Ask Hackaday: Repair Café Or Not?

A huge part of the work our community does, aside from making things and doing a lot of talking about the things we’d like to make, involves repair. We have the skills to fix our own stuff when it breaks, we can fix broken stuff that other people throw out when it breaks, and we can fix broken stuff belonging to other people. As our consumer society has evolved around products designed to frustrate repairs and facilitate instead the sale of new replacements for broken items this is an essential skill to keep alive; both to escape having to incessantly replace our possessions at the whim of corporate overlords, and to fight the never-ending tide of waste.

Repair Cafés: A Good Thing

A German repair cafe
A German repair café. , Redaktion NdW, CC BY 2.0

So we repair things that are broken, for example on my bench in front of me is a formerly-broken camera I’ve given a new life, on the wall in one of my hackerspaces is a large screen TV saved from a dumpster where it lay with a broken PSU, and in another hackerspace a capsule coffee machine serves drinks through a plastic manifold held together with cable ties.

We do it for ourselves, we do it within our communities, and increasingly, we do it for the wider community at large. The Repair Café movement is one of local groups who host sessions at which they repair broken items brought in by members of the public, for free. Their work encompasses almost anything you’d find in a home, from textiles and furniture to electronics, and they are an extremely good cause that should be encouraged at all costs.

For all my admiration for the Repair Café movement though, I have chosen not to involve myself in my local one. Not because they aren’t a fine bunch of people or because they don’t do an exceptionally good job, but for a different reason. And it symbolically comes back to an afternoon over thirty years ago, when sitting in a university lab in Hull, I was taught how to wire a British mains plug. Continue reading “Ask Hackaday: Repair Café Or Not?”

Big Chemistry: Synthetic Oil

For as long as I’ve been driving, I’ve been changing oil. Longer than that, actually — before I even got my license, I did a lot of the maintenance and repair work on the family car. It seemed natural to do it back then, and it continues today, despite the fact that it would probably be cheaper overall to farm the job out. I keep doing it mainly because I like keeping in touch with what’s going on with my cars.

Oil changes require supplies, but the last few times I made the trip to BigBoxMart I came back empty-handed. I don’t know whether it’s one of the seemingly endless supply chain problems or something else, but the aisle that usually has an abundance of oil was severely understocked. And what was there was mostly synthetic oil, which I’ve never tried before.

I’ve resisted the move to synthetic motor oil because it just seemed like a gimmick to relieve me of more of my hard-earned money than necessary. But now that it seems like I might have little choice but to use synthetic oil, I thought I’d do what normally do: look into the details of synthetic oils, and share what I’ve found with all of you.

Continue reading “Big Chemistry: Synthetic Oil”

Vintage Computer Festival East Raises The Bar Again

When I arrived at the InfoAge Science and History Museum for this year’s Vintage Computer Festival East, I fully expected it to be a reduced event compared to last year. After all, how could it not? Due to the schedule getting shifted around by COVID, show runner Jeffrey Brace and his team had just six months to put together an event that usually gets planned over the course of an entire year. With such a truncated preparation time, they more than deserved a little slack.

But as anyone who attended VCF East 2022 can attest, they didn’t need it. Not only did the event meet the high expectations set by last year’s Festival, it managed to exceed them. There were more workshops, more talks, more vendors, more consignment rooms, more live streams, more…well, everything. This year’s program even got a splash of glossy color compared to the grayscale handout attendees received in October. It was, by any metric you care to use, better than ever.

It does however leave me in somewhat on an unenviable position. As we’ve learned during the pandemic, a virtual representation of an event as extensive as VCF can give you a taste of what’s offered, but all the nuance is lost. Looking at pictures of somebody’s passion project can’t compare to actually meeting the person and seeing that glint of pride in their eye as they walk you through all the details.

So bear that in mind through this rundown of some of the projects that caught my eye. This isn’t  a “best of” list, and the Festival is certainly not a competition. But each attendee will invariably come away with their own handful of favorite memories, so I’ll document mine here. If you’d like to make your own memories, I’d strongly suggest making the trek out to the Jersey Shore come April 2023 for the next Vintage Computer Festival East.

Continue reading “Vintage Computer Festival East Raises The Bar Again”

Hackaday Links Column Banner

Hackaday Links: May 1, 2022

We start this week with news from Mars, because, let’s face it, the news from this planet isn’t all that much fun lately. But a couple of milestones were reached on the Red Planet, the first being the arrival of Perseverance at the ancient river delta it was sent there to explore. The rover certainly took the scenic route to get there, having covered 10.6 km over the last 424 sols to move to a position only about 3.5 km straight-line distance from where it landed. Granted, a lot of that extra driving was in support of the unexpectedly successful Ingenuity demonstration, plus taking time for a lot of pit stops along the way at interesting features. But the rover is now in place to examine sedimentary rocks most likely to harbor the fossil remains of ancient aquatic life — as opposed to the mainly igneous rocks it has studied along the crater floor so far. We’re looking forward to seeing what happens.

Continue reading “Hackaday Links: May 1, 2022”

New Tech And The Old Ways

This week on Hackaday, we featured a project that tickled my nostalgia bone, and proved that there are cool opportunities when bringing new tech to old problems. Let me explain.

[Muth] shared a project with us that combines old-school analog photography printing with modern LCD screens. The basic idea is to use a 4K monochrome screen in place of a negative, making a contact print by placing the screen directly on top of photographic paper and exposing it under a uniform light source. Just like the old ways, but with an LCD instead of film.

LCD exposure animationBut what’s the main difference between a screen and film? You can change the image on the LCD at will, of course. So when [Muth] was calibrating out exposures, it dawned on him that he could create a dynamic, animated version of his image and progressively expose different portions of the paper, extending the available dynamic range and providing him the ability to control the slightest nuances of the resulting image contrast.

As an old photo geek, this is the sort of trick that we would pull off manually in the darkroom all the time. “Dodging” would lighten up a section of the image by covering up the projected light with your hand or a special tool for a part of the exposure time. With [Muth]’s procedure, he can dodge the image programmatically on the per-pixel level. We would have killed for this ability back in the day.

The larger story here is that by trying something out of the box, applying a new tool to an old procedure, [Muth] stumbled on new capabilities. As hackers, we’re playing around with the newest tech we can get our hands on all the time. When you are, it might be that you also stumble on new possibilities simply afforded by new tech. Keep your eyes open!

Building A Swiss Army Lab With Software Defined Instrumentation

It’s a fair bet that anyone regularly reading Hackaday has a voltmeter within arm’s reach, and there’s a good chance an oscilloscope isn’t far behind. But beyond that, things get a little murky. We’re sure some of you have access to a proper lab full of high-end test gear, even if only during business hours, but most of us have to make do with the essentials due to cost and space constraints.

The ideal solution is a magical little box that could be whatever piece of instrumentation you needed at the time: some days it’s an oscilloscope, while others it’s a spectrum analyzer, or perhaps even a generic data logger. To simplify things the device wouldn’t have a physical display or controls of its own, instead, you could plug it into your computer and control it through software. This would not only make the unit smaller and cheaper, but allow for custom user interfaces to be created that precisely match what the user is trying to accomplish.

Wishful thinking? Not quite. As guest host Ben Nizette explained during the Software Defined Instrumentation Hack Chat, the dream of replacing a rack of test equipment with a cheap pocket-sized unit is much closer to reality than you may realize. While software defined instruments might not be suitable for all applications, the argument could be made that any capability the average student or hobbyist is likely to need or desire could be met by hardware that’s already on the market.

Ben is the Product Manager at Liquid Instruments, the company that produces the Moku line of multi-instruments. Specifically, he’s responsible for the Moku:Go, an entry-level device that’s specifically geared for the education and maker markets. The slim device doesn’t cost much more than a basic digital oscilloscope, but thanks to the magic of software defined instrumentation (SDi), it can stand in for eleven instruments — all more than performant enough for their target users.

So what’s the catch? As you might expect, that’s the first thing folks in the Chat wanted to know. According to Ben, the biggest drawback is that all of your instrumentation has to share the same analog front-end. To remain affordable, that means everything the unit can do is bound by the same fundamental “Speed Limit” — which on the Moku:Go is 30 MHz. Even on the company’s higher-end professional models, the maximum bandwidth is measured in hundreds of megahertz.

Additionally, SDI has traditionally been limited to the speed of the computer it was attached to. But the Moku hardware manages to sidestep this particular gotcha by running the software side of things on an internal FPGA. The downside is that some of the device’s functions, such as the data logger, can’t actually live stream the data to the connected computer. Users will have to wait until the measurements are complete before they  pull the results off, though Ben says there’s enough internal memory to store months worth of high-resolution data.

Of course, as soon as this community hears there’s an FPGA on board, they want to know if they can get their hands on it. To that end, Ben says the Moku:Go will be supported by their “Cloud Compile” service in June. Already available for the Moku:Pro, the browser-based application allows you to upload your HDL to the Liquid Instruments servers so it can be built and optimized. This gives power users complete access to the Moku hardware so they can build and deploy their own custom features and tools that precisely match their needs without a separate development kit. Understanding that obsolescence is always a problem with a cloud solution, Ben says they’re also working with Xilinx to allow users to do builds on their own computers while still implementing the proprietary “secret sauce” that makes it a Moku.

It’s hard not to get excited about the promise of software defined instrumentation, especially with companies like Liquid Instruments and Red Pitaya bringing the cost of the hardware down to the point where students and hackers can afford it. We’d like to thank Ben Nizette for taking the time to talk with the community about what he’s been working on, especially given the considerable time difference between the Hackaday Command Center and Liquid’s Australian headquarters. Anyone who’s willing to jump online and chat about FPGAs and phasemeters before the sun comes up is AOK in our book.


The Hack Chat is a weekly online chat session hosted by leading experts from all corners of the hardware hacking universe. It’s a great way for hackers connect in a fun and informal way, but if you can’t make it live, these overview posts as well as the transcripts posted to Hackaday.io make sure you don’t miss out.

2022 Sci-Fi Contest: The Winners Are In

The Sci-Fi Contest closed out on Monday, and we put our heads together and picked our favorites. And it was no easy task, because in addition to many of the projects simply looking stellar, many went all-out on the documentation as well, making these stellar examples that we can all learn from, whether you’re into sci-fi or not. But who are we kidding? From the responses we got, you are.

The Winners

[RubenFixit]’s Star Trek Shuttle Console is a Trek themed escape room in a box. The project’s extraordinary attention to detail and exhaustive project logs absolutely won our judges heart. From the LCARS graphics to the 3D printed isolinear chip bays and mimetic crystals, it’s all there. [Ruben] estimates about 300 hours of work went into this one, and it shows.

We had no shortage of robotic projects in the contest, but [RudyAramayo]’s R.O.B. won our judges over. This one is not a joke, weighing in at over 140 lbs of custom metalwork and righteous treads. It’s also made out of some expensive hardware all around, so maybe this isn’t your weekend-build robot. We love the comment on the Arduino test code suite: “For gods sake man, you must test your code when it becomes an autonomous vehicle.”

Finally, [zapwizard]’s Functional Razor Crest Control Lever is a prop and a video game controller in one. We can totally see Grogu playing with this, and we were wowed by the attention to detail in the physical build — with custom gears and a speed limiter — as well as the attention to prop-making detail. Some parts are custom-cut stainless steel plates. 3D printed parts are covered in aluminum tape and chemically aged. Awesome. Oh yeah, it’s also a working USB joystick.

These three winners will be receiving a $150 shopping spree at Digi-Key.

Continue reading “2022 Sci-Fi Contest: The Winners Are In”