs came along and lowered this significantly, but the king of low power display technologies remains ePaper and eInk displays. Only requiring power when refreshing the display, they can be left off indefinitely, drawing little to no current. This is great for low-power builds such as [Andrew Lamchenko’s] miniature hygrometer. (Video, embedded below.)
The build runs on an nRF52811 microcontroller, hooked up to a 1.02″ ePaper display sourced for just $7. A SHT20 temperature and humidity sensor is then queried to sample the ambient conditions, and the results displayed on the screen. The benefit of this is that the device can be powered from a coin cell, and set to update at infrequent intervals – say, once per hour. It can then be checked by the user without having to turn on.
The low-power design means it would be the perfect device for leaving in a guitar case or humidor for months at a time. As a bonus, it’s also capable of Smart Home integration thanks to the Bluetooth capabilities onboard. It would likely be trivial to upgrade this into a tweeting humidor, the likes of which we haven’t seen since 2009!
It was 1999 when Smash Mouth dropped the smash hit All Star, stating “The ice we skate is getting pretty thin, the water’s getting warm so you might as well swim.” Since then, global temperatures have continued to rise, with no end in sight. Political will has been unable to make any grand changes, and the world remains on track to blow through the suggested hard limits set by scientists.
As a result, heatwaves have become more frequent, and of greater intensity, putting many vulnerable people at risk and causing thousands of deaths each year. This problem is worse in cities, where buildings and roads absorb more heat from the sun than natural landscapes do. This is referred to as the heat island effect, with cities often being several degrees warmer than surrounding natural areas. It’s significant enough that experts are worried some cities could become uninhabitable within decades. Obviously, that’s highly inconvenient for those currently living in said cities. How bad is the problem, and what can be done?
Turbine cars never quite came to be, despite many experiments in the 20th century. Despite their high power output for their size, they’re just not well suited to land transport applications; even the M1A1 tank has been much maligned for its turbine power plant. That didn’t stop [Warped Perception] for throwing a jet on the back of a kart though, and it looks like a whole lot of fun. (Video, embedded below.)
The build starts with a garden variety gokart, with the piston engine and all associated running gear stripped off in haste. The RC-sized turbo jet is then mounted on an elegant aluminium bracket, neatly welded on to the back of the car. It’s hooked up with its electronic controller, with throttle controlled by an RC transmitter. It’s not ideal trying to steer one-handed with another on the stick, but these are the sacrifices made when parts don’t arrive in time.
Early testing revealed issues with air ingestion into the fuel line over bumps, but overall performance was impressive. Future plans involve a top speed run which we can’t wait to see. Of course, if it’s not outrageous enough for your taste, consider [Colin Furze’s] pulsejet build.
With the profusion of cheap RTL-SDR devices and the ever-reducing prices of more capable SDRs there might seem to be little place left for the low-bandwidth devices we’d have been happy with a decade or more ago, but there’s still plenty to be learned from something so simple. It’s something [Luigi Cruz] shows us with a simple SDR using the analogue-to-digital capabilities of the Raspberry Pi Pico, and since it works with GNU Radio we think it’s rather a neat project. CNX Software have the full story, and and quickly reveal that with its 500k samples per second bandwidth it’s not a machine that will set the SDR world on fire even when pushing Nyquist’s Law to the limit.
So with the exception of time signals and a few Long Wave broadcast stations if you live somewhere that still has them, you’ll need a fliter and receive converter to pull in anything of much use radio-wise with this SDR. But a baseband SDR with a couple of hundred kHz useful bandwidth and easy hackability through GNU Radio for the trifling cost of a Raspberry Pi Pico has to be worth a second look. You can see it in action in the video below the break, and if you’re at a loss for what to do with it take a look at Michael Ossmann and Kate Temkin’s 2019 Superconference talk.
[Markomo] didn’t find much useful information about the Raspberry Pi PIco’s analog to digital converter, so he decided to do some tests to characterize it. Lucky for us, he documented the findings and shared them. The results are in a series of blog posts that cover power supply noise, input-referred noise, signal to noise ratio, and distortions.
There are some surprising results. For example, the Pico’s low noise regulator mode appears to produce more noise than having it set for normal operation. There also appears to be a large spike in nonlinearity around certain measurements.
The original PlayStation might be pushing 30 years old now, but that doesn’t mean hackers have given up on chipping away at it. A new exploit released by [Marcos Del Sol Vives] allows users to run copied games on all but the earliest hardware revisions of this classic console, and all you need to trigger it is a copy of Tony Hawk’s Pro Skater 2.
Aptly named tonyhax, this exploit uses a classic buffer overflow found in the “Create Skater” mode in Tony Hawk 2, 3, and 4. When the game sees a custom character saved on the memory card it will automatically load the name field to show it on the screen, but it turns out the developers didn’t think to check the length of the name before loading it. Thanks to this oversight, a long and carefully crafted name can be used to load an executable payload into the console’s memory.
The name contains the memory address of the payload.
That payload could be anything, such as a homebrew game, but in this case [Marcos] went all in and developed a simple tool that unlocks the console’s optical drive so it will play games burned to CD-Rs. Once the tonyhax exploit has been loaded, you simply swap the authentic Tony Hawk disc for whatever burned title you want to play. So far every game tested has worked, even those that span across multiple discs.
[Marcos] is providing not only the save files ready to load on your PlayStation memory card (either through a PC tool, or with the help of a hacked PS2), as well as the complete source code for tonyhax. This opens the door to the exploit being used to load other tools, emulators, and indie games, but as the PlayStation homebrew scene is relatively limited when compared to newer consoles, the demand might be limited.
Compared to the traditional physical modifications used to play copied games on the PlayStation, this new software approach is far more accessible. Expect to see memory cards with this exploit preinstalled hit your favorite import site in the very near future.