Sony Unveils Swarm Robots For Kids

Sony recently unveiled Toio, an educational robotics toy for young programmers. We all know Sony as an electronics giant, but they do dabble in robotics from time to time. The AIBO dog family is probably their most famous creation, though there is also QRIO, a bipedal humanoid, and on the stranger side, the Rolly.

Toio consists of two small cube robots which roll around the desktop. You can control them with handheld rings, or run programs on them. The robots are charged by a base station, which also has a cartridge slot. Sony is marketing this as an ecosystem that can be expanded by buying packs which consist of accessories and a software cartridge. It looks like the cartridge is yet another proprietary memory card format. Is Sony ever going to learn?

There isn’t much hard information on Toio yet. We know it will be released in Japan on December 1st and will cost around ¥ 20,000, or about 200 USD. No word yet on a worldwide release.

The striking thing about this kit is how well the two robots know each other’s position. Tape a paper pair of pants, and they “walk” like two feet. Attach a paper linkage between them, and they turn in perfect sync, like two gears. Add some paper strips, and the two robots work together to form a gripper.  We can only guess that Sony is using cameras on the bottom of each robot to determine position — possibly with the aid of an encoded work surface — similar to Anoto paper. Whatever technology it is, here’s to hoping Sony puts out an SDK for researchers and hackers to get in on the fun with these little robots.

Continue reading “Sony Unveils Swarm Robots For Kids”

TORLO Is A Beautiful 3D Printed Clock

What if you could build a clock that displays time in the usual analog format, but with the hands moving around the outside of the dial instead of rotating from a central point? This is the idea behind TORLO, a beautiful clock built from 3D printed parts.

The clock is the work of [ekaggrat singh kalsi], who wanted to build a clock using a self-oscillating motor. Initial experiments had some success, however [ekaggrat] encountered problems with the motors holding consistent time, and contacts wearing out. This is common in many electromechanical systems — mechanics who had to work with points ignition will not remember them fondly. After pushing on through several revisions, it was decided instead to switch to an ATtiny-controlled motor which was pulsed once every two seconds. This had the benefit of keeping accurate time as well as making it much easier to set the clock.

The stunning part of the clock, however, is the mechanical design. The smooth, sweeping form is very pleasing to the eye, and it’s combined with a beautiful two-tone colour scheme that makes the exposed gears and indicators pop against the white frame. The minute and hour hands form the most striking part of the design — the indicators are attached to a large ring gear that is turned by the gear train built into the frame. The video below the break shows the development process, but we’d love to see a close-up of how the gear train meshes with the large ring gears which are such an elegant part of the clock.

A great benefit of 3D printing is that it makes designing custom gear trains very accessible. We’ve seen other unconventional 3D printed clock builds before. 

Continue reading “TORLO Is A Beautiful 3D Printed Clock”

From 50s Perceptrons To The Freaky Stuff We’re Doing Today

Things have gotten freaky. A few years ago, Google showed us that neural networks’ dreams are the stuff of nightmares, but more recently we’ve seen them used for giving game character movements that are indistinguishable from that of humans, for creating photorealistic images given only textual descriptions, for providing vision for self-driving cars, and for much more.

Being able to do all this well, and in some cases better than humans, is a recent development. Creating photorealistic images is only a few months old. So how did all this come about?

Continue reading “From 50s Perceptrons To The Freaky Stuff We’re Doing Today”

Raspberry Pi Malware Mines BitCoin

According to Russian security site [Dr.Web], there’s a new malware called Linux.MulDrop.14 striking Raspberry Pi computers. In a separate posting, the site examines two different Pi-based trojans including Linux.MulDrop.14. That trojan uses your Pi to mine BitCoins some form of cryptocurrency. The other trojan sets up a proxy server.

According to the site:

Linux Trojan that is a bash script containing a mining program, which is compressed with gzip and encrypted with base64. Once launched, the script shuts down several processes and installs libraries required for its operation. It also installs zmap and sshpass.

It changes the password of the user “pi” to “\$6\$U1Nu9qCp\$FhPuo8s5PsQlH6lwUdTwFcAUPNzmr0pWCdNJj.p6l4Mzi8S867YLmc7BspmEH95POvxPQ3PzP029yT1L3yi6K1”.

In addition, the malware searches for network machines with open port 22 and tries to log in using the default Raspberry Pi credentials to spread itself.

Embedded systems are a particularly inviting target for hackers. Sometimes it is for the value of the physical system they monitor or control. In others, it is just the compute power which can be used for denial of service attacks on others, spam, or — in the case — BitCoin mining. We wonder how large does your Raspberry Pi botnet needs to be to compete in the mining realm?

We hope you haven’t kept the default passwords on your Pi. In fact, we hope you’ve taken our previous advice and set up two factor authentication. You can do other things too, like change the ssh port, run fail2ban, or implement port knocking. Of course, if you use Samba to share Windows files and printers, you ought to read about that vulnerability, as well.

Nuts And Bolts: Keeping It Tight

It’s not much of a stretch to say that without nuts and bolts, the world would fall apart. Bolted connections are everywhere, from the frame of your DIY 3D printer to the lug nuts holding the wheels on your car. Though the penalty for failure is certainly higher in the latter than in the former, self-loosening of nuts and bolts is rarely a good thing. Engineers have come up with dozens of ways to make sure the world doesn’t fall apart, and some work better than others. Let’s explore a few of these methods and find out what works, what doesn’t work, and in the process maybe we’ll learn a little about how these fascinating fasteners work.

Continue reading “Nuts And Bolts: Keeping It Tight”

Adding Character To The C64

The venerable Commodore 64, is there anything it can’t do? Like many 1980s computer platforms, direct access to memory and peripherals makes hacking easy and fun. In particular, you’ll find serial & parallel ports are ripe for experimentation, but the Commodore has its expansion/cartridge port, too, and [Frank Buss] decided to hook it up to a two-line character LCD.

Using the expansion port for this duty is a little unconventional. Unlike the parallel port, the expansion port doesn’t have a stable output, as such. The port contains the data lines of the 6510 CPU and thus updates whenever RAM is read or written to, rather then updating in a controlled fashion like a parallel port does. However, [Frank] found a way around this – the IO1 and IO2 lines go low when certain areas of memory are written to. By combining these with latch circuitry, it’s possible to gain up to 16 parallel output lines – more than enough to drive a simple HD44780 display! It’s a testament to the flexibility of 74-series logic.
It’s all built on a C64 cartridge proto-board of [Frank]’s own design, and effort was made to ensure the LCD works with BASIC for easy experimentation. It’s a tidy mod that could easily be built into a nice enclosure and perhaps used as the basis for an 8-bit automation project. Someone’s gotta top that Amiga 2000 running the school district HVAC, after all!

Suffer No Substitutes — The Hudspith Steam Bicycle Is One-Of-A-Kind

In a bit of punky, steam-based tinkering, Brittish engineer [Geoff Hudspith]’s obsession for steam and passion for cycles fused into the Hudspith Steam Bicycle.

Built and improved over the past thirty years, the custom steam engine uses a petrol and kerosene mix for fuel, reaching a top speed of 32km/h and has a range of 16km on one tank of water. While in motion, the boiler is counter-balanced by the water tank on the rear as well as the flywheel, water pump, and the other components. However, [Hudspith] says he doesn’t have an easy go of it carrying the bike up the flight of stairs to his flat — as you can imagine. A steam whistle was fitted to the bike after insistence from others — and perhaps for safety’s sake as well, since it does take a bit of distance to stop the bike.

Many people have offered large sums for it — and at least one house in exchange for the bike — but [Hudspith] has held on to this one-of-a-kind steam-machine. A little more about the development of the bicycle can be read here! A video of the bike in action is waiting after the break.

Continue reading “Suffer No Substitutes — The Hudspith Steam Bicycle Is One-Of-A-Kind”