Jeroen Domburg Miniaturizes A Mac

His name may not ring a bell, but his handle will — Sprite_tm, a regular to these pages and to Hackaday events around the world. Hailing from The Netherlands by way of Shanghai, Jeroen Domburg dropped by the Hackaday Superconference 2017 to give a talk on a pet project of his: turning a Macintosh into, well, a pet.

You could say this is Jeroen’s second minification of vintage hardware. At last year’s Hackaday Superconference, he brought out the tiniest Game Boy ever made. This incredible hardware and software hack stuffs a complete Game Boy into something you can lose in your pocket. How do you top a miniature version of the most iconic video game system ever made? By creating a miniature version of the most iconic computer ever made, of course.

The tiny object in front of Jeroen in the title image is, in fact, a working Macintosh Plus that he built. Recreating mid-80’s technology using 2017 parts seems like it would be easy, and while it’s obviously easier than breaking the laws of physics to go the other direction, Jeroen faced some serious challenges along the way, which he goes into some detail about in his talk.

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CNC Milling Is More Manual Than You Think

I was in Pasadena CA for the Hackaday Superconference, and got to spend some quality time at the Supplyframe Design Lab. Resident Engineer Dan Hienzsch said I could have a few hours, and asked me what I wanted to make. The constraints were that it had to be small enough to fit into checked luggage, but had to be cool enough to warrant taking up Dan’s time, with bonus points for me learning some new skills. I have a decent wood shop at home, and while my 3D printer farm isn’t as pro as the Design Lab’s, I know the ropes. This left one obvious choice: something Jolly Wrencher on the industrial Tormach three-axis CNC metal mill.

A CNC mill is an awesome tool, but it’s not an omniscient metal-eating robot that you can just hand a design file to. If you thought that having a CNC mill would turn you into a no-experience-needed metal-cutting monster, you’d be sorely mistaken.

Of course the machine is able to cut arbitrary shapes with a precision that would be extremely demanding if done by hand, but the craft of the operator is no less a factor than with a manual mill in making sure that things don’t go sideways. Dan’s good judgment, experience, and input was needed every step of the way. Honestly, I was surprised by how similar the whole procedure was to manual milling. So if you want to know what it’s like to sit on the shoulder of a serious CNC mill operator, read on!

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CosmicWatch muon detector

Make A Cheap Muon Detector Using Cosmicwatch

A little over a year ago we’d written about a sub $100 muon detector that MIT doctoral candidate [Spencer Axani] and a few others had put together. At the time there was little more than a paper on arxiv.org about it. Now, a few versions later they’ve refined it to the level of a kit with full instructions for making your own under the banner, CosmicWatch including PCB Gerber files for the two surface mount boards you’ll need to assemble.

What’s a muon? The Earth is under constant bombardment from cosmic rays, most of them being nuclei expelled from supernova explosions. As they collide with nuclei in our atmosphere, pions and kaons are produced, and the pions then decay into muons.  These muons are similar to electrons, having a +1 or -1 charge, but with 200 times the mass.

This pion-to-muon decay happens higher than 10 km above the Earth’s surface. But the muons have a lifetime at rest of 2.2 μs. This means that the number of muons peak at around 10 km and decrease as you go down. A jetliner at 30,000 feet will encounter far more muons than will someone at the Earth’s surface where there’s one per cm2 per minute, and the deeper underground you go the fewer still. This makes them useful for inferring altitude and depth.

How does CosmicWatch detect these muons? The working components of the detector consist of a plastic scintillator, a silicon photomultiplier (SiPM), a main circuit board which does signal amplification and peak detection among other things, and an Arduino nano.

As a muon passes through the scintillating material, some of its energy is absorbed and re-emitted as photons. Those photons are detected by the silicon photomultiplier (SiPM) which then outputs an electrical signal that is approximately 0.5 μs wide and 10-100 mV. That’s then amplified by a factor of 6. However, the amplified pulse is too brief for the Arduino nano and so it’s stretched out by the peak detector to roughly 100 μs. The Arduino samples the peak detector’s output and calculates the original pulse’s amplitude.

Their webpage has copious details on where to get the parts, the software and how to make it. However, they do assume you can either find a cheap photomultiplier somewhere or buy it in quantities of over 100 brand new, presumably as part of a school program. That bulk purchase makes the difference between a $50 part and one just over $100. But being skilled hackers we’re sure you can find other ways to save costs, and $150 for a muon detector still isn’t too unreasonable.

Detecting muons seems to have become a thing lately. Not too long ago we reported on a Hackaday prize entry for a detector that uses Russian Geiger–Müller Tubes.

Introducing The Mobility Unlimited Challenge

If you take a walk across the centre of your city, you will find it to be a straightforward experience with few inconveniences. The occasional hold-up at a pedestrian crossing perhaps, or maybe a crowd of people in a busy shopping area. If however you take the same walk in the company of a wheelchair user you are likely to encounter an entirely different experience. The streets become a nightmare of obstacles to avoid and inaccessible areas requiring a detour, and suddenly what had been a pleasurable experience becomes a significant effort. Despite building and planning code updates to improve the situation, and millions of dollars invested in ramps, lifts, and other improvements, there remain so many problems to be addressed. Meanwhile legislators and the general public imagine that something has been done, the accessibility box has been ticked, and they can move on to the next thing that captures their attention.

The paralympian athlete [Tatyana McFadden] is an ambassador for the Toyota Mobility Foundation’s Mobility Unlimited Challenge, a global competition with the aim of improving mobility for people with disabilities. She’s written a piece introducing the challenge from her informed point of view as a wheelchair user, and makes the point that the basic design of a chair has not significantly changed since the 1930s. Her sentence: “There may be more hype around Bitcoin, but innovators could have far more impact if they turned their attention to how they can make the freedom to move available to all.” is one to make those of us with an interest in technology stop and think. To introduce the challenge they’ve released a glossy video, and we’ve placed it below the break.

As part of this year’s Hackaday Prize, we had an Assistive Technologies section that attracted some fantastic entries. That demonstrates that our community has plenty of people with the required skills, experience, and ideas to make a difference, and we hope that some of them might be among the entries for the Mobility Unlimited competition. If it excites your interest, we’d like to urge you to give it a second look.

A word of warning though – take care to avoid the Engineer Saviour Trap.

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A TEMPEST In A Dongle

If a couple of generations of spy movies have taught us anything, it’s that secret agents get the best toys. And although it may not be as cool as a radar-equipped Aston Martin or a wire-flying rig for impossible vault heists, this DIY TEMPEST system lets you snoop on computers using secondary RF emissions.

If the term TEMPEST sounds familiar, it’s because we’ve covered it before. [Elliot Williams] gave an introduction to the many modalities that fall under the TEMPEST umbrella, the US National Security Agency’s catch-all codename for bridging air gaps by monitoring the unintended RF, light, or even audio emissions of computers. And more recently, [Brian Benchoff] discussed a TEMPEST hack that avoided the need for thousands of dollars of RF gear, reducing the rig down to an SDR dongle and a simple antenna. There’s even an app for that now: TempestSDR, a multiplatform Java app that lets you screen scrape a monitor based on its RF signature. Trouble is, getting the app running on Windows machines has been a challenge, but RTL-SDR.com reader [flatfishfly] solved some of the major problems and kindly shared the magic. The video below shows TempestSDR results; it’s clear that high-contrast images at easiest to snoop on, but it shows that a $20 dongle and some open-source software can bridge an air gap. Makes you wonder what’s possible with deeper pockets.

RF sniffing is only one of many ways to exfiltrate data from an air-gapped system. From power cords to security cameras, there seems to be no end to the ways to breach systems.

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Mechanical Build Lets You Jump Cacti In Real Life

Simple to learn, hard to master, a lifetime to kick the habit. This applies to a lot of computer games, but the T-rex Runner game for Chrome and its various online versions are particularly insidious. So much so that the game drove one couple to build a real-world version of the digital game.

For those not familiar with the game, it’s a simple side-scroller where the goal is to jump and duck a running dinosaur over and under obstacles — think Flappy Birds, but faster paced. When deciding on a weekend hackathon project, [Uri] thought a real-life version of the game would be a natural fit, since he was already a fan of the digital version. With his girlfriend [Ariella] on the team, [Uri] was able to come up with a minimally playable version of the game, with a stepper motor providing the dino jumps and a simple straight conveyor moving the obstacles. People enjoyed it enough that version 2.0 was planned for the Chrome Developer Summit. This version was much more playable, with an oval track for the obstacles and better scorekeeping. [Uri] and [Ariella] had to expand their skills to complete the build — PCB design, E-Paper displays, laser cutting, and even metal casting were all required. The video below shows the final version — but where are the pterosaurs to duck?

Real-world jumping dinos aren’t the first physical manifestation of a digital game. As in the cyber world, Pong was first — either as an arcade version or a supersized outdoor game.

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Hackaday Links: November 26, 2017

Hey, it’s sometime between Black Friday and Cyber Monday. We’re blowing out everything in the Hackaday Store. There’s some great deals in there. Tindie, our lovable robot dog is also heading up hundreds of Tindie deals for Cyber Monday. If you want some electronic stuff direct from the people who make it, this is the sale to check out.

Looking for some other Black Friday/Cyber Monday sales? Adafruit has compiled a list of retailers so I don’t have to. Thanks, Phil. There are deals from Lulzbot to Makerbot, LittleBits to Sparkfun.

The engineer responsible for Dieselgate has been sentenced to 40 months in prison. There are two takeaways from this: 1) The Nuremberg Defense doesn’t work. 2) Don’t build a business plan around breaking the law, despite what the libertarian hellscape of Hacker News tells you.

The theme for next year’s DEF CON has been announced. It’s, “1983”. What does that mean? Brutalist architecture, first of all. They’re also going for a ‘year before 1984’ thing, where everyone installs always-on, far-field microphones in their house and connects them to the Internet. In other news, Alexas and Google Homes are on sale this Black Friday. Big props for the official DEF CON style guide with typefaces and colors, though.

Over on Hackaday.io, [Frank] has created a very interesting and very cool game for the Vectrex. It’s called Bloxorz, and you can think of it as a cross between Marble Madness and Q*Bert. It’s a puzzle game, and now it’s a project on Kickstarter. Want to check out what this game looks like? Take a look at the video. It’s big into the tradition of early-90s puzzle games (a genre we wish would come back), and if I had a Vectrex, I’d buy one.

I told you SparkleCon tickets are on sale, right?

Here’s an argument you can settle. What is the grit designation of sandpaper? Sandpaper comes in various grits, from 60 (very coarse) to 1500, 2000, and 6000 (for polishing, basically). Here’s a question: how are these numbers derived? I have a vague memory from my youth where someone who probably didn’t know what they were talking about said grit sizes are the number of abrasive particles per some unit of area. A 60-grit sandpaper would have sixty particles of aluminum oxide per square quarter inch, for example. This sounds too stupid to be correct, doesn’t fit with the mesh sizes of different grades of sandpaper, and a cursory Googling does not tell me how sandpaper grit sizes are derived. What say you, Hackaday peanut gallery? Where do the numbers on the back of a sheet of sandpaper actually come from?