Active Camouflage Material Shows Promise At Hiding From Infrared Or Visual Detection

An invisibility cloak may seem like science fiction, but despite that, many scientists and engineers have put much time into developing the concept, pushing it closer to reality. A device which detects the nature of its surroundings and changes its own properties to blend in may be complex, but a multitude of examples in the animal world show that it’s not impossible to achieve.

A team from Seoul National University recently developed a flexible material designed in part as a flexible “cloaking” material. We’ll take a look at the underlying concept behind such devices below, and look at how this work furthers the state of the art in the field.

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The Day The Russians And Americans Met 135 Miles Up

If you watched the original Star Trek series, you’d assume there was no way the Federation would ever work with the Klingons. But eventually the two became great allies despite their cultural differences. There was a time when it seemed like the United States and Russia would never be friends — as much as nations can be friends. Yet today, the two powers cooperate on a number of fronts.

One notable area of cooperation is in spaceflight, and that also was one of the first areas where the two were able to get together in a cooperative fashion, meeting for the first time in orbit, 135 miles up.  The mission also marks the ultimate voyage of the Apollo spacecraft, a return to space for the USSR’s luckiest astronauts, and the maiden flight of NASA’s oldest astronaut. The ability to link US and Soviet capsules in space would pave the way for the International Space Station.  The Apollo-Soyuz mission was nothing if not historic, but also more relevant than ever as more nations become spacefaring. Continue reading “The Day The Russians And Americans Met 135 Miles Up”

How To Get Into Cars: Drifting Mods

Drifting is a hugely popular motorsport unlike any other, focusing on style and getting sideways rather than the pursuit of the fastest time between two points. It’s a challenge that places great demands on car and driver, and proper attention to setup to truly succeed. Here’s a guide to get your first drift build coming together.

Getting Sideways (And Back Again)

Drift cars are specialised beasts, and like any motorsport discipline, the demands of the sport shape the vehicle to suit. If you’re looking to drift, you’ll want to choose a project car with a front-engined, rear-wheel drive layout. While it’s somewhat possible to drift with other layouts, the act of kicking out the tail and holding a slide at speed is best achieved with the handling characteristics of such a vehicle. It all comes down to weight transfer and breaking traction at will. Of course, over the years, certain cars have become expensive on the second-hand market due to their drift prowess, so you may have to get creative if your first choice isn’t available at your budget. It pays to talk to the drifters down at your local track to get an idea of which cars in your area are the best bet for a drift build. Once you’ve got yourself a car, you can get down to installing mods!

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All The Good VR Ideas Were Dreamt Up In The 60s

Virtual reality has seen enormous progress in the past few years. Given its recent surges in development, it may come as a bit of a surprise to learn that the ideas underpinning what we now call VR were laid way back in the 60s. Not all of the imagined possibilities have come to pass, but we’ve learned plenty about what is (and isn’t) important for a compelling VR experience, and gained insights as to what might happen next.

If virtual reality’s best ideas came from the 60s, what were they, and how did they turn out?

Interaction and Simulation

First, I want to briefly cover two important precursors to what we think of as VR: interaction and simulation. Prior to the 1960s, state of the art examples for both were the Link Trainer and Sensorama.

The Link Trainer was an early kind of flight simulator, and its goal was to deliver realistic instrumentation and force feedback on aircraft flight controls. This allowed a student to safely gain an understanding of different flying conditions, despite not actually experiencing them. The Link Trainer did not simulate any other part of the flying experience, but its success showed how feedback and interactivity — even if artificial and limited in nature — could allow a person to gain a “feel” for forces that were not actually present.

Sensorama was a specialized pod that played short films in stereoscopic 3D while synchronized to fans, odor emitters, a motorized chair, and stereo sound. It was a serious effort at engaging a user’s senses in a way intended to simulate an environment. But being a pre-recorded experience, it was passive in nature, with no interactive elements.

Combining interaction with simulation effectively had to wait until the 60s, when the digital revolution and computers provided the right tools.

The Ultimate Display

In 1965 Ivan Sutherland, a computer scientist, authored an essay entitled The Ultimate Display (PDF) in which he laid out ideas far beyond what was possible with the technology of the time. One might expect The Ultimate Display to be a long document. It is not. It is barely two pages, and most of the first page is musings on burgeoning interactive computer input methods of the 60s.

The second part is where it gets interesting, as Sutherland shares the future he sees for computer-controlled output devices and describes an ideal “kinesthetic display” that served as many senses as possible. Sutherland saw the potential for computers to simulate ideas and output not just visual information, but to produce meaningful sound and touch output as well, all while accepting and incorporating a user’s input in a self-modifying feedback loop. This was forward-thinking stuff; recall that when this document was written, computers weren’t even generating meaningful sounds of any real complexity, let alone visual displays capable of arbitrary content. Continue reading “All The Good VR Ideas Were Dreamt Up In The 60s”

Still Working After All These Years: The Voyager Plasma Wave Subsystem

NASA is always keen to highlight the space agency’s many successes, and rightly so — those who pay for these expensive projects have a right to know what they’re getting for their money. And so the news was recently sprinkled with stories of the discovery of electron bursts beyond the edge of our solar system, caused by shock waves from coronal mass ejection (CME) from our Sun reflecting and accelerating electrons in interstellar plasmas. It’s a novel mechanism and an exciting discovery that changes a lot of assumptions about what happens out in the lonely space outside of the Sun’s influence.

The recent discovery is impressive in its own right, but it’s even more stunning when you dig into the details of how it was made: by the 43-year-old Voyager spacecraft, each now about 17 light-hours away from Earth, and each carrying an instrument so simple and efficient that they’re still working all after this time — and which very nearly were left out of the mission’s science payload.

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Water And Molten Aluminium Is A Dangerous Combination

It is not uncommon for a Hackaday writer to trawl the comments section of a given article, looking for insights or to learn something new. Often, those with experience in various fields will share kernels of knowledge or raise questions on a particular topic. Recently, I happened to be glazing over an article on aluminium casting with interest, given my own experience in the field. One comment in particular caught my eye.

 And no, the water won’t cause a steam explosion. There’s a guy on youtube (myfordlover, I think) who disproves that myth with molten iron, pouring the iron into water, pouring water into a ladle of molten iron and so on. We’ll be happy to do a video demonstrating this with aluminum if so desired.

Having worked for some time in an aluminium die casting plant, I sincerely hope [John] did not attempt this feat. While there are a number of YouTube videos showing that this can be done without calamity, there are many showing the exact opposite. Mixing molten aluminium and water often ends very poorly, causing serious injury or even fatalities in the workplace. Let’s dive deeper to see why that is.

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Solar Flares And Radio Communications — How Precarious Are Our Electronics?

On November 8th, 2020 the Sun exploded. Well, that’s a bit dramatic (it explodes a lot) — but a particularly large sunspot named AR2781 produced a C5-class solar flare which is a medium-sized explosion even for the Sun. Flares range from A, B, C, M, and X with a zero to nine scale in each category (or even higher for giant X flares). So a C5 is just about dead center of the scale. You might not have noticed, but if you lived in Australia or around the Indian Ocean and you were using radio frequencies below 10 MHz, you would have noticed since the flare caused a 20-minute-long radio blackout at those frequencies.

According to NOAA’s Space Weather Prediction Center, the sunspot has the energy to produce M-class flares which are an order of magnitude more powerful. NOAA also has a scale for radio disruptions ranging from R1 (an M1 flare) to R5 (an X20 flare). The sunspot in question is facing Earth for the moment, so any new flares will cause more problems. That led us to ask ourselves: What if there were a major radio disruption?

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