Pulsed Power And Its Applications

Pulsed power is a technology that consists in accumulating energy over some period of time, then releasing it very quickly. Since power equals energy (or work) divided by time, the idea is to emit a constant amount of energy in as short a time as possible. It will only last for a fraction of a second though, but that instantaneous power has very interesting applications. With this technology, power levels of more than 300 terawatts have been obtained. Is this technology for unlimited budgets, or is this in reach of the common hacker?

Consider for example discharging a capacitor. A large 450 V, 3300 uF electrolytic capacitor discharges in about 0.1 seconds (varies a lot depending on capacitor design). Since the energy stored in it is given by 1/2 CV², which gives 334 Joules of energy, the power delivered will be 3340 watts. In fact a popular hacker project is to build large capacitor banks. Once you have the bank, and a way to charge it, you can use it to power very interesting devices such as:

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A portable, 1.25 kJ coilgun by [Jason Murray]

Railguns in particular are subject to serious research. You may have read about the navy railgun, capable of reaching a muzzle speed of more than 4,600 mph (around Mach 6), more than any other explosive-powered gun. Power is provided by a 9-megajoule capacitor bank. The capacitors discharge on two conducting rails, generating an electromagnetic field that fires the projectile along the rails. The rail wear due to the tremendous pressures and currents, in the millions of amperes range, is still a problem to be solved.

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First flight

Why The Wright Brothers Succeeded

The types of steps and missteps the Wright brothers took in developing the first practical airplane should be familiar to hackers. They started with a simple kite design and painstakingly added only a few features at a time, testing each, and discarding some. The airfoil data they had was wrong and they had to make their own wind tunnel to produce their own data. Unable to find motor manufacturers willing to do a one-off to their specifications, they had to make their own.

Sound familiar? Here’s a trip through the Wright brothers development of the first practical airplane.

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Anatomy Of A Digital Broadcast Radio System

What does a Hackaday writer do when a couple of days after Christmas she’s having a beer or two with a long-term friend from her university days who’s made a career in the technical side of digital broadcasting? Pick his brains about the transmission scheme and write it all down of course, for behind the consumer’s shiny digital radio lies a wealth of interesting technology to try to squeeze the most from the available resources.

In the UK, our digital broadcast radio uses a system called DAB, for Digital Audio Broadcasting. There are a variety of standards used around the world for digital radio, and it’s fair to say that DAB as one of the older ones is not necessarily the best in today’s marketplace. This aside there is still a lot to be learned from its transmission scheme, and from how some of its shortcomings were addressed in later standards. Continue reading “Anatomy Of A Digital Broadcast Radio System”

Visualization Of A Phased Array Antenna System

Phased array antenna systems are at the cusp of ubiquity. We now see Multiple-Input Multiple-Output (MIMO) antenna systems on WiFi routers. Soon phased array weather radar systems will help to predict the weather and keep air travel safe, and phased array base stations will be the backbone of 5G which is the next generation of wireless data communication.  But what is a phased array antenna system?  How do they work?  With the help of 1024 LEDs we’ll show you.

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Make Logic Gates Out Of (Almost) Anything

Logic gates are the bricks and mortar of digital electronics, implementing a logical operation on one or more binary inputs to produce a single output. These operations are what make all computations possible in every device you own, whether it is your cell phone, computer, gaming console etc.  There are myriad ways of implementing logic gates; mechanically, electronically, virtually (think Minecraft), etc. Let’s take a look at what it takes to create some fun, out-of-the-ordinary gate implementations.

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200 Years Of The Stirling Engine

In the early years of the nineteenth century, steam engines were at work in a variety of practical uses. However, they were still imperfect in many ways. One particular problem were the boilers, that had a tendency to explode, causing injuries and fatalities. Reverend Dr. Robert Stirling, a Scottish clergyman, was concerned about the death toll from exploding boilers. Based on previous work by George Cayley (known for his pioneering work on aeronautics), Stirling filed his patent for a safer engine in 1816. That makes this year the bicentenary of this engine. The Stirling engine has the highest theoretical efficiency of any thermal engine. It is also a relatively simple machine. Unlike other types of engines, there are no valves, and that makes the mechanical design much simpler.

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Ask Hackaday: Computing Square Roots On FPGA?

Hackaday reader [nats.fr] wrote in with some code from a project that resizes a video stream on the fly using an FPGA. Doing this right means undoing whatever gamma correction has been applied to the original stream, resizing, and then re-applying the gamma. Making life simpler, [nats.fr] settled on a gamma of two, which means taking a bunch of square roots, which isn’t fast on an FPGA.

[nats]’s algorithm is pretty neat: it uses a first-stage lookup to figure out in which broad range the value lies, and then one step of Hero’s algorithm to refine from there. (We think this is equivalent to saying he does a piecewise linear interpolation, but we’re not 100% sure.) Anyway, it works decently.

Of course, when you start looking into the abyss that is special function calculation, you risk falling in. Wikipedia lists more methods of calculating square roots than we have fingers. One of them, CORDIC, avoids even using multiplication by resorting to clever bitshifts and a lookup table. Our go-to in these type of situations, Chebyshev polynomial approximation, didn’t even make the cut. (Although we suspect it would be a contender in the gamma=1.8 or gamma=2.2 cases, especially if combined with range-reduction in a first stage like [nats.fr] does.)

So what’s the best/fastest approximation for sqrt(x) for 16-bit integers on an FPGA? [nats.fr] is using a Spartan 6, so you can use a multiplier, but division is probably best avoided. What about arbitrary, possibly fractional, roots?