The advent of aerodynamic wings in motorsport was one of the most dramatic changes in the mid-20th century. Suddenly, it was possible to generate more grip at speed outside of altering suspension setups and fitting grippier tyres. However, it was just the beginning, and engineers began to look at more advanced ways of generating downforce without the drag penalty incurred by fitting wings to a racecar.
Perhaps the ultimate expression of this was the fan car. Mechanically complex and arguably dangerous, the technology offered huge downforce with minimal drag. However, the fan car’s time in the spotlight was vanishingly brief, despite the promise inherent in the idea. Let’s take a look at the basic theory behind the fan car, how they worked in practice, and why we don’t see them on racetracks today. Continue reading “The Rise And Fall Of The Fan Car”→
Traditionally, a forum full of technical users trying integrate their own hardware into a game system for the purposes of gaining unfettered access to its entire software library was the kind of thing that would keep engineers at Sony and Nintendo up at night. The development and proliferation of so called “mod chips” were an existential threat to companies that made their money selling video games, and as such, sniffing out these console hackers and keeping their findings from going public for as long as possible was a top priority.
But the Arduboy is no traditional game system. Its games are distributed for free, so a chip that allows users to cram hundreds of them onto the handheld at once isn’t some shady attempt to pull a fast one on the developers, it’s a substantial usability improvement over the stock hardware. So when Arduboy creator Kevin Bates found out about the grassroots effort to expand the system’s internal storage on the official forums, he didn’t try to put a stop to it. Instead, he asked how he could help make it a reality for as many Arduboy owners as possible.
Now, a little less than three years after forum member Mr.Blinky posted his initial concept for hanging an external SPI flash chip on the system’s test pads, the official Arduboy FX Mod-Chip has arrived. Whether you go the DIY route and build your own version or buy the ready-to-go module, one thing is for sure: it’s a must-have upgrade for the Arduboy that will completely change how you use the diminutive handheld.
Wind turbines are incredible pieces of technology, able to harvest wind energy and deliver it to the power grid without carbon emissions. Their constant development since the first one came online in 1939 mean that the number of megawatts produced per turbine continues to rise as price per megawatt-hour of wind energy continues to fall. Additionally, they can operate in almost any climate to reliably generate energy almost anywhere in the world from Canada to the North Atlantic to parts beyond. While the cold snap that plowed through the American South recently might seem to contradict this fact, in reality the loss of wind power during this weather event is partially a result of tradeoffs made during the design of these specific wind farms (and, of course, the specifics of how Texas operates its power grid, but that’s outside the scope of this article) rather than a failure of the technology itself.
First, building wind turbines on the scale of megawatts isn’t a one-size-fits-all solution. Purchasing a large turbine from a company like GE, Siemens, or Vestas is a lot like buying a car. A make and model are selected first, and then options are selected for these base models. For example, low but consistent wind speeds demand a larger blade that will rotate at a lower speed whereas areas with higher average wind speeds may be able to get by with smaller and less expensive blades for the same amount of energy production. Another common option for turbines is cold weather packages, which include things like heaters for the control systems, hydraulics, and power electronics, additional insulation in certain areas, and de-icing solutions especially for the turbine blades.
In a location like Texas that rarely sees cold temperatures for very long, it’s understandable that the cold weather packages might be omitted to save money during construction (although some smaller heaters are often included in critical areas to reduce condensation or humidity) but also to save on maintenance as well: every part in a wind turbine has to be maintained. Continuing the car analogy, it’s comparable to someone purchasing a vehicle in a cold climate that didn’t come equipped with air conditioning to save money up front, but also to avoid repair costs when the air conditioning eventually breaks. However, there are other side effects beyond cost to be considered when installing equipment that’s designed to improve a turbine’s operation in cold weather.
Let’s dig into the specifics of how wind turbine equipment is selected for a given wind farm.
When it comes to dominating offroad performance, many people’s first thought is of tracked vehicles. Bulldozers, tanks and excavators all use treads, and manage to get around in difficult terrain without breaking a sweat. Today, we’re exploring just what makes tracked vehicles so capable, as well as their weaknesses.
It’s All About Ground Pressure
The various parts of a tank’s propulsion system.
Let’s first look at how tank tracks work. There are a huge variety of designs, with differences depending on application. Different trends have been followed over time, and designs for military use in combat differ from those used for low-speed construction machines, for example. But by looking at a basic tank track design, we can understand the basic theory. On tanks, the track or tread itself is usually made up of individual steel links that are connected together with hinges, though other machines may use rubber tracks instead. The tracks are wrapped around one or more drive wheels, often cogged, which directly pull on the track. On the bottom of the vehicle are the road wheels, which ride on top of the track where it lies on the ground. The weight of the vehicle is carried through the road wheels and passed on to the tread, spreading out the load across a broader area. Outside of this, the track system may also have one or more idler wheels used to keep the track taught, as well as return rollers to guide the track back around without touching the road wheels.
If you’re running an army, chances are good that you need a lot of portable power for everything from communications to weapons control systems. When it comes to your generators, every ounce counts. The smaller and lighter you can get them, the better.
Co-founder and CEO Alex Schkolnik describes the design as a combination of the best parts of the Otto and Atkinson cycle engines, the Diesel, and the Wankel rotary while solving the big problems of the latter two. That sounds impressive, but it doesn’t mean much unless you understand how each of these engines work and what their various advantages and disadvantages are. So let’s take a look under the hood, shall we?
How do you rapidly record the output from your three million dollar analog computer in the 1940s when the results are only available on analog meters? The team responsible for the Westinghouse 1947 AC Network Calculator at Georgia Tech was faced with just this problem and came up with a nifty solution — hack the control panel and wire in a special-purpose drafting table.
What Is It?
What is this beast of a computer? Machines of this type were developed during and after World War 2, and strictly speaking, belong in the category of scale models rather than true computers. Although these machines were very flexible, they were primarily designed to simulate power distribution grids. There is a lot of theory under the hood, but basically a real world, multi-phase distribution system would be scaled to single-phase at 400 Hz for modeling.
The engineers would “program” the machine by connecting together the appropriate circuit elements (like capacitors, inductors, transmission lines, generators, etc.) on big patch panels. Thus programmed, a 10 kW motor-generator located in the basement would be started up and the simulation was underway. Continue reading “The Modding, Restoration, And Demise Of A $3M Analog Computer”→
We just got our hands on some engineering pre-samples of the ESP32-C3 chip and modules, and there’s a lot to like about this chip. The question is what should you compare this to; is it more an ESP32 or an ESP8266? The new “C3” variant has a single 160 MHz RISC-V core that out-performs the ESP8266, and at the same time includes most of the peripheral set of an ESP32. While RAM often ends up scarce on an ESP8266 with around 40 kB or so, the ESP32-C3 sports 400 kB of RAM, and manages to keep it all running while burning less power. Like the ESP32, it has Bluetooth LE 5.0 in addition to WiFi.
Espressif’s website says multiple times that it’s going to be “cost-effective”, which is secret code for cheap. Rumors are that there will be eight-pin ESP-O1 modules hitting the streets priced as low as $1. We usually require more pins, but if medium-sized ESP32-C3 modules are priced near the ESP8266-12-style modules, we can’t see any reason to buy the latter; for us it will literally be an ESP8266 killer.
On the other hand, it lacks the dual cores of the ESP32, and simply doesn’t have as many GPIO pins. If you’re a die-hard ESP32 abuser, you’ll doubtless find some features missing, like the ultra-low-power coprocessor or the DACs. But it does share a lot of the ESP32 standouts: the LEDC (PWM) peripheral and the unique parallel I2S come to mind. Moreover, it shares the ESP-IDF framework with the ESP32, so despite running on an entirely different CPU architecture, a lot of code will run without change on both chips just by tweaking the build environment with a one-liner.
One of these things is not like the other
If you were confused by the chip’s name, like we were, a week or so playing with the new chip will make it all clear. The ESP32-C3 is a lot more like a reduced version of the ESP32 than it is like an improvement over the ESP8266, even though it’s probably destined to play the latter role in our projects. If you count in the new ESP32-S3 that brings in USB, the ESP32 family is bigger than just one chip. Although it does seem odd to lump the RISC-V and Tensilica CPUs together, at the end of the day it’s the peripherals more than the CPUs that differentiate microcontrollers, and on that front the C3 is firmly in the ESP32 family.
Our takeaway: the ESP32-C3 is going to replace the ESP8266 in our projects, but it won’t replace the ESP32 which simply has more of everything when we need it. The shared codebase and peripheral architecture makes it easier to switch between the two when we don’t need the full-blown ESP32. In that spirit, we welcome the newcomer to the family.
But naturally, we’ve got a lot more to say about it. Specifically, we were interested in exactly what the RISC-V core brought to the table, and ran the module through power and speed comparisons with the ESP32 and ESP8266 — and it beats them both by a small margin in our benchmarks. We’ve also become a lot closer friends with the ESP-IDF SDK that all of the ESP32 family chips use, and love how far it has come in the last year or so. It’s not as newbie-friendly as ESP-Arduino, for sure, but it’s a ton more powerful, and we’re totally happy to leave the ESP8266 SDK behind us.