Classic Chat: Preserving Computer History

Among the many facets of modern technology, few have evolved faster or more radically than the computer.  In less than a century its very nature has changed significantly: today’s smartphones easily outperform desktop computers of the past, machines which themselves were thousands of times more powerful than the room-sized behemoths that ushered in the age of digital computing. The technology has developed so rapidly that an individual who’s now making their living developing iPhone applications could very well have started their career working with stacks of punch cards.

With things moving so quickly, it can be difficult to determine what’s worth holding onto from a historical perspective. Will last year’s Chromebook one day be a museum piece? What about those old Lotus 1-2-3 floppies you’ve got in the garage? Deciding what artifacts are worth preserving in such a fast moving field is just one of the challenges faced by Dag Spicer, the Senior Curator at the Computer History Museum (CHM) in Mountain View, California. Dag stopped by the Hack Chat back in June of 2019 to talk about the role of the CHM and other institutions like it in storing and protecting computing history for future generations.

To answer that most pressing question, what’s worth saving from the landfill, Dag says the CHM often follows what they call the “Ten Year Rule” before making a decision. That is to say, at least a decade should have gone by before a decision can be made about a particular artifact. They reason that’s long enough for hindsight to determine if the piece in question made a lasting impression on the computing world or not. Note that such impression doesn’t always have to be positive; pieces that the CHM deem “Interesting Failures” also find their way into the collection, as well as hardware which became important due to patent litigation.

Of course, there are times when this rule is sidestepped. Dag points to the release of the iPod and iPhone as a prime example. It was clear that one way or another Apple’s bold gambit was going to get recorded in the annals of computing history, so these gadgets were fast-tracked into the collection. Looking back on this decision in 2022, it’s clear they made the right call. When asked in the Chat if Dag had any thoughts on contemporary hardware that could have similar impact on the computing world, he pointed to Artificial Intelligence accelerators like Google’s Tensor Processing Unit.

In addition to the hardware itself, the CHM also maintains a collection of ephemera that serves to capture some of the institutional memory of the era. Notebooks from the R&D labs of Fairchild Semiconductor, or handwritten documents from Intel luminary Andrew Grove bring a human touch to a collection of big iron and beige boxes. These primary sources are especially valuable for those looking to research early semiconductor or computer development, a task that several in the Chat said staff from the Computer History Museum had personally assisted them with.

Towards the end of the Chat, a user asks why organizations like the CHM go through the considerable expense of keeping all these relics in climate controlled storage when we have the ability to photograph them in high definition, produce schematics of their internals, and emulate their functionality on far more capable systems. While Dag admits that emulation is probably the way to go if you’re only worried about the software side of things, he believes that images and diagrams simply aren’t enough to capture the true essence of these machines.

The CHM’s PDP-1 Demo Lab, image by Alexey Komarov.

Quoting the the words of early Digital Equipment Corporation engineer Gordon Bell, Dag says these computers are “beautiful sculptures” that “reflect the times of their creation” in a way that can’t easily be replicated. They represent not just the technological state-of-the-art but also the cultural milieu in which they were developed, with each and every design decision taking into account a wide array of variables ranging from contemporary aesthetics to material availability.

While 3D scans of a computer’s case and digital facsimiles of its internal components can serve to preserve some element of the engineering that went into these computers, they will never be able to capture the experience of seeing the real thing sitting in front of you. Any school child can tell you what the Mona Lisa looks like, but that doesn’t stop millions of people from waiting in line each year to see it at the Louvre.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.

Commodore 64 Monitor Traces I/O Calls, Eases Debugging

Developing for the Commodore 64 can be a rewarding retrocomputing experience, and thanks to [Dave Van Wagner], things are easier with his C64 IO_Monitor project, which opens the door to logging and tracing Kernal I/O calls for closer inspection. That’s not a typo, by the way. Kernal is what handles the C64’s low-level OS routines. Amusingly, as the story goes, it did in fact originate as a misspelling of kernel, but the name stuck.

What [Dave]’s program does is trace and log all input and output calls going through Kernal, which includes just about any function one might imagine. Things like keyboard input, screen output, and disk or tape I/O are all dutifully counted and logged, allowing one to really peek under the hood at a low level when doing any kind of development work. This kind of tool has turned out to be pretty handy given [Dave]’s penchant for porting Commodore emulators to a variety of (sometimes unusual) platforms.

Interested in giving it a spin? Head to the project’s GitHub repository for all the necessary files as well as some usage details, and enjoy making debugging and development a little less opaque than it otherwise would be.

Coin-Operated Graphing Calculator Console

Longtime hacker [Peter Jansen] was so impressed with a piece in The Onion from last year that he decided to build this coin-operated Texas Instruments graphing calculator console on a whim (video below the break — warning vertical orientation).

With nothing more to go on than the fake mock-up pictured from the original satirical article, [Peter] was able to scale the dimensions from the photo making a few reasonable assumptions. He built the project over the holidays, enlisting his father and daughter as helpers. The cabinet is framed in 2×3 lumber and faced with wood veneer covered plywood and vinyl overlays for the graphics.

The computing power is from a Raspberry Pi with an Arduino Uno serves as an I/O processor. It was a bit tricky to control a calculator with only two knobs, but he makes it work. However, at 25 cents per plot with no apparent hard-copy capability, this console calculator might be a bit pricey for all but casual plotting over a few beers at the local pub.

You might remember [Peter] from some of his hacks we featured over the years, like his home-brew CT scanner or placing fourth in the first Hackaday Prize contest in 2014 with the open sourced tricorder project.

 

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Teardown: Alcatel Telic 1 Minitel Terminal

For British teenagers in the 1980s, the delights of 8-bit computers such as the Sinclair Spectrum, Commodore 64, or BBC Micro were firmly restricted to the offline arena. We would read about the BBS scene on the other side of the Atlantic, but without cheap local calls and with a modem costing a small fortune, the chances of us ever experiencing one was zero. When we took the British school rite of passage of a trip to France though, we were astounded to see that every French person was not merely online, but that they were doing so with a neat little all-in-one terminal. We’d just been introduced to the French Minitel system, and in that minute shared a glimpse of the future.

Un Réseau Trés Français

The Minitel terminal is a small CRT monitor with a fold-down alphanumeric keyboard.
My Alcatel Minitel terminal

In the 1970s and 1980s, so-called videotext systems, terminal-based phoneline access to information services on central computers, were seen as an obvious next step for telephone network operators with an interest in profitable new products. In most countries this resulted in services such as the UK’s Prestel, a subscription service relying on costly hardware, but France Télécom instead pursued the bold path of making the terminals free to subscribers with free access to phone listings and yellow pages, but a business model based on pay-to-use premium services.

Thus, through the 1980s all French households had a Minitel terminal beside the phone, and the service became a runaway success. Ever since seeing Minitel terminals as a tourist I’d been fascinated by the service, so here in the 2020s when a friend was visiting their family in France I asked whether he could pick up an old Minitel terminal for me. Thus I found myself parting with around $25 and being rewarded with a slightly battered Minitel cardboard box containing one of the familiar brown Alcatel terminals. I certainly wasn’t expecting one in its original packaging. Continue reading “Teardown: Alcatel Telic 1 Minitel Terminal”

A Hombrew Retro Laptop

We feel bad when we see a retrocomputer project and think, “Hey! That’s not that old.” But, usually, when we think about it, it really is. Take the Penkesu. It looks like one of the little organizer computers that were popular — ok — a long time ago.

Inside is a Raspberry Pi Zero 2W, a 7.9 inch 400×1280 screen and a 48-key mechanical keyboard. Unsurprisingly, the case is mostly 3D printed, but it does use Gameboy Advance SP hinges.

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CX-6000 Pen Plotter Upgrade

[Terje Io] decided to breathe new life into an old pen plotter — the CX6000 from C. Itoh, a Japanese company that made several printers for Apple in the 1980s. He keeps most of the framework, but the electronics get a major overhaul. The old motors are replaced, the controller and motor drivers are modernized using a Raspberry Pi Pico and stepper motor drivers. After tending to other auxiliary electronics like the control panel and limit switches, it’s time to deal with the firmware.

Rather than reinvent the wheel, [Terje] sensibly built upon existing projects and refactored them for his application. G-Code processing is done by grblHAL, with an added mode to handle HPGL code. He modified the firmware from Motöri the Plotter project to parse HPGL, making his new CX6000+ bilingual.

We covered Motöri way back in 2009, and more recently we wrote about the Teensy Controller using grblHAL, one of the 32-bit big brothers of GRBL. Have you ever restored one of these old plotters? Or is it easier to just build your own these days?

It’s Always Floppy Time!

On [Jan Derogee]’s desk is something that wouldn’t look out of place for many of us, a pile of computer magazines with a case of 3.5″ floppy disks on top of it. The causal observer would see nothing more than the detritus of a retrocomputer enthusiast’s existence, but stick around. In fact it’s a clock, and one of the most unusual ones we’ve seen in a long time.

How can a box of floppies tell us the time? Selected disks have custom labels that look as though they might be authentic game collections, but in reality are fakes that carry numbers alongside the game art. An ingenious system of cams hidden in the hollowed out pile of magazines raises the correct floppies to tell the time, hours on the left row and minutes to the closest five minutes on the right. The floppies are modified by the removal of some plastic and the disk itself, because early versions had a habit of shredding disks. A final touch comes in the form of a Nokia phone on the desk next to the clock which plays a tune in lieu of chimes on the hour. You can see the clock in action in the video below the break.

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