Mecanum-Wheeled Robot Chassis Takes Commands From PS4 Controller

Mecanum wheels are popular choices for everything from robots to baggage handling equipment in airports. Depending on their direction of rotation, they can generate forces in any planar direction, providing for great maneuverability. [ATOM] set about building just such a robot chassis, and learned plenty in the process.

The design is similar to those we’ve seen in the past. The robot has four mecanum wheels, each driven by its own motor. Depending on the direction of rotation of the various wheels, the robot can move forward, backwards, and even strafe left and right. Plus, it can effectively tank turn without excessive slippage thanks to the rollers on each wheel. An ESP32 serves as the brains of the ‘bot, allowing it to be readily remote controlled via a PS4 gamepad over Bluetooth.

If you’re looking to build a small robot chassis that’s great at moving about in tight, small spaces, this could be a great project to learn with. All the necessary parts are relatively easily available, and the PCB files can be had on GitHub.

If you like the idea of mecanum wheels but need something bigger, consider starting with a set of hoverboard wheel motors. Continue reading “Mecanum-Wheeled Robot Chassis Takes Commands From PS4 Controller”

I’m Your Overlord, May I Take Your Order?

If you’ve ever been at an eatery and thought the server was a bit robotic, you should try San Francisco’s Mezli. The restaurant claims to be the first one to be totally automated. There are no humans in there. The restaurant serves Mediterranean grain bowls. Honestly, it is hard to decide if Mezli is a restaurant or a very sophisticated vending machine.

Then again, that makes sense. Only in science fiction do you have androids flying spaceships. In real life, the robot probably is the spaceship. Obviously, someone is still loading ingredients into the machine — some precooked — but that’s about it. Some restaurants let you order from a computer while a human makes your food and we’ve seen a few automated chefs, but nothing with this degree of mechanization.

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Cute NFL Standings Tracker Uses Little Mini Helmets

If you’re a die-hard sports fan, there’s nothing you love more than staying abreast of developments in the league, from top to bottom. [Kiu] had a family member that was big into NFL, so set about building them a remarkably cool ladder tracker.

The tracker displays the NFL league table with a ten-minute delay, thanks to a paid live data feed from MySportsFeeds.com. When an update comes in, miniature helmets representing each team in the competition are moved into the correct order. The helmets sit on little plastic tags that make moving them easy, reliable, and repeatable. Built using parts familiar to the 3D printer world, this tracker relies on steppers and V-rails for linear movement, under the command of an Arduino Nano.

It’s a build that would look great in any games room, and we bet a scaled-up version would look the business in an upmarket sports bar. Let’s be honest – the league’s top quarterbacks will all be fighting to have one of these sooner rather than later. That’s not to say it won’t sting to come home to your team’s helmet scooting down the board after a painful loss!

We’ve seen some other interesting sports tracking projects over the years, too. Video after the break!
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This Snake Has Legs

[Allen Pan] loves snakes. He loves them so much that he’s decided to play god, throwing away millions of years of evolution — just to give snakes back the legs they’ve “lost”.

Ok, so this hack has tongue planted firmly in cheek, but it’s still pretty darn cool. [Allen] designed and 3D printed what can best be described as a robot for snakes to ride.

The build wasn’t easy. Allen’s first attempts using toys based on [Jamie Mantzel]’s giant robot didn’t go exactly to plan. Thankfully those were only tested with a plush snake test dummy.  Thankfully [Allen’s] second was on target.

The robot itself consists of 4 legs, each with 3 joints and two servos. The foot joint pivots freely to handle any uneven terrain. The robot’s gait is derived from lizards Allen observed in a pet shop. The main body of the robot is a clear plastic tube. Once Shinji the snake decides to get in the robot, it isn’t strapped in. In fact, the snake is free to leave whenever it wants.

Currently, the whole system just walks forward. [Allen] appears to be using a servo controller with a hard-coded walking sequence. We’d love to see the next step – figuring out a way for the snake to control the robot’s direction.  Perhaps with a camera with gaze detection?

We’ve covered robots driven by animals before, and we’ve covered some of [Allen]’s builds — like this electromagnetic rendition on Mjölnir.
Continue reading “This Snake Has Legs”

Homebrew Biped Bot Shows Off Some Impressive Moves

We’ve seen enough DIY robotic platforms here on Hackaday to know that most of them take the literal and figurative path of least resistance. That is, they tend to be some type of wheeled rover. But of course, there are plenty of other forms of locomotion, should you want to take on something a bit more challenging.

This biped robot from [Tast’s Robots] is a perfect example. While it’s still technically wheeled, its self-balancing nature makes things quite a bit more complex. It doesn’t just stand upright either, it also has a unique ability to crouch down by rotating its motorized knees and hips. As demonstrated in the video below, it can even navigate relatively uneven terrain — pulling off such a smooth transition between hardwood and carpet is no easy feat for a self-balancing bot like this.

But the best part? It isn’t just fully open source, it’s also designed to be built with only the tools and capabilities available to the average home gamer. That means 3D printed components, wooden dowels, and RC car parts. Even the power supply, a Ryobi 18 V tool battery, is easy to source and relatively hacker friendly.

Just as impressive as the hardware is the suite of software packages developed to handle things like balancing, locomotion, and reverse kinematics. Each one is maintained and documented as their own individual Apache-licensed projects, making them far easier to utilize than they would be if it was all implemented as one monolithic system.

If you really want to ditch the wheels, we’ve seen a few biped walkers in the past. But frankly, none of them can compare to the capabilities and scope of this project.

Continue reading “Homebrew Biped Bot Shows Off Some Impressive Moves”

Real Robot One Is… Real

Most of the robot arms we see are cool but little more than toys. Usually, they use RC servos to do motion and that’s great for making some basic motion, but if you want something more industrial and capable, check out [Pavel’s] RR1 — Real Robot One. The beefy arm has six degrees of freedom powered by stepper motors and custom planetary gearboxes. Each joint has an encoder for precise position feedback. The first prototype is already working, as you can see in the video below. Version two is forthcoming.

When you see the thing in action, you can immediately tell it isn’t a toy. There are four NEMA23 steppers and three smaller NEMA17 motors. While there are 3D printed parts, you can see a lot of metal in the build, also. You can see a video of the arm lifting up a 1 kilogram barbell and picking up a refreshing soft drink.

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Robot Repeatedly Rearranges Remnants In The Round

Sisyphus is an art installation by [Kachi Chan] featuring two scales of robots engaged in endless cyclic interaction. Smaller robots build brick arches while a giant robot pushes them down. As [Kachi Chan] says “this robotic system propels a narrative of construction and deconstruction.” The project was awarded honorary mention at the Ars Electronica’s Prix Ars 2022 in the Digital Communities category. Watch the video after the break to see the final concept.

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[Kachi Chan] developed the installation in pre-visualizations and through a series of prototypes shown in a moody process film, the second video after the break. While the film is quite short on details, you’ll see iterations of the robot arm and computer vision system. According to this article on the project [Kachi Chan] used Cinema 4D to simulate the motion, ROS for control, PincherX150 robotic arms modified with Dynamixel XM 430 & XL430 servo motors, and custom 3D prints.

We’ve covered another type of Sisyphus project, sand tables like this and the Sisyphish. Continue reading “Robot Repeatedly Rearranges Remnants In The Round”